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Topics - Endless Night

Pages: [1] 2 3 ... 7
1
Scripting Chat / Status Bar - More Stats....
« on: March 04, 2020, 10:50:08 AM »
I notice on the status bar,  it now shows LMC, LRC,  swing speed increase and a whole number of stats that a number of years ago it did not.   Has easyuo provided access to these numbers like it does for #AR, #FR, #CR, #PR etc ....

2
Scripting Chat / What Facet am I on ??
« on: February 11, 2020, 12:49:11 PM »
Ive forgotten more euo code than i know now.. is their a  way to tell what facet your on ??

Maybe something to do with x,y location

3
Endless Nights' Script Library / ENs - Subs - Gumps
« on: November 13, 2019, 03:19:53 PM »
ENs - Subs - Gumps
Version 5  Release Date: Nov 2019

============================================

ABOUT
   Index all open gumps, Identify all open gumps, click, move, bring to top, and otherwise manipulate or work with gumps.

Features:
This is part of ENs sub series. These subs are callable and self contained. If you call the EN_SubRegisterAndInitialize function it will register all the subs and such into memory.  Most people wont need this.

Pathing:
All Ens subs and scripts will defaulty be using this directory c:\Easyuo\ENs-Scripts\
Therefor to save on editing if you use a bunch of my scripts i recommend you create the appropriate directory and save the file their so save you from editing the header block of each of my scripts.

Gumps Recognized: 134 Note, not all button locations have been defined in the script yet.

Connection_Lost, MainMenu, Password, ErrorScreen, ShardSelect, CharacterSelection, CharacterCreation, Chat, YesNo, InteriorDecorator, ReDeedDecoration, WallSafe, SeedBox, OldQuestLog, CheckUltimaStore, HouseMenu, BankActions, DyeTubColorPick, RuneBook, RunicAtlas, QuestLog, VetRewardSmall, CraftingMenu, VendorMenu, Help, VetRewardLarge, UltimaStore, TownCrier, BulletinBoard, SoulStone, ArenaStone_Main, ArenaStone_Host, ArenaStone_Que, ArenaStone_Join, ArenaStone_Results, ArenaStone_Stats, ArenaStone_Rankings, ArenaExitBanner, HelpStuckPickDestination, WarningViceVirtueBattle, ShardChat, CharStatus, TargetStatus, PaperDoll, Radar, BuffBar, Container, SpellIcon, IndividualSkill, RacilAbilityBook, AbilityIcon, CombatAbilityBook, Profile, PartyMembers, SkillList, Options, SpellBook, VendorBuySell, Moongate, PopupMenu, DaviesLocker, LoyaltyRatings, TitlesMenu, BulkOrderBook, ABulkOrder, Purchase, VendorTeleport, HousePlacementToolSmall, HousePlacementToolLarge, RedeemXferToken, PolymorphSelection,  CleanupPointExchange, CityStone, CleanUpBritannia, HolidayReward, AuctionSafe, AuctionSafeInfo, HousePlaque, ShipPlacement, ScollsOfTranscendencebook, RecipeBook, VendorSearch, VendorSearching, VendorSearchResults, MapPlotCourse, AlacrityScrollBook, PowerScrollBook, TextEntry, Journal, ThiefDisguiseKit, GateWarning, CrystalPortalBook, EditText, Book, ActivateItem, GardenBedDeed, VirtueTileDirection,
 HarpsichordSongSelection, TextMessageEntry, PersonalAttendant, EngravingTool, undefined

How To Use:
See top of script for callable sub definitions and posts below.
Code: [Select]
; Subs:
;   En_Gump_Index                  <- creates an array Holding Info on all gumps details  (Cycles through the gumps to do this).
;                                      Also sets var %En_Gump_Index Containing names of all gumps found | seperator and var %En_Gump_IndexCount
;   EN_Gump_Count                  <- Tells you how many gumps < 100 exist.
;   EN_Gump_Identify               <- Identifys A Gump
;   EN_Gump_InitializeDefinitions  <- Initalize Gump Definitions, button locations (auto called from most functions if not already called)
;   EN_Gump_PressButton            <- Press button on open gump, return if successful
;   EN_Gump_PressButtonContinue    <- Press button on open gump  if first var is true, return if successful.
;   EN_gump_WaitFor                <- Waitforgiven gump definition to display, return success failure
;   EN_gump_WaitForContinue        <- Waitforgiven gump definition to display, if first var is true, return if successful.
;   EN_Gump_SetTop                 <- Scan all gumps looking for the Identification of a particular gump when found leave as top gump.
;   EN_Gump_FindAndSetTop          <- Past contname contsize x y - if scans gumps and sets requested to top returns true/falase
;   ENs_EventMacroGumpOpen         <- Uses event macro to open gumps that can be opened this way

; more to come....

Example of Usage:  See next post.

Future Features: tbd.

Feedback:
Feedback both negative and positive are defiantly more than welcomed and encouraged.  Same with feature requests .. no guarantee will make it into the code .. but it might.

Disclaimer/Usage License: -- See Script for full Details.

