****And-the-Gate-wars have just begun...."
Hey TM
Just started using this....works flawless except I got some haters on my tail....(places bagballs in the way) and stands on my recall spot. So I designed my own rail (recalls into the yew tree....and walks up to the gate from there). The bagball problem I fixed with another account picking them up (reconfigured a simple reg picker). The hater has upgraded the tactics too tough....places now 200 logs into the bagballs so my picker can't move anymore. Which leads me to 2 questions:
1. I read about a quester 2.0 which allows alternate recall points...couldn't find it...probably my bad since I am busy altering the script in order to win the "Heartwood-Gate-Wars" any pointer would be very much appreciated.
2. Since the hater actually places the bag right on top of the gate and therefore blocking it from any access, simplest solution would be just to grab them and move them a tile away. Any pointers how this could be accomplished? Running my modified picker at same time as the hw-quester messes up my rail...plus I was tinking it's actually quite nice by the hater to bring me logs for my quest

and I really would like to convert them to boards and take them along

3. I noticed in the travel sub there is an outgoing part of hw as well which calls up the same rail as the ingoing (running backwards), tried to modify that part into using another rail with another label but probably messed up with the %setrail function. A little pointer would be very helpful.
I am new to using scripts but with your PDF on rail-design and your other comments I got this to work fairly well. To all others (yes i read all 52 posts) CUSTOMIZE your rails!!! Nothing more stupid than 8 chars runing more or less on top of each other into HW!!! All a hater needs are 2 bagballs and your out of business

!
Tx again for all the hard work that went into making this possible!!
G