I've personalized a looting script to my Fel-side playstyle and, with the help of all the finder and other tools, am doing well. I'd like to do better! I'm not hardcore about IDOCs but I am hardcore about being efficient in what I do. I've been to about a dozen IDOCs in the past 2 weeks but, with the help of this type of tool, could reduce my time spent looking a great deal.
While my scripting skills are not yet up to the challenge of keeping up with my ideas/desires I do know what/how I want to improve my chances at good loot and the first step is finding those idocs. There is a shard full of houses to check for IDOCs and, as Pokemon would say, gotta catch them all! I was also inspired by kal's awesome SoS mapping tool, you'll see some similarities between the following and her fishing related SoS script.
ME wandering all over checking houses vs COMPETITION using custom tracking scripts and websites etc isn't working for me! hehe
What the tool should do- Have a map of the facet with a spot marked with my current location that updates as I move around
- Place a small dot on the map of the co-ords of every house sign I check, regardless of condition (script can use sextant to get co-ords?)
So far this mapping feature is already part of Kal's script but for MIB locations. It was also part of UOAM but required UOAssist and I'm not even sure UOAM is working anymore. Even if it is, it will not do the rest of what I'd like anyway. Point is this wouldn't be entirely new, there is inspiration out there.
- Set a timer on each house I check that changes their pin color based on how long it's been since I last checked them. ie: Green = like new and checked within the past 3 days. yellow = was like new but not checked in over 3 days. Red = not checked in over 7 days(or however long it takes to go from like new to IDOC).
This part I have not seen on any script, yet, though I'm sure it exists. It would only require a timestamp be recorded at the time of last check and then used to set marker color when rendering the markers. That's it!
With this type of tool you could take one quick look and know which areas you need to head out to and you could make sure to run by all of the houses you know are there. Difficulties I would anticipate include performance issues and marker/map sizing issues since some houses are spread out but some are quite clustered. The thing I do NOT like about the in-game mini map is how small an area it shows, this tool would show the entire facet and allow me to know which sections need attention. I could even section each off and mark a rune to each area if I wanted... that would make it easier to use rails for those who do.
Does such an idoc mapping system exist already? a player in game tipped me off to a Japanese site which does something similar but it downloads the data to a database for all of the players with access to the tool to use on their site. I think that's a bit much if you're just tooling around solo and not an addict of IDOCs. I know this is the type of tool people would not want to share, greed makes people nasty sometimes, but I will likely end up building my own version if nobody else knows of such a script... you could help me not waste weeks doing what's already been done
