I always have two "mule" characters, the Crafter and the Resource Gatherer.
Crafter
120 Blacksmith
120 Imbue
120 Tailor
100 Arms Lore
100 Fletching
100 Carpentry
100 Alchemy (on stone)
75 Tinkering (on stone)
60 Magery +30 on Jewels
Resource Gatherer
100 Mining
100 Lumberjack
100 Tinker
100 Cooking
100 Fishing
100 Begging (on stone)
110 Meditation
110 Magery
I used to add .1 Blacksmith and Tailor for the BOD collecting but don't really bother anymore since I can only keep up with so many BOD's lol. With 110 Magery I can melee most any random mobs that come my way with a -0 Mage Weapon, usually I use either Staff of Pyros or Staff of the Magi just because they pack a decent punch without the addition of Tactics, etc. Can get even better results adding DI to jewels, etc. I use Mindblast when fishing and EV's when I need to clear stuff, neither require Eval. I haven't done any fishing since the High Seas expansion though so I have no idea if Mindblast will still be sufficient.
X