Author Topic: neo's uop2mul converter v2.0 -> now repacks .mul files into .uop  (Read 113769 times)

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Offline Chops

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Re: neo's uop2mul converter v2.0 -> now repacks .mul files into .uop
« Reply #45 on: July 29, 2014, 01:11:36 AM »
+1
First of all congratulations on the program, it works like a charm, easy to use too.

Now maybe this wouldn't be the right thread for it but I was wondering if anyone could help me?
I am running the latest classic client version, converted the .uop into .mul but I still have problems with the tiles, can't run a dear mining script of mine :(
Any input on this?

Offline Scorpio

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Re: neo's uop2mul converter v2.0 -> now repacks .mul files into .uop
« Reply #46 on: August 21, 2014, 03:48:42 AM »
+1
I am having same issue, every LJ script i try just gets stuck on scanning. I found this cobverter but didn't work :(

Offline Boydon

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Re: neo's uop2mul converter v2.0 -> now repacks .mul files into .uop
« Reply #47 on: October 12, 2014, 02:23:12 PM »
+1


What am I supposed to do? :)
Member of the Stealth development team.

Offline Cstalker

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Re: neo's uop2mul converter v2.0 -> now repacks .mul files into .uop
« Reply #48 on: October 12, 2014, 04:54:21 PM »
+1
I had the same issue with the tile still not working until i found a zip file of old muls. I installed them and it now works. Maybe, this doesn't work on the classic client but only on the enhanced? Either way if you need the mul files try these

https://dl.dropboxusercontent.com/u/58161453/MulFiles.zip

Good luck
 

Offline Crome969

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Re: neo's uop2mul converter v2.0 -> now repacks .mul files into .uop
« Reply #49 on: October 12, 2014, 11:51:22 PM »
+1

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Re: neo's uop2mul converter v2.0 -> now repacks .mul files into .uop
« Reply #50 on: October 16, 2014, 04:30:33 PM »
+1
Hello, I am trying to make an updated tree hack that can see EVERYTHING. but when I convert the shitwhore uop to mul using fiddler, then back to uop using the uopacker plugin on fiddler i can no longer see wall tiles and other newer tiles. Will this program allow me to see everything that i change in uo fiddler without creating unused tiles for the newer art in classic client?

Offline Alpha

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Re: neo's uop2mul converter v2.0 -> now repacks .mul files into .uop
« Reply #51 on: November 29, 2014, 01:29:55 PM »
+1
Hey...   So Anyone know how to Edit Mage Field spells with this currently?  I'd like to have Flat tile Fields like I've had in the past. I used to use Mulpatcher but there is no Tiledata.mul anymore.....    Anyone heh?

Offline Crome969

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Re: neo's uop2mul converter v2.0 -> now repacks .mul files into .uop
« Reply #52 on: November 29, 2014, 02:04:44 PM »
+1
Hey...   So Anyone know how to Edit Mage Field spells with this currently?  I'd like to have Flat tile Fields like I've had in the past. I used to use Mulpatcher but there is no Tiledata.mul anymore.....    Anyone heh?

convert UOP 2 Mul
Open UOFiddler and modify those muls
convert Mul 2 UOP?
I think thats the way..

Offline Alpha

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Re: neo's uop2mul converter v2.0 -> now repacks .mul files into .uop
« Reply #53 on: December 01, 2014, 01:12:08 AM »
+1
Hmm.. Thanks Crome..   It's not functioning as far as I can tell for converting UOP -- > Mul atm...

I can take

artLegacyMUL.uop   and convert it to art.mul  and artidx.mul but when I tried to convert those back to UOP it tells me there are no mul files in that location...

Offline Crome969

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Re: neo's uop2mul converter v2.0 -> now repacks .mul files into .uop
« Reply #54 on: December 01, 2014, 02:46:27 AM »
+1
Hmm.. Thanks Crome..   It's not functioning as far as I can tell for converting UOP -- > Mul atm...

I can take

artLegacyMUL.uop   and convert it to art.mul  and artidx.mul but when I tried to convert those back to UOP it tells me there are no mul files in that location...

You also could use the ultima.dll from neo to work with fiddler and read out UOP files directly.For that step you need to change the selection of mulfiles and replace them with UOP.

Offline Nylar

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Re: neo's uop2mul converter v2.0 -> now repacks .mul files into .uop
« Reply #55 on: January 09, 2015, 05:31:08 AM »
+1
Ok Good news. I have this working and I believe I can make it into a patch file. Here's is the issue, I need some ideas on what patches will be applied because of the method I am going to use to make them patches instead of mul/uop files. Essentially they will all have to applied at once. So I can't really make a bunch of little patches to pick and choose from.

My Google-Fu is pretty good, so let's figure out a couple of packages that would work for everyone and I'll make the appropriate patch files and upload them in the next day or so.

Offline gimlet

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Re: neo's uop2mul converter v2.0 -> now repacks .mul files into .uop
« Reply #56 on: January 09, 2015, 05:51:48 AM »
+1
Ok Good news. I have this working and I believe I can make it into a patch file. Here's is the issue, I need some ideas on what patches will be applied because of the method I am going to use to make them patches instead of mul/uop files. Essentially they will all have to applied at once. So I can't really make a bunch of little patches to pick and choose from.

My Google-Fu is pretty good, so let's figure out a couple of packages that would work for everyone and I'll make the appropriate patch files and upload them in the next day or so.

I'd start here to figure out whats available

http://www.burningsheep.ch/

Offline Nylar

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Re: neo's uop2mul converter v2.0 -> now repacks .mul files into .uop
« Reply #57 on: January 09, 2015, 07:08:02 AM »
+1
http://www.scriptuo.com/index.php?topic=12892.0

Move the conversation to it's own topic, felt like I was hijacking the post about the tool and it's new functionality. :) I might should have tried it, lol but at least I did get it to work.

Offline unisharp

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Re: neo's uop2mul converter v2.0 -> now repacks .mul files into .uop
« Reply #58 on: September 17, 2015, 01:58:12 PM »
+1
UOP->MUL


MUL->UOP


Basically I'm not getting the both art files, and gumpidx converted back to uop

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Re: neo's uop2mul converter v2.0 -> now repacks .mul files into .uop
« Reply #59 on: October 19, 2015, 09:32:09 AM »
+1




What am I supposed to do? :)

Just ran this today .. got same issue  but not necessarily with the same files...
« Last Edit: October 19, 2015, 09:33:51 AM by Endless Night »
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