Author Topic: TrailMyx's Full Auto Fisherman  (Read 474314 times)

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Offline mauz79

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Re: TrailMyx's Full Auto Fisherman
« Reply #1215 on: February 25, 2024, 10:45:04 AM »
0
yes, i know it.
i'm using a normal small ship and old fishes itemid is in the script...
Quote
sub cutfish
  set !temp_LOBJECTID #LOBJECTID
  set !temp_LTARGETID #LTARGETID
  set !temp_LTARGETKIND #LTargetKind 
  menu Get EUOCheckBox13 ; carve fish?

  if #MENURES = #TRUE
  {
    set #LTargetKind 1
    finditem EQD_FQD_GQD_DQD_UYZ_ZYZ_LMZ C_ , #BACKPACKID
    if #FINDCNT > 0
    {
      gosub Defend NULL %autodefend_against %offencetype %defencetype 10
      for #FINDINDEX 1 #FINDCNT
      {
        event property #FINDID
        if caught , #SPC , by in #PROPERTY
        {
          gosub TM_GetItemWeight #FINDID
          menu get EUOEdit1
          if #RESULT >= #MENURES
            continue
        }
        set #LOBJECTID %blade
        set #LTARGETID #FINDID
        event macro 17 0
        target 3s
        event macro 22 0
        wait 20
      }
    }
  }

can't figure how to make it work again  :-[

solved it temporarily by moving the generic fish ids between those of high seas, but EQD is also the id of big fishes, so now it carves everything. that part of code just doesn't process

Offline El_Remo

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Re: TrailMyx's Full Auto Fisherman
« Reply #1216 on: March 26, 2024, 07:36:59 PM »
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Geez I miss this one. Im playing on UO Forever now and trying to deal with Razor is a pain lol.. I miss the good old days!

Tags: TrailMyx Fishing