Hehe, thanks for that... AAAAANNNNDDD

I work my stats to where I want them first, which usually involves getting Str to 130 to hit the max 550 stone carrying capacity. Yes, you can go higher but your main pack cannot, it's capped at 550 on OSI.
set %Maxweight #maxweight + 60
Since my stats are locked I can add just that line and change the 60 to be whatever is needed to zero out my character/gear weight. In my case that means setting the + 60 at + 42 instead. This isn't an intuitive fix, it's rigid and won't account for anything in game that changes my str, but it's a simple lightweight solution that works for my purposes. I tried something like this earlier and it didn't work but I realize now that the code had a "leak" in it and all of the setup code at the top of the script was getting executed over and over instead of just the core I wanted to repeat. Anyway, problem solved, thank you.
Chest weight ChecksI don't see an item weight in EUO after finding an item via finditem. When I do an event #property the weight is included in all chests and an empty chest reports 0 stones as weight AND has a weight of 1-2 stones. I don't see information reporting how many items are inside the chest at all. Most scripts I see attempt a drag anyway but key on the error message to process further, is it possible to calculate if a chest should be picked up or not based on weight/item count BEFORE doing a drag on it?