Author Topic: Tinker Trainer  (Read 16924 times)

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Offline Kane12

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Re: Tinker Trainer
« Reply #45 on: March 11, 2012, 09:45:26 AM »
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I ran .30...it ran well for a while but it kept throwing my tinkering tools in the trash....then when they were all in the trash....it stopped and asked for more tinkering tools. I first thought it was the non exceptional tinkering tools...but then I realized even the exceptional ones were going to the trash.

I am running windows XP. OSI shard. I ran the client without UOAssist or Razor.

I went back and ran .20 version and the problem with the tinkering tool tossing into the trash bin.

I will confirm back with how it does stat wise (.20 version).

Thanks so much for the script. I too was running Turbo Tinkerer...it is slower and uses ALOT more ingots to GM...

:)

Offline alonzo104

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Re: Tinker Trainer
« Reply #46 on: December 31, 2012, 03:26:09 PM »
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Ran the .20 version from 50-100.  Took about 4 hours, and used 11,273 ingots.  Not bad.  Thanks again for a great script.  I avoided the .30 version cause I knew it has issues from year or so ago, so I thought i'd just ride out the .2 version beginning to end. OSI servers, no razor/UOA.

Offline selam

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Re: Tinker Trainer
« Reply #47 on: April 07, 2013, 01:39:54 AM »
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Paulonius, firstly great script. I used .30 Had no issues. I had my secure with ingots 1 tile away, stood on trash barrel So no issues for me with that setup. I play on a no cap skill server with SA patched. Took about an hour and a half to go from 35-GM and roughly 4k ingots used. Once again Great script highly recommend.

Offline The Ghost

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Re: Tinker Trainer
« Reply #48 on: March 04, 2014, 03:53:24 PM »
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I have to rise a new  tinker  (90 to gm) and found this build, use .30.  For some weird reason it make 2 tinker tools and 1 scissor.  When it time to empty main pack, it trash every tinker tool, ring and scissor after it stop because it have no more tools.     

I finally get it to work after I empty my pack and remove the Set %BackpackItemString BackpackContents:



Offline Einstein

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Re: Tinker Trainer
« Reply #49 on: June 25, 2014, 03:43:16 AM »
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The 3.0 version trash tinker tools and ingots....and then it hangs up....

Offline sp1d3yman

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Re: Tinker Trainer
« Reply #50 on: July 08, 2014, 08:27:24 PM »
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yeah mine did same thing...also my bag filled up and i hadda manually remove 100plus rings...other than that im gm tinker now

Offline Casanova

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Re: Tinker Trainer
« Reply #51 on: July 13, 2016, 01:28:44 PM »
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Running it today. Starting at 27.0 with 20k ingots. Easy setup. Will update.

Offline Casanova

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Re: Tinker Trainer
« Reply #52 on: July 14, 2016, 10:06:51 AM »
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Running it today. Starting at 27.0 with 20k ingots. Easy setup. Will update.

Worked great. Couple times it hung up, quick restart no problem. Hit 100 tinker with 6000 Ingots left out of 20k. Thank you!!

Offline Einstein

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Re: Tinker Trainer
« Reply #53 on: September 10, 2017, 04:32:04 AM »
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On version .30 I had same problem - it tossing tinker tools to the trash can. So - I did a change in the dump sub, and after that it works flawlessly  :D

Simply change the dump sub with this code:


Sub Dump
Repeat
    finditem %Dumplist C_ , #backpackid
    exevent drag #findid #findstack
    wait 10
    exevent dropc %TrashBarrel
    wait 20
    finditem %Dumplist C_ , #backpackid
Until #findcnt < 1
Return


Offline baldielocks

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Re: Tinker Trainer
« Reply #54 on: March 21, 2020, 11:46:51 AM »
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0-100 tinker in 6 hours. Used 35K ingots. Had an issue with it cleaning everything out of my backpack on the dump item sub. Including tinker kits and ingots. Added an ignore item C_ and it smoothed out. thank you very much!

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