Author Topic: [Release] ScriptSDK 0.9.3 [UPDATED 28.05.2016]  (Read 8589 times)

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Offline Crome969Topic starter

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[Release] ScriptSDK 0.9.3 [UPDATED 28.05.2016]
« on: December 29, 2015, 03:02:56 PM »
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« Last Edit: May 28, 2016, 01:26:43 AM by Crome969 »

Offline Crome969Topic starter

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Re: [Release] ScriptSDK 0.9.2 [UPDATED 17.01.2015]
« Reply #1 on: January 17, 2016, 08:17:43 AM »
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Update!

Please be aware that the Gump changes will break the majority of yet used handlers!

Offline Crome969Topic starter

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Re: [Release] ScriptSDK 0.9.3 [UPDATED 28.05.2016]
« Reply #2 on: May 28, 2016, 01:27:36 AM »
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SDK goes Open Source!

Update for Stealth 7 will be migrated very soon!

Offline Stealthnoob

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Re: [Release] ScriptSDK 0.9.3 [UPDATED 28.05.2016]
« Reply #3 on: August 26, 2016, 09:37:18 AM »
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Offline Tidus

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Re: [Release] ScriptSDK 0.9.3 [UPDATED 28.05.2016]
« Reply #4 on: August 26, 2016, 02:21:49 PM »
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For those who have fought for it, freedom has a taste the protected will never know ~ Anonymous, Vietnam, 1968

Offline Stealthnoob

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Re: [Release] ScriptSDK 0.9.3 [UPDATED 28.05.2016]
« Reply #5 on: August 26, 2016, 11:52:52 PM »
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i have found a little tutorial http://scriptsdk.com/?p=91
but it still doesnt show the stealth commands in virtuell studio, after setting it up
« Last Edit: August 27, 2016, 12:02:35 AM by Stealthnoob »

Offline playforfun

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Re: [Release] ScriptSDK 0.9.3 [UPDATED 28.05.2016]
« Reply #6 on: March 25, 2017, 09:25:23 PM »
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Hello, I have downloaded this SDK and successfully added this into my reference in Studios, however I've learned pascal I now want to learn C#... I'm having a hard time to find all the API's in C# and in this SDK... not sure how to access them it's easy to find the API for pascal functions but I can't seem to find the proper ones here. Makes it very hard to learn can someone please point me in the proper direction? Thanks.

EDIT: Also when I run the application straight from visual studios the script does not process to stealth, but if I open the application through stealth to the application the script will run flawlessly.. I used the Hello World tutorial.

Offline Tidus

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Re: [Release] ScriptSDK 0.9.3 [UPDATED 28.05.2016]
« Reply #7 on: March 26, 2017, 07:52:25 AM »
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EDIT: Also when I run the application straight from visual studios the script does not process to stealth, but if I open the application through stealth to the application the script will run flawlessly.. I used the Hello World tutorial.

Make sure you are running Visual Studio as an administrator or else it will not talk with Stealth.
For those who have fought for it, freedom has a taste the protected will never know ~ Anonymous, Vietnam, 1968

Offline Test3Imolesi

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Re: [Release] ScriptSDK 0.9.3 [UPDATED 28.05.2016]
« Reply #8 on: April 06, 2017, 01:09:11 PM »
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Hi all,
Im trying to use Find Mobiles but it never find nothing, follow 2 examples:

Code: [Select]
ScriptSDK.SDK.Initialize();
ScriptSDK.Engines.Scanner.Initialize();
ScriptSDK.Engines.Scanner.Range = 20;
ScriptSDK.Engines.Scanner.ClearIgnoreList();
List<Mobile> nearMobs = ScriptSDK.Engines.Scanner.FindMobiles();

result:
nearMobs.Count = 0


The same occurs with Mobile.Find():

Code: [Select]

List<Mobile> nearMobs = Mobile.Find(typeList, Stealth.GetGroundID(), true);

result:
nearMobs.Count = 0


The function GetLandTilesArray doesn't working too:

