Author Topic: Auto Crafter and Anti-Virtue Dungeon Hunter  (Read 7264 times)

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Offline gonzoateaflyTopic starter

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Auto Crafter and Anti-Virtue Dungeon Hunter
« on: January 18, 2011, 12:17:15 AM »
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Howdy all,
I'm working on two scripts and have a few questions regarding each... feel free to answer any or all questions:

Auto-crafter:
This will auto craft and sell items for the purpose of training without going broke, and hopefully to generate gold.  I'm going to start with inscription and just work my way through the skills.  Basically you'll be able to set the item to craft and sell, where to sell it, where to get more resources, and so forth.
1.  Are there any crafting subs available I can use in my scripts that wont get me a nasty "tsk tsk" for using them in my scripts when I release them?   ;D
2.  Anyone have numbers on best things to craft and sell for money on OSI?  I'm on a freeshard, but I'd like to make this useful.

Auto Anti-Virtue Dungeon Hunter
This script will recall through a loop of runes, killing the mobs at each location (customizable), and moving on when they are gone.  Weight checks to head back to the bank, and safety checks for near death experiences will be included.  The script will start off as focus on using a basic sammy to kill, but I'd like to eventually add other classes.  Looting will include the ability to cut corpses and collect any custom item types.  Script will be "artifact aware" and will optionally return to bank on new artifact or insure said artifact if it's not blessed (on OSI are they all blessed?).
3.  Any public runebook subs?
4.  Any public journal subs (if not, I have a pretty good idea of what I'm gonna write, I've been needing a solid one)?
5.  Is bag of sending support really worth it any more?  Recall is cheap.

Thanks for the help guys!

Offline TrailMyx

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Re: Auto Crafter and Anti-Virtue Dungeon Hunter
« Reply #1 on: January 18, 2011, 08:48:54 AM »
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Autocrafter will make the folks drool.  ;)
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Offline Kalaka

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Re: Auto Crafter and Anti-Virtue Dungeon Hunter
« Reply #2 on: January 18, 2011, 09:07:06 AM »
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Just to craft and sell? Idk. You mean like full spellbooks and things?

Look forward to seeing how this works though. Should be interesting.

Offline gonzoateaflyTopic starter

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Re: Auto Crafter and Anti-Virtue Dungeon Hunter
« Reply #3 on: January 18, 2011, 11:39:48 AM »
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Craft and sell to a vendor, not to players.

Offline MeWonUo

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Re: Auto Crafter and Anti-Virtue Dungeon Hunter
« Reply #4 on: January 18, 2011, 11:51:51 AM »
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Auto Craft will be great for training.  Scribe and fletching come to mind first off. 

I've liked the other trainers I've used, but having to either trash everything you make or pause the script to go sell to an npc is quite tedious.  Would be nice to craft the items out of your bank and auto sell when your pack gets full.

Great concept!

Offline Cerveza

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Re: Auto Crafter and Anti-Virtue Dungeon Hunter
« Reply #5 on: January 18, 2011, 11:57:25 AM »
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For training purposes, Recycle or Unravel FTW.
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Offline gonzoateaflyTopic starter

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Re: Auto Crafter and Anti-Virtue Dungeon Hunter
« Reply #6 on: January 18, 2011, 04:52:15 PM »
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For training purposes, Recycle or Unravel FTW.
There are many, many things that cannot be unraveled.  Look at inscription for example.  ;)

And it's not solely for training, but that is where I suspect it will be used most.

Offline MeWonUo

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Re: Auto Crafter and Anti-Virtue Dungeon Hunter
« Reply #7 on: January 18, 2011, 05:01:32 PM »
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For training purposes, Recycle or Unravel FTW.

Very much agreed for those skills that have items that can be recycled to stretch cloth, ingot consumption. 

I hadn't thought about training bowcraft with oak/ash boards so that you could unravel the items into residue. Only drawback would be having to have imbuing on the character or dumping into containers so that your imbuer could do their thing with the items.

Offline gonzoateaflyTopic starter

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Re: Auto Crafter and Anti-Virtue Dungeon Hunter
« Reply #8 on: January 18, 2011, 08:25:41 PM »
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For training purposes, Recycle or Unravel FTW.

Very much agreed for those skills that have items that can be recycled to stretch cloth, ingot consumption. 

I hadn't thought about training bowcraft with oak/ash boards so that you could unravel the items into residue. Only drawback would be having to have imbuing on the character or dumping into containers so that your imbuer could do their thing with the items.

Or being on a freeshard with no imbuing support.  ;)

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Re: Auto Crafter and Anti-Virtue Dungeon Hunter
« Reply #9 on: January 18, 2011, 08:41:55 PM »
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Pretty sure on OSI shards the devs made it so you can't turn a profit with any basic crafting skill by crafting things to resell to NPCs.  The rest sounds good, though.

Offline TrailMyx

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Re: Auto Crafter and Anti-Virtue Dungeon Hunter
« Reply #10 on: January 18, 2011, 08:49:53 PM »
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I remember back in the old old old days making my first 100K crafting bows to sell back to the venders.  I was really sad to find you couldn't do that anymore. 
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Offline gonzoateaflyTopic starter

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Re: Auto Crafter and Anti-Virtue Dungeon Hunter
« Reply #11 on: January 19, 2011, 12:56:22 PM »
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Pretty sure on OSI shards the devs made it so you can't turn a profit with any basic crafting skill by crafting things to resell to NPCs.  The rest sounds good, though.

Ah, that's good to know.  OSI folks will only be able to use it for training then.  :(

Freeshard folks will enjoy it more though, lol

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