As far as just an individual script crashing, I doubt it can be done, but two scripts can achievecrashing consistently, just run a rail and bm's looter
But isnt that the packet based drag drop crashing not the pathfinding ?
I'm more talking about with 2 scripts. Moving and drag/dropping can cause a crash tho. That's well documented. I'm more concerned with 2 script interaction. I know that targets while event pathfinding can cause it. Like when you provoke with a bard and are holding a cursor and do a bunch of pathfinds over and over while trying to target. I have minimized the crashes with a slight timer, but there's some interaction there, either with a target, or with an event macro of some sort, like event macro 17, that's causing crashes. Not sure what it is. This might be a better private discussion actually. When I get it figured out, it's on.

I'm getting an occasional instant client closure, and the only things that could be causing it are pathfinding, and event macro 17, a couple other things that you normally do while running a script also. I'm sure manw can confirm. I'm going to try some namespace interaction to pause for a split second while those actions are happening to see if I can narrow it down a bit. But I really don't WANT to do it that way. If I have to tho, I have to. A slight pause in pathfinding wouldn't be a horrible thing, especially with the way I'm doing it now. Would probly be the way to go actually. Just set my pathfinding loop to stop pathfinding for a split second while certain actions are going. I'm sure you guys see what I'm saying.