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Topics - The Ghost

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Script Debug / Bag of Sending
« on: October 20, 2019, 10:32:57 AM »
 I needed a sub to send my gold to the bank,  so without reinventing the wheel, I search and found this from TM;topic=1356.0;last_msg=113594

  The issue I'm having is  part get turn on.  event if   I have selected an items.   
Like this   gosub SendItems POF
Code: [Select]
          if ( #WEIGHT > ( #MAXWEIGHT - 10 ) ) || ( #WEIGHT > 495 )
            display ok You are nearly overweight, but you have no selected$items to send.  Please unload manually.
            set %weightwarn #TRUE
            namespace pop

Event my own small snippet, wont found the gold in my mainpack.   
[code finditem %1 c_ , #backpackid
   if #findkind = -1
   set %GoldID #findid][/code]

 What event weird is that the script that collect gold from the ground have a build in BOS and this one can send gold,  but one I put it with my PvM build,   none of the BOS sub work.     If I start the script overweight it will find the Gold send it but after that it will always return gold not found.   

 Here the lastest sub that I use
Code: [Select]
sub BOSgold
  namespace push
  namespace local BG
 finditem %1 c_ , #backpackid
   if #findkind = -1
   set %GoldID #findid
     finditem CKF c_ , #backpackid
           if #findkind = -1
            event macro 3 0 No BOS
           event property #findid
           sending in #property
           if Sending in #property
              set #lobjectid #findid
              event macro 17 0
               set #ltargetkind 1
               set #ltargetid %GoldID
                event macro 22 0
                wait 21
      ignoreitem #findid
  until sending in #property
 namespace pop

Thx for the help.

General UO Chat / connection states I am banned.
« on: October 04, 2019, 06:02:37 AM »
Good day

One of our member (Gaderian)  have this issue.  Firefox connection states I am banned - while Chrome lets me login.

Does any of you have seen this issue before.  Can deleting the cookie help.  any option at this point will be appreciated.

UO News / Shoot box not working.
« on: July 11, 2018, 04:13:28 AM »
Look like the new patch that Tidus apply  still have some bugs.    Here the msg I receive

There was an error loading new messages, this could be due to losing your session or server being unavailable, please refresh this page or wait 8 seconds while the shoutbox retries.

The shoot box is not working but the rest of the forum is functional so far. 

Dont give up Tidus :)

General UO Chat / How to get UOAM & UOCART working again
« on: April 24, 2018, 04:06:25 PM »
Often ppl ask me how did I get my UOAM and UOC to work again.  Here a nice link that can help you get your map up and running again.

You will need to read the post to find the info you are looking for.

I did get UOAM running again my downloading the file and running the map right from the folder.  All the map are available event TOL.

Event the info and thx to Kojak for his work

General UO Chat / Text Box color
« on: November 27, 2017, 03:40:26 PM »
Does anyone else have the same issue with the location of the color box.    Mine get on top of the post.

It still work just look weird. 

Scripting Chat / Stealth on a rail
« on: May 28, 2017, 08:44:07 AM »
 I have a rail system, I can walk ans perform the task I want.  Good for me.  My problem is I'm trying be stay in stealth mode between  each point.   To help me move I try  have reduce the X Y location to each step, but still having issue. Each time I use Pathfind to move  my toon move to fast.    I try adding some wait but still getting my self of hiding.  Is this a lose cause.

Scripting Tutorials / Script modification
« on: March 25, 2017, 05:38:56 PM »
We have new scripter that want to modifier script but don't have the basic knowledge.    Here a tool that i use to find information on gump or screen location.
The picture below show the visual information that are in plain sight but ppl are missing.

using those two line of code will make the last window. items  move to the top left screen at location 0 0.   
Code: [Select]
contpos 0 0
From their you can find the Xy of the option you wish to utilize. 

using the tinker tool location
so if you see this tool option is located at 30 127.  in the script find the closest match for those number.   You might find 30 130  that mean that you found the tool option.  Now go can modified the number to the appropriated shard location.

Their is no magic, just patient.

Script Debug / Arch Cure on friend
« on: March 03, 2017, 04:18:06 PM »
Hello, I need some tester on OSI.

I would like to know if it only me that having issue with the spell arch Cure,  here a simple snippet that i would like you to test.   I can cast Cure and heal on the friend but can't cast Arch cure on him. 

