Recent Posts

Pages: [1] 2 3 ... 10
1
Gold Farming / Re: TrailMyx's Full Auto Fisherman
« Last post by Dyer89 on October 16, 2018, 09:25:15 PM »
does anyone have a version of this for UOF , without having to pick a boat key?
please
2
Get your 21st anniversary gift bags...

Code: [Select]
set %GumpMainMenu    OXNC      ; This is the login screen
set %GumpPasswordBox SLU      ; This is the password box in Login Screen
Set %GumpWait        MKS      ; This is the wait gump before next screen
Set %gumpShardSelect SJNC     ; this is the shard select screen
set %GumpLogin       SLU      ; this is the Character Selection Screen with NEW/DELETE Buttons
set %GumpNewChar     MGSC     ; this is the New Character Name and Clothing screen
set %GumpNewChar2    KBJC     ; this is the New Character Trade Selection screen
set %GumpNewCharMap  KBJC      ; this is the New Character Map starting location screen
set %GumpGeneric     WPLD     ; this is the Vet Reward/6 month stat increase gump/ town cryer/quest log
set %GumpYesNo       SRZB    ; this is the Logout - Okay Cancel gump
3
Submit your Script / Crisis Cartography Master for Free Shards
« Last post by Crisis on October 07, 2018, 04:27:19 PM »
Code: [Select]
;===================================================================
; Script Name: Crisis Cartography Master
; Author: Crisis
; Version: 1.0
; Client Tested with: 7.0.68.1
; EUO version tested with: 1.5 (version 333)
; Shard OSI / FS: FS
; Release Date: 10/07/2018
; Initial Writing Date: 09/27/2018
; Testing & Reworking Date: 09/27/2018
; Revision Date: N/A
; Purpose:
;     .   To GM Cartography
;
; Revisions:
;     . None yet
;
; Requirements:
;     . Blank Scolls, iron ingots, trash can, and enough tinkering skill so you can craft your own mapmaker's pens.
;
; Future Updates:
;     . None Yet
;
; Special Thanks:
;     . Manwinc for use of his crafting subs
;     . TrailMyx for the use of his sournal handling subs
;
; Copyright: 2018 Crisis
;===================================================================

I made this for the free shard that I am playing. It should be able to be used as is by most free shards and possible Prodo but I have not tested it on BS Servers. You need blank scrolls, iron ingots, access to a trash can, and enough tinkering to craft mapmaker's pens.

This will take you from Zero to Hero, well 99.5 anyways. You can purchase cartography to save some time and resources.



Let me know how it goes!
4
Scripting Chat / Re: Trick or Treat
« Last post by Kandie on October 03, 2018, 07:20:04 AM »
this script As the author didnt visit for >9 years (Wed Jul 18, 2007 6:45 as of 16.Jan2017)
i declare this script as
ABANDONED  Script Name:  My Begger
; Author: Confucious, ScriptFellow, CEO  could someone plz make this so it Tricks or Treats?      all I know how to do is a little hard codeing but thats it, I have no idea how to add or remove stuff........Just thought I would ask, Thx   Kandie
5
Scripting Chat / Trick or Treat
« Last post by Kandie on October 02, 2018, 07:13:17 PM »
Anyone have a good ToT script, seems like the one I have doesn't work anymore........Sure hope there's one out there :) 
6
Script Debug / Scroll Sorter
« Last post by JFSF on September 29, 2018, 07:03:33 PM »
Hello Guys, Ive been working on a scroll sorting tool. A freiend of mine has helped me alot and offered some nice changes to get things working better. As of now Im having a probem of it not recognizing that I have scrolls inside of my bag. Would anyone be willing to run this and see what happens for them? Im not seeing any reason why its not picking up the scrolls I have inside of my backpack. Dont forget to add in the Book Id of the scroll book your wanting to sort into. This will sort by skill type, Ie, Misc, Combat, Magic, Trade Skills, Theivery, Wildernedd, and Bard. Thanks
7
Scripting Tutorials / Use this to get mob id's
« Last post by chasemac140 on September 27, 2018, 02:29:18 PM »
So after trying to figure this out on my own, I turned to google fu. I have since used this to return mob types quickly. Its easy, run it, click on the mob. Credit goes to RcCluster on the easyuo boards.

Code: [Select]
set #targcurs 1
while #targcurs = 1
{
}
finditem #ltargetid
if #findcnt > 0
{
    event property #findid
    display #findid #findtype #findx #findy #findz #property
}
halt
8
Scripting Tutorials / Re: Healing Script
« Last post by chasemac140 on September 27, 2018, 01:55:32 PM »
ok, that gets me going in the right direction! Thanks so much
9
Scripting Tutorials / Re: Healing Script
« Last post by Trigs on September 27, 2018, 09:03:31 AM »
So lets say I want to use this to heal one of my other guys on a different account. So this guy just sits back and heals him while the other guy beats on something.

How do I pull the second character as the target?

Is there a way to make the script look for a name?

Can I also make this target mobs in a similar manner?

A quick / dirty implementation of healing a second person would be like:

Code: [Select]
set %otherChar SOME_ID

<mainloop same as before>

sub heal
   set #LTARGETID %otherChar
   event macro 15 3
   wait 12
   event macro 22 0 ; target last target
   wait 5
   return

<similar for cure>

Attacking is a little different, but similar to the above.

Code: [Select]
set #LTARGETID %monsterID
event macro 27 0 ;; attack last target

I don't think there is a built in way to find chars by name, but I think some combination of:

Code: [Select]
set %humanType IS ;; theres some other types too
finditem  %humanType G_6 ;; search all around you with in 6 tiles
for %ind 1 #FINDINDEX
   event property #FINDID
   if Trigs in #PROPERTY
      set %otherChar #FINDID

I haven't tested it, or even tried it but that should give you some ideas to get started on both fronts.
10
Scripting Tutorials / Re: Healing Script
« Last post by chasemac140 on September 27, 2018, 07:21:33 AM »
So lets say I want to use this to heal one of my other guys on a different account. So this guy just sits back and heals him while the other guy beats on something.

How do I pull the second character as the target?

Is there a way to make the script look for a name?

Can I also make this target mobs in a similar manner?
Pages: [1] 2 3 ... 10