Recent Posts

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61
New member introductions / Re: New Member Intro
« Last post by Crisis on March 12, 2025, 11:20:00 AM »
Welcome to SUO!
62
New member introductions / Re: Back in the UO saddle again...
« Last post by gimlet on March 12, 2025, 10:00:36 AM »

A Very Warm Welcome!

Thanks for your introduction - restricted status lifted - feel free to enjoy all the benefits of the site!


WELCOME!

63
New member introductions / Back in the UO saddle again...
« Last post by Rippling on March 12, 2025, 04:26:43 AM »
I played UO heavily when it first came out for quite a few years.  Fast forward several decades later and I'm getting back into it, hook, line and sinker (as in probably too much time, but I now have the time).  I'm looking forward to exploring all the new areas that have been added to UO since I've been gone.  And especially wanting to learn more about some scripts to use for the most tedious endless clicking parts of UO.  Just browsing around this site for awhile has a lot of interesting info.
64
New member introductions / Re: New Member Intro
« Last post by gimlet on March 09, 2025, 09:46:02 AM »


A Very Warm Welcome!


Thanks for your expanded introduction - restricted status lifted - we hope you enjoy all the benefits of the site!


WELCOME!


65
New member introductions / Re: New Member Intro
« Last post by keven2002 on March 09, 2025, 06:21:22 AM »
A little more about myself; I started playing UO back in 97 when I was in 7th grade on Atlantic shard (which I still call home today) as primarily a PvP thief. I remember many weekends spending time causing mischief (in the game of course  ;) ) by walking around enticing people to attack by stealing something small. Fun fact: Mandrake root was used in majority of spells including GHeal & Recall.

Over the course of almost 30 years, my time in the game is spent much differently now to the point I hardly ever PvP, although I did enjoy using my thief (still OG character I had from the start) for the last event to reveal hidden chests in town. Now I spend most of my time either PvM in whatever current event is out there or crafting to build suit pieces or fill BODs. One other small thing I did get into in the game was distilling to make various things since I'm an avid bourbon drinker outside the game and it's fun to make things like Wild Turkey 101 and Buffalo Trace in the game to leave around town for other bourbon enthusiast.

I'm looking forward to getting the chance to take some of the more tedious tasks from the game and sort of automating them so that I can save myself the mundane clicking of the crafting screens.
66
Orion UO Scripts / Re: Altiric's Amazing Archaeologist v1.0 - Cave Miner
« Last post by Anvil on March 08, 2025, 07:04:58 PM »
hello, how can i download this script?



Hello! If you are curious about this script, I would suggest going to the new member section. Read the stickied "good intros" and then make your own "good intro" so you can have your restricted access removed.
67
Orion UO Scripts / Re: Altiric's Amazing Archaeologist v1.0 - Cave Miner
« Last post by weisxx35 on March 08, 2025, 10:58:40 AM »
hello, how can i download this script?
68
Orion UO Scripts / Re: Auto Miner Update, 2.0 full rewrite
« Last post by weisxx35 on March 08, 2025, 10:41:00 AM »
thank you bro

One of my more popular projects has been my lumberjack script. The auto miner I made was a little limited but still had quite a few downloads. Decided to level it up and release v2, which is light years beyond the old version. This core of the script is now fully functional (a complete rewrite), and has a range of pretty cool features that can be used quite a few different ways. This is pretty much the last beta version before it's fully functional with all the extra features but is fully able to strip mine caves as is. Anyone kind enough to test it out and give some feedback will be the first to get the official release, then after some run time to make sure everything is working I'll repost it here.

Thanks to the people giving feedback, Updates won't be this frequent in here just yet but I wanted to make sure people had access to a fully functional copy. 2.0.1 fixes the issues reading runes into memory. Another issue trying to run the script without a fire beetle has been pointed out and is on the TODO list, for now a fire beetle is needed.
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New member introductions / Re: New Member Intro
« Last post by gimlet on March 08, 2025, 09:11:02 AM »

A Very Warm Welcome!

Our only requirement to be part of this site is for new members to write a good and thoughfull introduction.

Before we will unrestrict you - you need to tell us a lot more!

Please greatly expand your introduction and tell us about yourself and your UO life.

Look at the sticked examples if you need insight.
I think you will find the effort required to write a four or five paragraphs will pay off with this community!

(Use a translator program if you feel you can not write in english.)


70
New member introductions / Re: Intro
« Last post by gimlet on March 08, 2025, 09:10:23 AM »

A Very Warm Welcome!

Our only requirement to be part of this site is for new members to write a good and thoughfull introduction.

Before we will unrestrict you - you need to tell us a lot more!

Please greatly expand your introduction and tell us about yourself and your UO life.

Look at the sticked examples if you need insight.
I think you will find the effort required to write a four or five paragraphs will pay off with this community!

(Use a translator program if you feel you can not write in english.)


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