Code: [Select]
ushort posOffset = 20;
ushort myPosX = Convert.ToUInt16(Player.Location.X);
ushort myPosY = Convert.ToUInt16(Player.Location.Y);
ushort minX = Convert.ToUInt16(myPosX - posOffset);
ushort minY = Convert.ToUInt16(myPosY - posOffset);
ushort maxX = Convert.ToUInt16(myPosX + posOffset);
ushort maxY = Convert.ToUInt16(myPosY + posOffset);
TileReader.Initialize();

List<FoundTiles> foundTiles = TileReader.GetLandTilesArray(minX, minY, maxX, maxY, tileType);

result: foundTiles.Count = 0;

ps: The TileType I already tried from 0 to 20000, I dont know what is it and just found one reference from EasyUO here: http://www.scriptuo.com/index.php?topic=10944.0

This functions really doesn't work or I'm doing something wrong?
tkz in advance!

Offline ZeroDX

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Re: [Release] ScriptSDK 0.9.3 [UPDATED 28.05.2016]
« Reply #9 on: February 05, 2019, 12:07:26 PM »
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the last known working dll. author - Maxwell. stealth version 8.8.7
« Last Edit: February 06, 2019, 08:58:05 AM by ZeroDX »

Offline unisharp

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Re: [Release] ScriptSDK 0.9.3 [UPDATED 28.05.2016]
« Reply #10 on: September 11, 2019, 01:01:31 PM »
+1
I just checked to see how Stealth is doing, looks like it's still working for OSI both CC and EC.  Stealth EC looks a lot smoother than it used to be.

I'm guessing ScriptSDK is outdated?

If there's interest I'm down to help I got time on my hands again.
« Last Edit: September 11, 2019, 01:03:13 PM by unisharp »

Offline Tidus

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Re: [Release] ScriptSDK 0.9.3 [UPDATED 28.05.2016]
« Reply #11 on: December 10, 2019, 05:52:01 AM »
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I just checked to see how Stealth is doing, looks like it's still working for OSI both CC and EC.  Stealth EC looks a lot smoother than it used to be.

I'm guessing ScriptSDK is outdated?

If there's interest I'm down to help I got time on my hands again.

Hey Unisharp

I think Crome is looking to pick it back up too, so i am sure some collaboration between you both would go a long way.  He last updated his Git in March and it seems to still work.
For those who have fought for it, freedom has a taste the protected will never know ~ Anonymous, Vietnam, 1968

Offline unisharp

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Re: [Release] ScriptSDK 0.9.3 [UPDATED 28.05.2016]
« Reply #12 on: March 02, 2020, 08:29:23 AM »
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I just checked to see how Stealth is doing, looks like it's still working for OSI both CC and EC.  Stealth EC looks a lot smoother than it used to be.

I'm guessing ScriptSDK is outdated?

If there's interest I'm down to help I got time on my hands again.

Hey Unisharp

I think Crome is looking to pick it back up too, so i am sure some collaboration between you both would go a long way.  He last updated his Git in March and it seems to still work.

If I didn't happen to see this today I would have continued down a path of redoing all my work in python.

I completely forgot to update this other library we were working on which was using old ScriptSDK.

My major project *almost* still fully works, I am so happy right now!  Once it's fully working again I'll post it on GitHub open source.

I did get this from one of my functions, I'm going to have to dig deeper to see what is causing it and see if there is a way around it...



« Last Edit: March 02, 2020, 08:30:59 AM by unisharp »

Offline Tidus

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Re: [Release] ScriptSDK 0.9.3 [UPDATED 28.05.2016]
« Reply #13 on: March 02, 2020, 08:31:47 AM »
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Yeah, i want to get back into it.  Just time constraints keep me from coding as much as i would like. I haven't even really touched my laptop in about 5 weeks.
For those who have fought for it, freedom has a taste the protected will never know ~ Anonymous, Vietnam, 1968

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