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New member introductions / Re: Nexus Introduction
« Last post by gimlet on Today at 04:25:27 PM »

A Warm Welcome!

Our only requirement to be part of this site is for new members to write a good and thoughfull introduction.

Before we will unrestrict you - you need to tell us a lot more!

Please greatly expand your introduction and tell us about yourself and your UO life.

Look at the sticked examples if you need insight.
I think you will find the effort required to write a four or five paragraphs will pay off with this community!

(Use a translator program if you feel you can not write in english.)
Code: [Select]
gosub   AddCharacter Gruntman The Shouter       Female Human   Mage         2          3          #True
I love it!!
Its been years since I fiddled with OpenEUO,  I'm not 100% sure the menu system ever even completed.   My advise would be to look for a posted openeuo scripts that incorporates a menu system and see how they did it.
New member introductions / Nexus Introduction
« Last post by speedie1991 on Today at 07:55:34 AM »
hello everyone i am 28 and from the uk, just recently returned to uo from a 10 year break and looking to get back into the game and i am needing gold seen as everything costs insane amounts these days.
Gruntman,  WHY ARE YOU SHOUTING !!  :o   :D
Read the top of the script  look for the editable section called  *** Setup Character Template/s ***   Read the notes and examples and then un-comment or add your own details  eg:

Code: [Select]
; ** Setup Character Template/s
; gosub AddCharacter Name                       sex    Race    Type         HairStyle FacailHair CancelNewbieTour
gosub   AddCharacter Gruntmans Bestfriend       Male   Elf     Blacksmith   1          8          #True
gosub   AddCharacter Gruntman The Shouter       Female Human   Mage         2          3          #True
gosub   AddCharacter Gaderian The Contributor   Male   Human   Warrior      2          4          #True

OpenEUO Scripting Chat / Re: Unresponsible TForm with "while" cycle
« Last post by MrMongus on Today at 06:19:52 AM »
It's OK. I was just trying to ask. :) I read somewhere that an atom is perhaps the only option...
OpenEUO Scripting Chat / Re: Unresponsible TForm with "while" cycle
« Last post by Crisis on Today at 05:58:54 AM »
I am sorry you have had little help. I am not sure how many people actually use OEUO. I tried it a while back but got frustrated and gave up. This is within the first year of it and I could not find the variety of scripts nor make my own. I ended up going back to normal EUO.
OpenEUO Scripting Chat / Re: Unresponsible TForm with "while" cycle
« Last post by MrMongus on Today at 03:52:20 AM »
OK, I give up, using an atom and two running scripts at the same time... It's not comfortable, but what can be done...
12TimesOvers' Script Library / Re: XIIxOveR's Justice League
« Last post by Gaderian on November 10, 2019, 06:28:48 PM »
I rarely play dead gargoyles.  ::)

Looks like it has always been true that dead gargoyles do not honor the #charghost value in EUO. Someone posted that it can be true that #hits = 0, but you are alive. I imagine that is true either for only a moment as you are near death. ;)

#HITS is only updated when the status bar is open for the character. However, #CHARTYPE is updated regardless of the the status bar gump being open - which gives an option for other situations when #CHARGHOST has been depended upon. Here is an alternative to the #HITS test using #CHARTYPE that would need to be updated if another race is ever added to UO:
Code: easyuo
  1. repeat
  2.  if _ , #chartype , _ in _KS_JS_ZU_KV_HDB_IDB_ ; if #charghost = yes
  3.   {
  4.   set *XIIxResBotDead #TRUE
  5.   msg OooOooO$
  6.   wait 2s
  7.   }
  8.  else
  9.   set *XIIxResBotDead #FALSE
  10.  while #ContSize = 400_350
  11.   {
  12.   Click 170 240 f
  13.   Wait 3s ; was 2
  14.   if _ , #chartype , _ notin _KS_JS_ZU_KV_HDB_IDB_ ; if #charghost = no
  15.    set *XIIxResBotDead #FALSE
  16.   }
  17. until #FALSE

Looking at the EUO Pascal code, there are 4 tests that can set #charghost to YES. My guess is that these 4 conditions are the Human/Elf and Male/Female conditions.

Anyway this is another option to determine ghost or not.

Endless Nights' Script Library / Re: ENs - Character ToolBox (Multi Shard/Account)
« Last post by gruntman on November 10, 2019, 09:54:55 AM »
Version  7.03

Custom Code Now Supported.
   You can add your own custom code to be run during each of the scripts functions, gift_pickup, inventory_characters etc.  Edit the MyCustom_?? subs at top of the script and place your custom code inside.  Be warned you can break the script if your code does not function correctly, the custom code is run right before moving on eg right before character logout.  You can easily add additional reporting lines, see the notes in the script on how to. 

Usage Example 
  If for example you wanted the gift pickup report to include each characters weight and alert you if overweight you could add this code inside the  sub MyCustom_Gift_Pickup
Code: [Select]

Thanks yet again for the update - how do you customize the name of the toon created by the script?
sub MyCustom_Gift_Pickup
    set !Temp  #Weight , / , #MaxWeight   ; No spaces between values
    gosub EN_AppendToStringList   Report LAST Weight: !temp
    if #Weight > #MaxWeight
      gosub EN_AppendToStringList Report LAST **** CHARACTER OVERWEIGHT ****

The Gift Pickup report when then look similar to below:
Code: [Select]
Gift Pickup   11/05/19 10:51:40 
Account: Ghosts_Secret_Account 
Account: 1 Shard: Atlantic          Character: 1 of 7 - A Ghost                  Weight: 153/477
Account: 1 Shard: LakeSuperior      Character: 1 of 7 - The Ghost                Weight: 114/260
Account: 1 Shard: GreatLakes        Character: 1 of 7 - A Fat Ghost              Weight: 400/376 *** CHARACTER OVERWEIGHT ***

- Also added weight/MaxWeight to character inventory report.


how do you set up the script to name the created characters something i choose?
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