(C) 2019 All Rights Reserved JosephAJ
Commercial usage requires written permission from the author


NOTE: My scripts or any derivative of them are *not* for use in other players script/s! (Unless they specifically say they are)

4
General UO Chat / Runic Atlas vs Rune Book.
« on: June 15, 2019, 07:18:38 PM »
I know this is probably old hat for everyone here but this is my first time dealing with Runic Atlas's.       The obvious big advantage is lower item count.   I have over 1500 rune books in my house and merging them will potentially free up 1000 storage slots not insignificant.

But  are their any disadvantages to using Runic Atlas's over rune books ???

Just for the fun of it I expanded my runebook code library and created a simple merge 3 rune books into one runic atlas code chunk.

5
General UO Chat / House NPCs
« on: August 26, 2015, 11:30:23 AM »
Ok this is probably some update I missed...  but how are people placing and dressing NPCs in their house that respond to words by giving out stuff  ie rune


7
Endless Nights' Script Library / ENs - Whats Under My House ?
« on: August 05, 2015, 12:40:54 PM »
ENs - Whats Under My House ?
Looks under your house for any lost or mysterious items

When customizing your house sometimes things glitch and boxes/stuff end up under your house... this script allows you to find those things and recover them via the items content menu.

How to Use: Stand in the middle of your house ON THE BOTTOM FLOOR and run the script.  If you are near a hidden box it will attempt to open it.  If item has context menu it will open on the left  of screen.  To retrieve the item Stop script and click "Retrieve".   Script will find rats and others around your house just click OK to continue on. The UO Window title has a countdown of items scanned.

The Default Z index checking is #charpos - 2,  So if you stand on your roof you will find alot of items !!!

Post up  any weird stuff you find....

Code: [Select]
;=================================================================
; Script Name: ENs - WhatsUnderMyHouse
; Author: JosephAJ AKA Endless Night
; Version: 1
; Shard OSI / FS: OSI
; Revision Dates: 8/2015
; Public Release: 8/2015
; Purpose: Find items under your house
;=================================================================
; (c) 2007-2015 JosephAJ - All Rights Reserved
;  Please respect my property rights.. :)
;=================================================================
set #lpc 22000
finditem * G_24
If #findcnt > 0
  {
  For #findindex 1 #findcnt
    {
;    event sysmessage
    setuotitle #findindex : #findcnt ID: #findid Z: #findz
    if #findz < #charposZ - 2
      {
      event property #findid
      If Contents: in #property
        {
        set #lObjectID #findid
        event Macro 17 0
        }
      If  Nodraw notin #property &&  #findtype Notin IS_HS_XU_AV_OCB_NCB
        {
        set !old #contid
        exevent popup #findid
        wait 5
        if #contid <> !old  || #contid = YC
           Contpos 0 100
        display ok  Type: #findtype ID: #findid XYZ: #findx : #findy : #findz $ Description: #property  $$ If you wish to recover this item, STOP THIS SCRIPT $ then use the context menu on LEFT and click "Retrive" $ If not click Ok to continue
        }
      }
     }
   }
halt



Usage:
  You are free to use this script for not for profit personal UO game-play.
You are *not* free to modify and re-post or post on other places
or post as part of a script or work you yourself have created
or otherwise distribute without written permission from the author.
This license to use can be changed at any time for any reason.
If in doubt dont do it contact the author.

(C) 2015 All Rights Reserved JosephAJ
Commercial usage requires written permission from the author


NOTE: My scripts or any derivative of them are *not* for use in other players script/s!

8
Off Topic / Cable Modem Recommendations
« on: April 12, 2015, 07:20:34 AM »
I believe my cable modem is dying...  so I need a replacement.     Any recommendations ?


9
Computer Rigs / Large Monitor -- Recomendations
« on: July 29, 2014, 09:00:16 AM »
Looking to upgrade my screen size... right now running  1x24"  and 2x19"    Need bigger any recommendations. ??

10
Off Topic / Recommended Hosting Company
« on: April 13, 2014, 06:21:26 PM »
What Web hosting company's do you all use or recommend for sites and email.

thanks

11
General UO Chat / Cleanup Points and Shard TRansfers
« on: October 29, 2013, 02:32:30 PM »
Do your cleanup points stick with your character when you move them from shard to shard ??

I recon they should .. but has anyone tested it ?


12
UOSteam / AssistUO is Now UOSteam
« on: October 28, 2013, 06:18:46 AM »

13
General UO Chat / what is quickest way to get queen loyalty ?
« on: October 23, 2013, 09:39:20 PM »
what is quickest way to get queen loyalty in ter mur ??

14
General UO Chat / Missing Flytrap Images....
« on: October 16, 2013, 04:34:11 AM »
I'm currently fully patched.  But i still seem to be missing the images from the last gift set. 

Is anyone else experiencing this ?

15
General UO Chat / House Trading
« on: October 11, 2013, 09:27:28 AM »
This is probably a stupid question but have never traded a house with content before

If you trade a house with contents... deeds and boxes used and locked down/secured etc.   Does everything stay secured in the house and do the rights default back to owner only ?




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