Author Topic: Gaderian's Remove Trap trainer  (Read 98 times)

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Offline GaderianTopic starter

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Gaderian's Remove Trap trainer
« on: October 04, 2019, 07:55:05 PM »
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No one has a modern Remove Trap training script here, so I am cross posting mine from the other site. Someone may benefit from it.

Code: [Select]
;==================================================
; Script Name: Remove Trap Cylinder Training
; Author: Gaderian
; Version: 1.00
; Client Tested with: 7.0.76.0
; EUO version tested with: 1.50 ver. xxx
; Shard OSI
; Revision Date: 07/03/19
; Public Release: 07/03/19
; Cylinder Trap Kits are available for purchase from the Oddities Trader at the Lycaeum.
; Start Script up to GM
; Credits to TM's journal scan, Onkelatze for kit open, wait and click routines
;==================================================



This was inspired from work from Onkelatze's Remove Trap Circuit trainer. Along with The Ghost, the 3 of us tried to extend his original script to train above 75 skill. The solution finder script I had created gets too slow to work through all the possibilities, so I was searching for another way to train through a script. This was my solution.

I used it to train from 75 to 100.0. While this could train from 0 - GM, I recommend Onkelatze's script to get you to 75, because that is so much quicker than this method. I did test this to rerun it on another character from low levels successfully. I recommend buying up the skill to what is possible though to push it along - if your shard allows it (non-Siege ruleset).

The requirements are to have one of the Cylinder traps (purchase at the Lycaeum from the Oddities Trader) in the top of your backpack with your backpack open (the script does none of that for you. Press play.

I was working on streamlining some of the conditions to make it a little quicker, but ran into some weird states where it would get stuck never completing the puzzle. So I went back to this (the original) and it has been chugging along.

The script works through investigating the trap for clues and then assembles the answer.

I am uncertain how it would behave if a trap's solution was all the same color. It may choke on that or it may reset. If it chokes on it, then it would require stopping and restarting the script. The rarity of that happening though is 1/32768. That would happen approximately once in 800 hours. I am reaching GM in roughly 36-40 hours from 75 skill. So maybe every 20 characters that train might see it happen once. If it gets into a bad cycle... stop/restart works. ;) I did not experience the situation, but walked through the logic to predict what would happen.

Please give any feedback or success postings.

In order for this to function, it also requires the latest (ver 6.6 or higher) of KalOCR.txt which can be found here:
http://www.easyuo.com/forum/viewtopic.php?f=3&t=53735&p=434545#p434545
Alternatively, here is a non-maintained version of the KalOCR.txt script below that can be used (maybe someone wouldn't be able to access the other one, so I am including it here).

Gaderian

There are 2 attachment(s) in this post. You must register and post an acceptable introduction to download
GaderianRemoveTrapCylinderBasic.txt
kalocr.txt
« Last Edit: October 04, 2019, 08:04:13 PM by Gaderian »

Offline The Ghost

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Re: Gaderian's Remove Trap trainer
« Reply #1 on: October 05, 2019, 07:12:39 AM »
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This little build, do work pretty good,    easy to setup and to use. 

Thx for sharing this over here.

Offline gimlet

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Re: Gaderian's Remove Trap trainer
« Reply #2 on: October 05, 2019, 07:31:24 AM »
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Thanks!

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