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71
Orion UO Scripts / Re: Altiric's Amazing All-Skills Trainer
« Last post by slash7915 on July 12, 2024, 07:31:48 PM »
Thank you for the post, my first time using Orion Client, hope this will help me :)
72
Awesome hope it works!
73
Orion UO Scripts / Auto Miner Update, 2.0 full rewrite
« Last post by altiric on July 06, 2024, 10:41:20 AM »
One of my more popular projects has been my lumberjack script. The auto miner I made was a little limited but still had quite a few downloads. Decided to level it up and release v2, which is light years beyond the old version. This core of the script is now fully functional (a complete rewrite), and has a range of pretty cool features that can be used quite a few different ways. This is pretty much the last beta version before it's fully functional with all the extra features but is fully able to strip mine caves as is. Anyone kind enough to test it out and give some feedback will be the first to get the official release, then after some run time to make sure everything is working I'll repost it here.

Thanks to the people giving feedback, Updates won't be this frequent in here just yet but I wanted to make sure people had access to a fully functional copy. 2.0.1 fixes the issues reading runes into memory. Another issue trying to run the script without a fire beetle has been pointed out and is on the TODO list, for now a fire beetle is needed.
74
Orion UO Scripts / Re: Building a Lumberjacking Script
« Last post by Crisis on June 19, 2024, 05:40:51 PM »
Nice! Very good work! ;)

Hello! If you are curious about this script, I would suggest going to the new member section. Read the stickied "good intros" and then make your own "good intro" so you can have your restricted access removed.
75
Orion UO Scripts / Re: Building a Lumberjacking Script
« Last post by emvakar on June 19, 2024, 05:03:07 AM »
Nice! Very good work! ;)
76
Orion UO Scripts / Re: Altiric's Amazing All-Skills Trainer
« Last post by anrk on May 15, 2024, 05:31:05 PM »
Thanks~
77
Razor Enhanced / Re: Dead already?
« Last post by unisharp on May 03, 2024, 04:31:28 AM »
The first one in that list with port 7775 is what I'm using

current version: 7.0.102.3, encrypt client
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Razor Enhanced / Re: Dead already?
« Last post by liquiddrool on May 02, 2024, 12:10:37 PM »
I still don't know the server info to be able to log onto the official servers.  :-[

Post Merge: October 24, 2019, 02:35:40 PM
Downloaded a newer version and it had it preloaded

;Loginservers for Ultima Online
;Do not edit this file or patching will fail!  Always save a backup.
LoginServer=107.23.176.74,7775
LoginServer=107.23.176.74,7776
LoginServer=107.23.85.115,7775
LoginServer=107.23.85.115,7776
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Orion UO Scripts / Re: Building a Lumberjacking Script
« Last post by kuro1122 on May 01, 2024, 09:25:32 AM »
Nice work again bud.  :laugh:  :laugh:  :laugh: good job

Post Merge: May 01, 2024, 09:31:04 AM
can u please update it i am not script smart and still cannot find one to run my samp
thank you!!!!!
80
Orion UO Scripts / Re: Sampire Helper
« Last post by Mustang58lx on April 28, 2024, 02:34:17 PM »
Heh there actually should have been a cast function in there. You are the first person to point out it's missing/broken. I'll add it in if I ever do an update. Right now there seems to be no interest, so no reason too. Your fix should work fine, may need to add a slight delay after Orion.Cast since my cast function adds the delays based on fcr, etc.
Thank you for your answer. You are right, must be delay because script activate Whirwind attack very fast. And also tried to activate this attack with busido abilities but it no possible.  So modification in progress. If you can give me some advices i will be appreciate. Thank you in advance.

Code: [Select]
function cast(spell, target){
    var fcr = (6 - Player.FCR()) / 4 * 1000 + 250;
        Orion.CancelWaitTarget();
        if(Orion.HaveTarget())
            Orion.CancelTarget();
        if(Player.Frozen())
            return;

        if(target)
            Orion.CastTarget(spell, target);
        else
            Orion.Cast(spell);
       
        Orion.Wait(500);
        while(Player.Frozen() && !Player.Paralyzed())
            Orion.Wait(10);

        Orion.Wait(fcr);
}

Adding that to the script should solve a lot of issues. If you find anymore, feel free to post them here. Seems more people are getting interested, i may do an update to make sure everything is tweaked correctly and add some other features i have handy if it keeps up :)


Did Altric update his script with the newest changes posted in this thread? Because when I run it I get errors. So I'm guessing the casting code needs to added. Do I need to change the items JackWalters mention about using Orion.Cast and the numbers instead of how Altiric has it?

Where exactly should the above cast code be added to Altiric's originally script he posted? I added it after the function equipSlayer(graphic){ and before function loadTags(graphic){
Code: [Select]
function equipSlayer(graphic){
    var tags = loadTags(graphic);
    if(!tags.slayer) return;
    var weapon = Orion.FindTypeEx('0x0F4B', any, backpack).filter(function(weap){
        return Orion.Contains(weap.Properties(), tags.slayer +" Slayer");
    })[0];
    if(!weapon) return;
    Orion.SetTimer('weaponSwap');
    Orion.Print(color.purple.norm, tags.slayer +" slayer equipped");
    Orion.Wait('moveitemdelay');
    Orion.Equip(weapon.Serial());
}

function cast(spell, target){
    var fcr = (6 - Player.FCR()) / 4 * 1000 + 250;
        Orion.CancelWaitTarget();
        if(Orion.HaveTarget())
            Orion.CancelTarget();
        if(Player.Frozen())
            return;

        if(target)
            Orion.CastTarget(spell, target);
        else
            Orion.Cast(spell);
       
        Orion.Wait(500);
        while(Player.Frozen() && !Player.Paralyzed())
            Orion.Wait(10);

        Orion.Wait(fcr);
}

function loadTags(graphic){
    var tags = Orion.GetFindList('mobTypes').Items()
        .filter(function(type){
            return type.Graphic() == graphic;
        }).map(function(tag){
            var comments = tag.Comment().split('|');
            return {
                name    : comments[0] ? comments[0].toString() : "missing",
                slayer  : comments[1] ? comments[1].toString() : false,
                ignore  : comments[2] ? Boolean(comments[1]) : false
            }
    });
    return tags || false;
}


When I run this script it runs over to players pets and even players in different forms such as Wraith and tries to honor them. How do I get it to ignore player's pets and players in different forms? Those pets and players turn green to me.

When I use the hokey for the attack function there are times I get the following error message
Line 114 ReferenceError: Can't find variable: ability


For the new Shrouded Sails event it it isn't attacking the pirates in the Void Pool either. How do I resolve that?
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