Heh, well since I've been a saboteur of scripts for a long time, I've learned to know what looks "script-like" and what doesn't. Sure anything can be scripted, but when you try and put some life into scripts to deceive evil people like me, then you have something special.
For me, if you can make it "move" differently, less predictably, more human-like, then you can really throw off anyone. So when I was doing the pathfinding in the beetlejacker, I made sure a different path would be taken each time, but still cover the same area. Also the movement is very fluid and not jerky. So for the casual observer, it looks like someone is out running around chopping wood, and not recalling from tree to tree for some reason, especially if that tree is 5 spaces away from the last one.
But because of that, I've pulled in 10s of millions of logs without a single GM page. I've been caught macroing 20 times for skill, but magically not one from resource gathering, although I was nearly jailed for the heartwood quester. But that's one of those scripts that "Screams" scripting just because you have a blue beetle in heartwood. Not much effort was put into concealing that task.
My zoo donator is a funny one. I analyzed how I kinda "spazzed" out when I was hunting for those stupid unicorns. So sometimes I was running, sometimes I was walking, etc. So my script mimics my spazzy gameplay. heh