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Orion UO Scripts / Melandrith's Smelting Bot
« Last post by Melandrith on June 27, 2026, 06:35:44 AM »
It's been a loooooong time since I submitted anything, but I recently got back into the game. Have been a longtime user of XIIxOveR's excellent EasyUO Mining script, but loathed having to stop and smelt all of that juicy ore, so I threw together this OrionUO Smelting Bot script!



Setup:
Have a bag/container in a secure full of ore, and a bag/container in that same secure that you wish ingots deposited into.

Usage:
-Run AutoSmelter()
-Target an ore bag, then target your destination ingot bag, then target the forge to use to smelt ore with

Function:
The script is more or less intended to be run on another character, while your main character goes out and does recall mining.
It will scan through the ore bag continuously, looking for potential ores to smelt. It will then pull set amounts of ore into your inventory and smelt them, or smelt all of the specified ore all at once. You can configure the amounts pulled in the AutoSmelter function section.
It will also deal with those pesky single piles of tiny ore, by putting them back into the ore bag. It also will check for ingots that fall to your feet, in case you run this script with massive stockpiles of ore. No more losing out on all of those iron/dull copper/shadow iron ingots!

When there is no suitable ore in the ore bag to smelt, the script will wait and keep watching for more ore to be deposited.

I also included a tracking gump, so you can see at a glance how your ingot processing is going.

I've tried to document as much as I can, so that others may learn from this script, much like my EasyUO Rubble Scavenger of old.
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Orion UO Scripts / Re: Fully functional Lumberjack script!
« Last post by Crisis on May 12, 2026, 05:27:42 PM »
thanks for the script)

It would help some if you read the post right above your post....
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Orion UO Scripts / Re: Fully functional Lumberjack script!
« Last post by Custodian on May 11, 2026, 09:01:56 PM »
thanks for the script)
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Orion UO Scripts / Re: Altiric's Amazing All-Skills Trainer
« Last post by dustwing on May 07, 2026, 08:55:34 AM »
I am here
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Orion UO Client / Re: Everything is good. Help me, I need a script for pvp.
« Last post by lbfsiteweb on February 23, 2026, 09:12:42 PM »
Another master is about to be born
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Orion UO Client / Everything is good. Help me, I need a script for pvp.
« Last post by Vo57number on February 13, 2026, 12:58:05 PM »
I just started playing uo. I've found a lot of new and interesting things for myself. I use Orion, the question is that I can't write scripts, but I have a great desire to play comfortably. Share scripts for using bottles of all kinds for survival. I myself have some interesting scripts that were not written by me, I can share on request.
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Orion UO Scripts / Re: Fully functional Lumberjack script!
« Last post by Crisis on January 31, 2026, 11:44:13 AM »
thanks for the script)

Hello! If you are curious about this script, I would suggest going to the new member section. Read the stickied "good intros" and then make your own "good intro" so you can have your restricted access removed.
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Orion UO Scripts / Re: Fully functional Lumberjack script!
« Last post by Avoid on January 31, 2026, 09:54:10 AM »
thanks for the script)
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Orion UO Client / Re: how to get the name of item ?
« Last post by lbfsiteweb on December 24, 2025, 01:35:28 AM »
thank you for answer

Before using this function, i must click on the target item once; otherwise, the output result will still be empty

Here is an example.
function PrintNameBySerial() {
    var obj = Orion.FindObject('0x072AC317'); // Replace with actual serial
    if (obj) {
        Orion.Print("Object name: " + obj.Name());
    } else {
        Orion.Print("Object not found.");
    }
}
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Orion UO Client / Re: how to get the name of item ?
« Last post by JoO on December 16, 2025, 04:31:03 AM »
Here is an example.
function PrintNameBySerial() {
    var obj = Orion.FindObject('0x072AC317'); // Replace with actual serial
    if (obj) {
        Orion.Print("Object name: " + obj.Name());
    } else {
        Orion.Print("Object not found.");
    }
}
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