This was just posted up at stratics, and I stole it for us...We will hafta look into this and see if this guys figures are sound, but on a quick look they appear to be...it might give us some insite as to what to do, or at least how to figure. Here is the calculations:
After Pub62, the magic intensity calculation is changed for unravelling "imbued" stuff.
Obtaining Relic Fragment from "imbued" item became very difficult.
But the magic intensity calculation isn't changed for unravelling "non-imbued" stuff.
Example)
unravelling item property[weapon] :
"Imbued"
Damage Increase +35%
Hit Dispel : 40%
Hit Stamina leech : 46%
Hit Cold Area : 48%
Spell Channelling
Material : Shadow
Race : Gargoyle
Soul Forge : Queen's
durability is more than 50.
A : Total Magic intensity = 70+80+92+96+100 = 438%
B : Material Bonus = 20%
C : Race Bonus = 20%
D : Soul Forge Bonus = 30%
A + B + C + D = 508%
It doesn't change to here.
[Before Pub62]
unravelling intensity = 508% * 0.95 = 482%
Relic Fragment is obtained.
0.95 is correction rate by "imbued" item
[After Pub62]
unravelling intensity = 508% * 0.80 = 406%
Enchanted Essence is obtained.
0.80 is correction rate by "imbued" item after pub62.