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Gold Farming / Re: TrailMyx's Full Auto Fisherman
« Last post by Crisis on Today at 02:42:29 PM »
Read that script from Kal in depth, it might need a dependency. I use both - FAF to find, and the Kal to go and it draws my maps perfectly, sorts, then i use Crisis to fish it up and sort (shameless plug there)..

Go to that script on EUO and go to the end then go backwards until you find toymaker's fix. It puts the regions back where they belong. You will most likely need to change the id of the MIBs though because they have changed since he posted that.
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Gold Farming / Re: TrailMyx's Full Auto Fisherman
« Last post by formerlyrara on Today at 11:18:27 AM »
Read that script from Kal in depth, it might need a dependency. I use both - FAF to find, and the Kal to go and it draws my maps perfectly, sorts, then i use Crisis to fish it up and sort (shameless plug there)..
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Gold Farming / Re: TrailMyx's Full Auto Fisherman
« Last post by gabrielo on Today at 07:56:03 AM »
Thanks, I'm on OSI.  It seems to sort them and sails to the locations ok, just doesn't draw the little map and pinpoint the SOS locations. 

The location boxes are all shrunk into area 1 by the look of it.

Edit:  SORRY, I completely, posted in the wrong script page!
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Gold Farming / Re: TrailMyx's Full Auto Fisherman
« Last post by TrailMyx on Today at 07:48:25 AM »
So the problem is with the MIB sorter from Kal In Ex?  Probably a problem with the OCR used.  Are you on a freeshard or OSI?  Last time I used his sorter on Lexia, it sorted and drew the proper boxes just fine. 

For support for that script, you'll need to ask over at EasyUO unless someone here has seen/solved the problem already and is willing to share here.
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Gold Farming / Re: TrailMyx's Full Auto Fisherman
« Last post by gabrielo on Today at 07:42:48 AM »
Absolutely love this script.  I have adapted it to see the newer MiB ID and it has been great.

One issue, however, is that the small map itself doesn't draw the boxes or locations of the SOS properly.  So, I am forced to separate the SOS into the 10 zones and fish them one zone at a time.  Any idea how to get the map to draw correctly again, it would help when looking at ASOS locations.

Thanks
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Gold Farming / Re: TrailMyx's Full Auto Fisherman
« Last post by Crisis on March 01, 2021, 11:41:42 AM »
Worked like a champ (as always) once I was out in open waters! This is by far the most used script that I own! You the man TM!
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Gold Farming / Re: TrailMyx's Full Auto Fisherman
« Last post by TrailMyx on March 01, 2021, 09:18:01 AM »
Somehow it was the shoreline interfering with it. Even though I was 9 or 10 tiles from the shore, I had to move one more over to get it to work. I have been that close before on OSI with FAF but for some reason it wasn't quite working on ServeUO. I switched to yours to continue to gain because C2's dungeon and shore fisherman had too many cannot see the water errors though the same spots work fine for it on OSI. It is a subtle difference and once I can get into open waters, I won't have to worry about it. :)

Oh, ok.  I was going to ask that.  Both the shoreline and on OSI if you're too close to a server line.  Server lines aren't a "thing" on RunUO-based shards though.  What might be is being too close to the edge of the map where your casts might be trying to overlap.  Best to give yourself alot of buffer room.  Anyhow, glad it was something simple.
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Gold Farming / Re: TrailMyx's Full Auto Fisherman
« Last post by Crisis on February 28, 2021, 07:12:01 PM »
Somehow it was the shoreline interfering with it. Even though I was 9 or 10 tiles from the shore, I had to move one more over to get it to work. I have been that close before on OSI with FAF but for some reason it wasn't quite working on ServeUO. I switched to yours to continue to gain because C2's dungeon and shore fisherman had too many cannot see the water errors though the same spots work fine for it on OSI. It is a subtle difference and once I can get into open waters, I won't have to worry about it. :)
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Gold Farming / Re: TrailMyx's Full Auto Fisherman
« Last post by TrailMyx on February 28, 2021, 06:21:12 PM »
TM, I have used and abused this script with many fishers and love it. I am trying it on a freeshard for the first time and it mostly works but I have a question about the casting into the water. It seems hit or miss. It is hard to tell if it because the casting spots change or if it is something progressive. It starts out casting and pulling in fish fine. It will go through about 20ish casts then start getting you cannot see the water. It finally ends up with casting and the system message what water would you like to fish in but no animation of it going into the water and no system message of pulling anything in or not seeing the water and of course, no fish.

I am not sure if it has to do with the z axis in places or something else. I know I have seen animations and seen it pull fish in almost or all of the 4 corners. Since you have used this on some freeshards, I am hoping you may have some advice for me. I cannot imagine fishing without this script. If it matters any, this is on UO Heritage, sometimes called trueuo. It is the official server of ServeUO and run by one of the ServeUO devs and is for most parts an OSI clone with a few customs.

I used this on RebirthUO and Alexandria without issue.  Are you standing right behind the mast on one of the little boats?  Some shards change where you recall into the boat and it seems to mess with things.

The fishing sub uses the journal extensively for fishing so be sure the fishing journal spam is similar/same to OSI and baseline RunUO.  You can see all the journal key phrases in the "FastFishup" subroutine for reference.  Since this is a shard run by the ServUO peeps, the fishing should be OSI compliant.

Also when you pull up EasyUO, make sure you see information filtering through the #JOURNAL variable.  If not then you might have other issues.
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Gold Farming / Re: TrailMyx's Full Auto Fisherman
« Last post by The Ghost on February 28, 2021, 04:01:29 PM »
Did you notice if you are fishing in the same direction when msg occur.  Maybe the count  do not reset.  Or   the Charpox Location do not get updates.
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