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Messages - Piller

Pages: [1] 2 3 ... 7
1
Character skill advancement / Re: Animal Lore Trainer
« on: February 02, 2025, 06:36:33 PM »
working perfectly
TY

2
Scripting Chat / Re: few questions
« on: November 23, 2024, 10:45:04 AM »
For anyone having the same problem I have sort of solved it by playing any hiding script and the walker script at the same time. It is slower than the old pin trick for sure but still afk gains.

here is where I found the walker script:

http://www.easyuo.com/forum/viewtopic.php?p=11266#11266

Still looking for help on why I cant ID tinker tools, all the crafting scripts rely on it.


I am going to try to contact the walker scripts author and if given permission I will try to make a up to date stealth scipt for here so we have a new 1

3
Scripting Chat / few questions
« on: November 22, 2024, 04:11:21 PM »
Hey all back from my year or 2 break i need every few years hope everyone is well.

When I quit I was learning basics and starting to understand more and more (Thanks Neo)

As I have returned I have noticed a few things

- No script sees the tinker kits in my pack, from old easy scripts to the ones in here. Play on official shards have tried exceptional, non ex, npc bought tinker tools none are recognized.
I was wondering if the kits have changed there ID and I just need to go threw the scripts and manually swap the old ID to the new but wanted to ask before I started messing with it.

-Second it seems all the stealth trainers hid you and then never walk anywhere. I have noticed the message the first time he hides that "you must wait to perform another skill". I tried to run this @ 50/50 hide/stealth and thought that might be the problem so got hiding to 79 and the same thing.
 I would think it is


finditem %Tinkertools C_ , #backpackid
      if #findcnt < 2

Am I right that the %Tinkertools is the tool itself and the C_ would be the saved data for the backpack? (just thinking outloud)

A- I need to adjust the timing between hiding and stealth because something has changed in the last year
B-The old command to take a step has changed so I need to update that.

Thank you in advance, hope to get this running I used to love testing scripts and working on them with you guys.

4
use tools -> collect withount tending to plants

5
I have only used this to grown thorns but never cross. I was thinking of learning to cross to make the natural dyes. I will check out the script you sugested.

6
i am running this on 1500 plants. Keep all potions in 1 container in reach and 0 potions or bottles in your pack. The message will say "you have no potions of this type" but uses them out of the secure.

7
Script Debug / Re: My first script is 1/2 done!!
« on: April 09, 2023, 03:32:40 PM »
Congrats! Keep it up!

Thanks mentor! Did you see my use of target self, cant believe that worked but it does.

8
Script Debug / Re: My first script is 1/2 done!!
« on: April 09, 2023, 03:31:34 PM »
I was looking @ event macro 27 (attack nearest enemy) seeing while farming eggs there are no other enemy's around. I will get the id and start to play with that. I had to take a break I was getting frustrated on the 100 things i tried that didn't work. This does give me another direction to go, I will keep at it and post results.
TY TY TY

9
Script Debug / My first script is 1/2 done!!
« on: April 08, 2023, 03:26:46 PM »
Pleas be kind this is my first script but please be honest also. I am pretty stocked I got this far  :D

Goal is to have an archer sit in war mode. Plant a thorn every 3 min. (this works)
Have the archer auto attack other rabbits from other peoples thorns (this needs done)

Code: [Select]
;=================================================================
; Script Name: You can do it!
; Author: Piller
; Version: 1
; Shard OSI
; Revision Date: 4/8/2023
; Purpose: Plant a thorn and attack others rabbits
;=================================================================

;Let to do: Add attack any bunny in range


Main_Loop:
finditem GSF C_ , #backpackid
wait 5
set #lobjectid #findid
event macro 17
wait 5
event macro 23 0
wait 190s
goto Main_Loop

im am going to start reading on auto attack, I will update as I learn. If anyone wants to drop hits or help out that would be cool to.

10
This is way above my pay grade but I am determined to figure this out  ;)

Code: [Select]
sub getchks
if %potion_container = N/A
   {
   display You need to set a potion container
   return #false
   }
menu get seed_chk
if #menures
   {
   set %gather_seeds #true
   if %seed_container = N/A
      {
      display You chose to gather seeds. You need to set a container for them.
      return #false
      }
   }
menu get resource_chk
if #menures
   {
   set %gather_resources #true
   if %resource_container = N/A
      {
      display You chose to gather resources. You need to set a container for them.
      return #false

When I set the potion container it opens the container. When I set the resource container it does not am I missing something the code looks the same.

11
TY Galderia for helping me think this out. I also did not see anything wrong with the area of code I posted. I am new to this so I was confused.

I replayed it and watched it like a hawk.
It pulls the seeds from 1 plant then the thorns   (Works perfect)
It puts the seeds in the secure you set on start up menu  (works perfect)
It picks up the thorns and sets them back in backpack  (leads me to believe its with the secure)

The secure is the same as the seeds so distance/blockage should not be an issue.

You do set them separately in the menu options so I am going to try:
    -Setting separate secures for seeds/thorns even though i don't think this would be a problem.
     -Look into the start of the code when the menu sets the secure ID
     - Report results

Currently I am thinking it is an issue with the secure id

12
Working on why green thorns do not move into the secure container. I think I have it narrowed down, can anyone tell me if im on the right track before I start testing stuff and mess it up worse lol.


Code: [Select]
if #findkind <> -1
   {
   set %greenthorn_cnt %greenthorn_cnt + #findstack
   menu set greenthorn_cnt %greenthorn_cnt
   exevent drag #findid #findstack
   wait %dragwait
   exevent dropc %resource_container
   wait %dropwait
   ignoreitem #findid
   }



It seems the menu is not counting the thorns. So I am assuming the problem is in the code above where I believe is the sub to move the thorns. But possibly it would be in the counting of the resources. Let me know what you think and I will look into it.

13
I am starting a 2nd grow so i wanted to pull 1500 seeds off my plants today. I set it to pull thorns and seeds and it seemed the menu does not know you picked up thorns. The seeds were going into storage every plant but the thorns were remaining in pack. I was @ work and could not monitor it so I swaped it to seeds only. In 7 days all plants will be done and I will be stripping them so I will watch and see what happens when i go overweight and try to track down item id and such.

Me reading Neo's script language is like a 2rd grader trying to translate ancient Greek but I will try my best  ;D

14
I have not looked @ the tools since i locked them down guess i missed that. Thank you!!

15
Currently have 1500 growing. Set up went amazing, caring for plants I think 2x in 7 days i had to restart it because something bugged and it didn't finish. All in all I have cared for 1500 plants by clicking play 10 times so taking that as a huge win.

I will be getting seeds and thorns for the first time on mon/tuesday of this week and report back. The plants will not be finished but I want to grab 2000 seeds for a 2nd grow. 

Anyone thinking of doing this you are going to need a buttload of potions. I underestimated this 1500 plants will use right under 1000 potions a day. Poisions and Cures running it daily i have not used 1 heal or strength.

1 question. When the plants are done and picked clean is there an easy way to unlock/dispose of 1500 plants on 1 tile. This seems like its going to be a pain to do.

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