Author Topic: XIIxOveR's Justice League  (Read 9757 times)

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Offline 12TimesOverTopic starter

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Re: XIIxOveR's Justice League
« Reply #30 on: September 16, 2011, 06:47:36 AM »
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Just used this and it worked flawlessly.  Great script.. Thanks!
Awesome, thanks much for the feedback! Glad it worked out for ya.

X
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Offline Crisis

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Re: XIIxOveR's Justice League
« Reply #31 on: January 29, 2016, 08:42:55 PM »
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Another awesome script! It still works like a charm, thanks 12X!

Offline 12TimesOverTopic starter

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Re: XIIxOveR's Justice League
« Reply #32 on: January 30, 2016, 01:39:57 AM »
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Cool! Glad to see someone getting use out of this one :)
When they come for me I'll be sitting at my desk
     with a gun in my hand wearing a bulletproof vest
My, my, my how the time does fly
     when you know you're gonna die by the end of the night

Offline Hoby

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Re: XIIxOveR's Justice League
« Reply #33 on: January 30, 2016, 10:03:34 PM »
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I just used this yesterday.  Gem of a script!
I like you, your death shall be quick and painless!!
I may have alzheimers, but at least I don't have alzheimers.
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Offline Hoby

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Re: XIIxOveR's Justice League
« Reply #34 on: November 09, 2019, 05:25:56 PM »
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ok tried it tonight, the blue kills the red, red dies, but blue keeps casting spell over and over.  never recognizes that the red had died.  Anyone one else have this issue?  Both char status bars are uo. 
I like you, your death shall be quick and painless!!
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Offline The Ghost

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Re: XIIxOveR's Justice League
« Reply #35 on: November 10, 2019, 07:42:39 AM »
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I just notice that the #CHARGHOST  stay at no  event if you are dead. 
Event Version 333 have this issue.
We will need to scan for Ghost now.

Offline Gaderian

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Re: XIIxOveR's Justice League
« Reply #36 on: November 10, 2019, 07:50:38 AM »
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euo 1.6.0.334: just tested this and #charghost = yes if dead; = no if alive.

Are you seeing something different?

Gaderian

Offline The Ghost

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Re: XIIxOveR's Justice League
« Reply #37 on: November 10, 2019, 08:27:50 AM »
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I use my gargoyle and notice change in the status for me.     

Ok so now as a elf. #CHARGHOST = yes
sonce again Gargoyle have no love :)

anyhow  this is what I did to get to work   this is just a quick fix for the red.

Quote
repeat
   if #HITS = 0 ; if #charghost = yes
     {
      set *XIIxResBotDead #TRUE
      msg OooOooO$
      wait 2s
      }
  if #HITS > 1 ; if #charghost = no
         set *XIIxResBotDead #FALSE
   While #ContSize = 400_350
      {
      Click 170 240 f
      Wait 3s  ; was 2
     if #HITS > 1 ; if #charghost = no
         set *XIIxResBotDead #FALSE
      }
Until #FALSE

Offline Gaderian

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Re: XIIxOveR's Justice League
« Reply #38 on: November 10, 2019, 06:28:48 PM »
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I rarely play dead gargoyles.  ::)

Looks like it has always been true that dead gargoyles do not honor the #charghost value in EUO. Someone posted that it can be true that #hits = 0, but you are alive. I imagine that is true either for only a moment as you are near death. ;)

#HITS is only updated when the status bar is open for the character. However, #CHARTYPE is updated regardless of the the status bar gump being open - which gives an option for other situations when #CHARGHOST has been depended upon. Here is an alternative to the #HITS test using #CHARTYPE that would need to be updated if another race is ever added to UO:
Code: easyuo
  1. repeat
  2.  if _ , #chartype , _ in _KS_JS_ZU_KV_HDB_IDB_ ; if #charghost = yes
  3.   {
  4.   set *XIIxResBotDead #TRUE
  5.   msg OooOooO$
  6.   wait 2s
  7.   }
  8.  else
  9.   set *XIIxResBotDead #FALSE
  10.  while #ContSize = 400_350
  11.   {
  12.   Click 170 240 f
  13.   Wait 3s ; was 2
  14.   if _ , #chartype , _ notin _KS_JS_ZU_KV_HDB_IDB_ ; if #charghost = no
  15.    set *XIIxResBotDead #FALSE
  16.   }
  17. until #FALSE

Looking at the EUO Pascal code, there are 4 tests that can set #charghost to YES. My guess is that these 4 conditions are the Human/Elf and Male/Female conditions.

Anyway this is another option to determine ghost or not.

Gaderian

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