Code: easyuo
  1. finditem xxx G_9  ; <   xxx= id of your friend
  2.      if #findcnt > 0
  3.       {
  4.         event macro 15 24    ; <-- 24 = Arch cure,  10= cure  28=G-heal
  5.         target 5s
  6.         set #ltargetKind 1
  7.         event macro 22 0
  8.         wait 10
  9.        }
  10.  halt


General UO Chat / Doom New Monster ID
« on: March 01, 2017, 06:17:37 PM »
had a chance to hunt in Doom today,    It seen that the new DF Spawms have new ID. Let see if we can compile a list of all the ID in DOOM again. 
Got time to get only one ,
 one of the Lich is      S


 Been a long time since I hunt in the abyss to do this Mini-Champs.   The lvl 2 Clan Chitter Tinkerer have 2200 HP,  does someone have any tip to give me ,  I would like to kill them fast.   

Script Debug / #FINDCNT incorrect value
« on: November 13, 2016, 05:56:32 AM »
I'm having so issue with #FINDCNT that returning the correct value.  99% of the time it return the number of monster find, but at some occasion, I only have one monster and #findCnt see 2 on the side bar.   This happen for  3 type of monster so far.   No it not the same ID as me.    Any one would know why this happen

Code: [Select]
Finditem %monstertypes G_1
if #findCnt > 0

Script Debug / Use of N/A
« on: October 25, 2016, 04:07:54 PM »
I have seen in some build the use of those two letter N/A.   Why are we using them and specially when.   

This come to mind
 I set my list of monster I want
In my sub I have those two target at NA. 
Code: [Select]

set %monster AG_NG_EG_XG_PF_IG_YG_TF
gosub target
sub target
  set %target1 n/a
  set %target2 n/a
Do something


Script Debug / Weight of Horne Minion
« on: October 05, 2016, 06:39:32 PM »
Trying to figure how to get the  stone weigh of my Horne minion.   I had been read about string, but this a subject that I haven't master yet.   Can anyone point me into the right direction  Thx

Since the stop picking gold from the  ground so we do not receive msg that the pack is full.

With this I can get  2 line
A Horne Minion
weight: 13 Stones
Code: [Select]
Finditem UGB G_4
For #Findindex 1 #Findcnt
Event Property #Findid
if Horde in #Property
set %horne #Findid
set %horne_Property #Property
 display %horne_Property

Script Debug / Bebuff Clarification
« on: September 03, 2016, 06:43:38 AM »
In my book those are suppose to do the same action  Is their something I miss

This work properly
Code: [Select]

  Call ScanBuffBar

  if ( _CurseBloodOath_ in %BuffBarIconNames || _Strangle_ in %BuffBarIconNames )
       gosub removecurse

 until #false
 sub removecurse
    event macro 15 209
    target 2s
    event macro 23
    set %timer_removecurse #scnt2 + %safety


This just spwam over and over
Code: [Select]
Call ScanBuffBar

      if ( _CurseBloodOath_ in %BuffBarIconNames ) ; || _Strangle_ in %BuffBarIconNames ; && ( #mana > 20 ) && ( %timer_removecurse < #scnt2 )
               event macro 15 209
              target 2s
              event macro 23
              set %timer_removecurse #scnt2 + %safety

Script Debug / main loop optimization
« on: July 21, 2016, 05:25:39 PM »
I have made a rail to help me kill monster.   

 Right now it work like it suppose but sometime  the monster don't die on the first cast.  I add a double cast  but I'm sure their a better way to do this. 

Code: [Select]
   for %C 1 21
    if #HITS < ( #MAXHITS - 15 )
      Event exmsg #CHARID 3 30 Damage heal!
         if C in #CHARSTATUS
             gosub TM_NewCastSpell 24 SELF -1 20 20 ;  cast A cure until successful
         gosub TM_NewCastSpell 28 self 1 10 10 ; G Heal support Charactere
     gosub pathfind_to_point  %Spotx . %c %Spoty . %c
      Finditem %Castsummon G_8     
       if #findCnt > 0  &&  #FOLLOWERS < 5
         gosub castsummon 57 ;  606 NF _57  EV
      Finditem %Rikktor G_5
         if #findCnt > 0
            gosub wither
       Finditem %Rikktor G_5
         if #findCnt > 0
            gosub wither
until #charghost = yes

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