Author Topic: TrailMyx's Full Auto Fisherman  (Read 205947 times)

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Offline dirtmcgirt

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Re: TrailMyx's Full Auto Fisherman
« Reply #1005 on: May 07, 2020, 08:12:10 AM »
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Ok i messed with it and figured it out, i was able to add the Self Repair > 10, however, underneath yours says "Supply" and i was not able to add it.  I did type it in on the bottom though.  just doesnt show in the rule column

Offline dirtmcgirt

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Re: TrailMyx's Full Auto Fisherman
« Reply #1006 on: May 07, 2020, 08:26:17 AM »
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Ok now for some reason i can't get any of the buttons to click.  its not frozen, its just not responsive, the buttons click, just nothing happens

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Offline dirtmcgirt

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Re: TrailMyx's Full Auto Fisherman
« Reply #1007 on: May 07, 2020, 08:26:52 AM »
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Still couldn't get supply added to the rule

Offline The Ghost

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Re: TrailMyx's Full Auto Fisherman
« Reply #1008 on: May 07, 2020, 08:27:59 AM »
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1) in the User Entry,: type supply and hit OK.    this is move the word  into User Defined box. 
2) In the User Defines:  it shold said SUPPLY.  now if you click the button ( >=)  you will see that the value change.  I use NA and put value 0,  now hit OK.  By hitting OK  that will move the word in the left side.   Select the word supply and click ADD ( Omit  Add Rule )   this will move the word SUPPLY to the right side. 

The left side is a bank of value.  The right side is your active rule.  It will only take the rule from the Right side.

Select a setup file name  and hit save setup.


You might need to read http://www.scriptuo.com/index.php?topic=17.0;topicseen


Offline dirtmcgirt

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Re: TrailMyx's Full Auto Fisherman
« Reply #1009 on: May 07, 2020, 08:30:04 AM »
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ok no idea what i did, but i went back after making the last post and it allowed me to change the >= to NA and it allowed me to add supply to the rules which it wasnt letting me before, but it wont put the rule in the active column.

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Offline dirtmcgirt

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Re: TrailMyx's Full Auto Fisherman
« Reply #1010 on: May 07, 2020, 08:36:06 AM »
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Sorry i feel like a total idiot.  I read through it, i just am having trouble.  But it seems like it added the rule, i am just waiting for a full pack of fish.  Thank you for your help, ill read the set up guide again.  Much appreciate the patience. 

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Re: TrailMyx's Full Auto Fisherman
« Reply #1011 on: May 07, 2020, 08:49:49 AM »
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Ok, its off and running, not getting the error message anymore.  However its still not cutting up all the fish into steaks, it does some fish, but not all.  Is that maybe because some of the fish names arent in the script? Do i need to add some? 

Offline dirtmcgirt

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Re: TrailMyx's Full Auto Fisherman
« Reply #1012 on: May 07, 2020, 09:22:42 AM »
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You'll be proud, i went back through and added the new fish to the list.  Still not cutting up Capt Snook and mahi, anyone know the abbreviation for these?

Offline The Ghost

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Re: TrailMyx's Full Auto Fisherman
« Reply #1013 on: May 07, 2020, 10:39:19 AM »
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That should be the change that u need. 
PS the SOS change ID as well to AWJC

sub BankItems
Quote
gosub GumpWait NULL container_gump container_gump
  gosub TransferItems NULL AWJC_SVH_XVH_UDF_EQD_UVH -1 #BACKPACKID %container_MIBs
  wait 20
  gosub TransferItems NULL WWS -1 #BACKPACKID %container_Stack   ; pearls
  wait 20
  gosub TransferItems NULL POF_KUF -1 #BACKPACKID %container_Stack
  wait 20
  gosub TransferItems NULL IND_HND_STO_JJG_UDHB -1 #BACKPACKID %container_Stack
  wait 20
  gosub TransferItems NULL EQD_FQD_GQD_DQD -1 #BACKPACKID %container_Fish ; uncut old-style fish
  wait 20
  gosub TransferItems NULL WYZ_SMZ_OMZ_RMZ_UYZ_RMZ_ZYZ_TYZ_NMZ_LMZ -1 #BACKPACKID %container_Fish ; uncut-High Seas fish
  wait 20

sub cutfish
Code: [Select]
menu Get EUOCheckBox13
 finditem EQD_FQD_GQD_DQD_UYZ_ZYZ C_ , #BACKPACKID

 menu get EUOCheckCarveHighSeasFish
finditem WYZ_SMZ_OMZ_RMZ_UYZ_RMZ_ZYZ_TYZ_NMZ_LMZ C_ , #BACKPACKID

« Last Edit: May 17, 2020, 01:54:37 PM by The Ghost »

Offline arutharen

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Re: TrailMyx's Full Auto Fisherman
« Reply #1014 on: May 17, 2020, 01:46:42 PM »
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<3 thank you mate.

Offline Oracle

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Re: TrailMyx's Full Auto Fisherman
« Reply #1015 on: May 20, 2020, 08:55:55 PM »
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Hello Fellow FisherPersons,

I have been trying to modify this script to use the Tot Bows i.e.the Horselord. It doesn't want to arm it even after Item ID changes.

I need some help here...

Also, it will not loot T-Maps anymore even though the box is checked...

Any help is appreciated...
ORACLE
Get me a Straw...because I suck...!
PIXEL CRACK -- Love it! Crave it! Want it! Got to have it!

Offline Crisis

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Re: TrailMyx's Full Auto Fisherman
« Reply #1016 on: May 20, 2020, 11:51:37 PM »
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It loots the maps for me so not sure on that one. Go back a few pages and Gaderian explains how to fix the bow issue. It is always good to go backwards and look for things that have broken and been fixed. Whenever something doesn't work for me, that's what I do.

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Re: TrailMyx's Full Auto Fisherman
« Reply #1017 on: May 21, 2020, 07:26:40 AM »
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You seen to be  on the right track,  adding the ID is good,  now you need to added to the right line.   Here a question for you,  Left or right hand weapon.  You will anwer me that a bow is two hand weapon so it a left weapon.   NOOOO.       Try the other hand.

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Re: TrailMyx's Full Auto Fisherman
« Reply #1018 on: June 05, 2020, 02:49:53 PM »
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Hello, Fellow Fisher Persons (to be politically correct),

I have been trying to update this script to take advantage of the Fishing Bonus using the Tokuno Ship. I seem to be at a loss and was wondering if anyone else had success adding the Tokuno or any other ship. I keep getting the error of not being able to find the tillerman. Id the tillerman and its item type? Is it that easy?

Fishing is boring enough, but it would be nice to get some good Fishing trophies.

The Fish Monger Quests need to be addressed as well. Could they have made the process of turning in your "catch" any more lengthy or tedious? Come on, Right?
ORACLE
Get me a Straw...because I suck...!
PIXEL CRACK -- Love it! Crave it! Want it! Got to have it!

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