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this is hard to explain... Normally I run Vamp Form and Protection upthats Vampiric Embrace, Poison Immunity, and Protection.if I put up Concencrate Weapon, then EEO, EEO will Spam over and over.or if EEO is up, then Concencrate weapon will spam over and over..I'm starting to wounder if my Monitor Resolution has anything to do with this?my screen is stretched out a little bit...what Resolution is this programed for?
would my screen resolution be effecting this at all?
];================================================Sub Check_Buff_Bar Call ScanBuffBar If ( #Mana >= 20 ) && ( _EnemyOfOne_ Notin %BuffBarIconNames ) && ( _Paralyze_ Notin %BuffBarIconNames ) && ( %Cast_Wait_Timer <= #sCnt2 ) { Event Macro 15 206 ; cast Enemy of One Set %Cast_Wait_Timer #sCnt2 + 25 } If ( #Mana >= 10 ) && ( _ConsecrateWeapon_ Notin %BuffBarIconNames ) && ( _Paralyze_ Notin %BuffBarIconNames ) && ( %Cast_Wait_Timer <= #sCnt2 ) { Event Macro 15 203 ; cast Consecrate Weapon Set %Cast_Wait_Timer #sCnt2 + 25 } Event Sysmessage %BuffBarIconNamesReturn;===============================================
Having some spare time lately looking at updating a few scripts to use your buff bar scanner. Below is the sub that is having some issues.Code: [Select]];================================================Sub Check_Buff_Bar Call ScanBuffBar If ( #Mana >= 20 ) && ( _EnemyOfOne_ Notin %BuffBarIconNames ) && ( _Paralyze_ Notin %BuffBarIconNames ) && ( %Cast_Wait_Timer <= #sCnt2 ) { Event Macro 15 206 ; cast Enemy of One Set %Cast_Wait_Timer #sCnt2 + 25 } If ( #Mana >= 10 ) && ( _ConsecrateWeapon_ Notin %BuffBarIconNames ) && ( _Paralyze_ Notin %BuffBarIconNames ) && ( %Cast_Wait_Timer <= #sCnt2 ) { Event Macro 15 203 ; cast Consecrate Weapon Set %Cast_Wait_Timer #sCnt2 + 25 } Event Sysmessage %BuffBarIconNamesReturn;===============================================Its a basic sub to check for EoO and Consecrate Weapon and works most of the time but some times it spams casting both as if it is not seen in the buffbar. I have read this problem in other posts also. Ive added an Event Sysmessage and have determined why the failure happens. When everything works i have three icons listed in the buffbar. Protection/EoO/CW in the first three icon slots. But every once and a while the location of the icons for EoO and CW will change. For example I would have Protection/EoO/blank icon spot/CW in the buffbar. The third slot were CW was would be blank and CW icon now moved to the fourth slot thus spamming EoO and would not show in the Event Sysmessage %BuffBarIconNames until it returned back to the third spot. Does this make sense?! It seems my script or UO is causing the location of the icons to some times change which i never seen before.Any help would be appreciated or can send pics of the buffbar if needed!
I was saddened when I discovered the Special Move "Enchant" was not in the list. So I looked for "Moving Shot" and it's not there either... Are none of the weapon specials covered?
I was watching a youtube video, and this guy was on the EC client, and I noticed numbers down by his status bar, now I don't know if this is an add-on or not... but this would be a cool addition if we could simulate this..
Has anyone using Vista successfully made the buffbar scanner work? Won't see to call no matter what filepath I have the sub in...Nothing cosmic here:gosub Check_Buff_BarSub Check_Buff_Bar Call ScanBuffBar If ( #Mana >= 20 ) && ( _EnemyOfOne_ Notin %BuffBarIconNames ) && ( _Paralyze_ Notin %BuffBarIconNames ) && ( %Cast_Wait_Timer <= #sCnt2 ) { Event Macro 15 206 ; cast Enemy of One Set %Cast_Wait_Timer #sCnt2 + 25 }return