Armor
- Brittle Acceptable
- Need at least 3 Resists to be boosted on all of these.
No Name Legendaries (

)
Random Properties that just combine to become godly.
Example: (Not real, but pheasible)
Hci 5
dci 5
Hp 5
stam 10
mana 8
Mr 3
lmc 10
Mage Holy Grails( 100 mill - Bill depending on intensities and eater)
eater
Casting focus
hpr
mr
lmc
lrc
Mage Decent (50 mill to 250 mill depending on intensities)
See Mage Holy Grail but Subtract 1 mod
Sampire Sexiness ( 250 mill in my opinion if the eater is at least 12, also depends on type of armor)
Damage Eater
Stat
Mana
Mr
Lmc
8 Stamina Dexxer (Price dependant on type of armor)
Stat (4+)
Stamina 8
Mana 8
MR
Lmc
10 Stamina Dexxer (Price dependant on type of armor)
10 Stamina
Some combination of
MR
Mana
Stat
Lmc
Weapons:
Prized is the only acceptable Addition in my opinion.
Hit Splinter 25-30 Anything
Hit Splinter 20 + Hit Spell
Hit Splinter 20 War Forks/Macing one Handers
Jewelry:
Antiques with 1000% Weight, Usually come with 3 Skills on them and viable mods (Ep, hci, dci, fc ,fcr, ssi, di, etc etc etc)
The Following Jewels with only Hci,dci,ep,di as the extra mods. (Usually only come with 3 mods when found clean)
Ssi 10
Hci 20 Ssi 5
Dci 20 Ssi 5
Ssi 10 Si 4+
Ssi 5 Si 5
(With the frequency of Ssi 10 jewels dropping in my opinion si 5 jewels are pretty much useless other than the 20 hci/dci ones)