Thurday is picture day!

Thought I'd update for anyone keeping tabs on this. I'm almost too the point now where I'm going to show some love to the blues names like me on ScriptUO. I'm going to have 3 versions of the script I think. There's going to be the release version, the best features will be ripped out. Sorry guys. This is a personal decision. I don't feel it's right to just give people the ability to farm 24/7. It messes with the UO economy and makes life harder on the people who took the time to learn to script. It's easy to do JUST LEARN.

Then there will be an "approved" or "elite" version, that I hope ScriptUO will host. And then there will be MY version.

That I will continue to develop and only update with irregular updates when I come up with something that definately needs to be added. What I'm going to do, is make a feature request right here. Anything people would LOVE to see in a script of this nature. Nothing to big or too small. For everyone who comes up with a CREDITED idea that gets used in the script, I'll give you a copy of the NEWEST version PROVIDING you agree to keep it to yourself. And I will ALSO credit you on the menu and in the script.

If I find that the script is being distributed, it will be the LAST version I give out to anyone.

I feel strongly about not flooding the marketplace with 24/7 type farming scripts. I have actually noticed people out and about using old versions, which is fine. The person I test with laughs when she sees an old version with Consecrate spamming out.

So hopefully this gets a few people excited about using this, let the ideas come in. I ran the script on a newly formed character so people could see the menu when you don't have the skill in something to cast 100 percent. Anything yellow means it's USEABLE, anything green means you can cast it 100 percent. White is still not implemented.
Ok, new features! Cerv doesn't like UO Titlebar displays, so I added an option on the menu to disable/enable it, mental note to select it by default as ON.

I added spirit speak, but it's not tested, and I don't use it, just thought someone might, and I had menu space for it. I have no idea why remove curse is on the bushido menu, but it aint moving. Pain in the rear.

There's a ton of casting changes, I messed with casting for a LONG time, and I fixed most spell spamming, now everything SHOULD only cast once, and only when needed. Accounting for FCR is in, and I THINK I might scrap it, and move to a more dynamic casting "trainer" that will teach the script to account for your fc/fcr while you fight a monster or two. Then you will be able to "commit" your timings. Not sure how that will work, I'm thinking about it a lot though.
SECONDARY MENU! Credit for this goes to Cerv and his Gbot. I just thought, wow, there's not enough menu space for all the info I'd LOVE to see on this script, and I was thinking, why in the hell doesn't easyuo have the ability to initialize a second menu. But hello! It does.

So I'm making a secondary menu with all SORTS of useless info. As of writing this, it will keep track of gold use per chiv spell, total gold use, and USAGE COUNT for each spell... most every menu item has a counter now tho. I am going to add things like usage percentage bar. So you can see how much each spell is being used compared to others. Mana usage. Casts/minute. Per/hour. Will be fun, and might help debug holes in templates. It should allow you to do things like tweak the script to keep evade up more, or find out if confidence is casting as often as it should. In theory that's what I'm hoping anyways. If not, it's just fun useless info to look at.

Plus you don't have to run it if you don't like it! I love that. Anyways, here's a look at both menu's. The secondary menu is preliminary and subject to change for sure.

I'm also hoping to add the ability to adjust spell timings on the fly from the new menu... just an added bonus to having it running.

Be so nice to just type in a number and hit add or something to adjust timers for the script... shouldn't be too hard to make that a reality.

