Yes. We're implying that at 1.25 to 1.5 mil per 10 seeds they don't exist. Why on earth would you release such a script and ruin a good thing? That's half the prolem with the market already. Scripts that allow every noob and their brother to farm every resource available.
Honestly with what you have to go through to grow & farm the seeds, I'd rather let "every noob" do it for me, and pay them the gold for them, at a cheaper rate than current. I'd also like to not that "every noob" is our potential community. Who knows what script could inspire someone to actually learn to write their own, and share as we do.
But that wouldn't be why I would release it. I started scripting & posting them in communities like here, not for my personal gain/profit, but to help others, and have a general place to place my scripts, where my friends can easily download them. I don't look at it as "ruining" something that people have this thought that it is should be exclusive to select ultima players, because it's not. I post to share my work with others, if I don't think they should have it, I don't mention it.
As far as the plant script its self goes, I'm in no rush to throw it up here without good stability & failsafe testing. Thousands of plants ruined by a buggy script would be frustrating to a debugger or general user of our community. In fact my friend is stuck tending 3 houses with a script that often screws up, not tending plants correctly at times. Right now he's gota deal with it though lol.
But as for the mythical script, I've attached where I'm currently at. It does absolutely nothing, but contains subs to check plant conditions and tend. I left off addressing all fail sales that i implemented, and really looping it, etc and working on making all those buttons "turn".
Typically I rename my scripts for my board alias, but I don't care these days.
When I ever feel a desire to complete/finish it, I'll do so, and post a working version as promised. I'm pretty sidetracked in other things that have my interest