Author Topic: Mwinc. Imbuing Trainer  (Read 29468 times)

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Offline manwincTopic starter

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Mwinc. Imbuing Trainer
« on: November 30, 2011, 09:33:49 AM »
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Code: [Select]
;=======================================================
; Script Name: MWinc. Imbuing Trainer
; Author: MWinc.
; Version: BETA
; Client Tested with: Baja
; EUO version tested with: 205
; Shard OSI / FS:  OSI
; Revision Date:
; Public Release:
; Purpose: Imbuing Training
;=======================================================


!!!DISCLAIMER!!!!!
From 40.0 - 55.0 The script crafts Dull Copper Hammers and Unravels Your Backpack. HAVE NOTHING OF VALUE IN YOUR BACKPACK

Present Setup Is Designed around Gargoyle with 100 Arms lore, But I am Training up a Human With 0 Arms lore at the moment, so it would seem to work for both Ends, but the efficiency will be lower with a human, and even lower without Arms lore.

Setup:
Secure Container Near SoulForge
Iron Ingots
Dull Copper Ingots
Gold Ingots
Enough Tinkering to 100% Craft Exceptional Hammers (Carp Hammers)
Residue
Amber
Citrine
Ruby's


Beta Version Right  Now, need to add a menu for Resource Tracking, Gains Per Hour, and Run time.


There are 2 attachment(s) in this post. You must register and post an acceptable introduction to download
Mwinc. Imbuing Trainer 1.1.txt
Mwinc. Imbuing Trainer.txt
« Last Edit: December 15, 2014, 07:26:11 PM by manwinc »
Monkeys and Typewriters!

" Oh I know, We'll make a Boss Encounter that requires 3 keys per player to enter, Then we'll make it not a closed instance so you never know if you are going to pop into a fresh room or a boss that has 1% Health left with 20 dudes smashing its face in, wasting your time and effort"

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Re: Mwinc. Imbuing Trainer
« Reply #1 on: December 02, 2011, 04:16:54 AM »
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Looking forward to checking out what you have done here.
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Offline manwincTopic starter

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Re: Mwinc. Imbuing Trainer
« Reply #2 on: December 02, 2011, 07:58:17 AM »
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I had forgotten it even existed until Recently. Hoping to one Day Finish "The Ultimate Crafter" And post it up. Lost the majority of my work on it when My Laptop hard drive got damaged. 
Monkeys and Typewriters!

" Oh I know, We'll make a Boss Encounter that requires 3 keys per player to enter, Then we'll make it not a closed instance so you never know if you are going to pop into a fresh room or a boss that has 1% Health left with 20 dudes smashing its face in, wasting your time and effort"

Offline a Green Duelist

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Re: Mwinc. Imbuing Trainer
« Reply #3 on: December 16, 2011, 10:42:02 AM »
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Great script, Works perfect so far, and fast gains. Appreciate it :)

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Re: Mwinc. Imbuing Trainer
« Reply #4 on: December 16, 2011, 12:34:56 PM »
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Anyone have a rough idea of how much gold/gems/etc. is required to build imbuing?
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Re: Mwinc. Imbuing Trainer
« Reply #5 on: January 29, 2012, 03:23:29 PM »
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Hey manw,
Script works great most of the time, it does make tinker tools.  Its just every once in awhile it uses them all up.  Then you have to get another one and restart the script. I am also stuck at 45.2.  Have a ton or residue now, but no gains above 45.2 :(
« Last Edit: January 29, 2012, 04:06:04 PM by Hoby »
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Offline manwincTopic starter

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Re: Mwinc. Imbuing Trainer
« Reply #6 on: January 29, 2012, 06:23:27 PM »
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Hmmm... Will look into it later tonight, I might of turned the settings to where it tries to unravel DC until 50.
Monkeys and Typewriters!

" Oh I know, We'll make a Boss Encounter that requires 3 keys per player to enter, Then we'll make it not a closed instance so you never know if you are going to pop into a fresh room or a boss that has 1% Health left with 20 dudes smashing its face in, wasting your time and effort"

Offline manwincTopic starter

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Re: Mwinc. Imbuing Trainer
« Reply #7 on: January 29, 2012, 06:29:00 PM »
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Forgot, I was human when I wrote the trainer. Must of Spaced out that gargoyles have a higher success chance, and therefore a lower gain chance.
Monkeys and Typewriters!

" Oh I know, We'll make a Boss Encounter that requires 3 keys per player to enter, Then we'll make it not a closed instance so you never know if you are going to pop into a fresh room or a boss that has 1% Health left with 20 dudes smashing its face in, wasting your time and effort"

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Re: Mwinc. Imbuing Trainer
« Reply #8 on: February 20, 2012, 04:09:17 PM »
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I like the person above am also stuck at 45.2 no gains loads MR now from it going non-stop. Currently using Human race....is there something that i'm missing here?

Offline manwincTopic starter

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Re: Mwinc. Imbuing Trainer
« Reply #9 on: February 20, 2012, 06:29:30 PM »
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Very Strange, I'll start testing out training another character with it.
Monkeys and Typewriters!

" Oh I know, We'll make a Boss Encounter that requires 3 keys per player to enter, Then we'll make it not a closed instance so you never know if you are going to pop into a fresh room or a boss that has 1% Health left with 20 dudes smashing its face in, wasting your time and effort"

Offline manwincTopic starter

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Re: Mwinc. Imbuing Trainer
« Reply #10 on: February 20, 2012, 06:59:14 PM »
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Strange, I start my Character at 40.0, and I am already at 45.8.... Strange....

Now, 46.2......

Hmm..... Do your characters have gm Tinkering?
Monkeys and Typewriters!

" Oh I know, We'll make a Boss Encounter that requires 3 keys per player to enter, Then we'll make it not a closed instance so you never know if you are going to pop into a fresh room or a boss that has 1% Health left with 20 dudes smashing its face in, wasting your time and effort"

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Re: Mwinc. Imbuing Trainer
« Reply #11 on: February 20, 2012, 07:27:56 PM »
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54.1..... Hmm.. You guys might just have to tell me everything you can.

Whats your Tinkering Skill?
Whats your Race?
What is your Favorite Color?
Monkeys and Typewriters!

" Oh I know, We'll make a Boss Encounter that requires 3 keys per player to enter, Then we'll make it not a closed instance so you never know if you are going to pop into a fresh room or a boss that has 1% Health left with 20 dudes smashing its face in, wasting your time and effort"

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Re: Mwinc. Imbuing Trainer
« Reply #12 on: February 20, 2012, 08:18:14 PM »
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Some Serious Issues with Lag..... It gets rather Grumpy........ Working on fixes for it.
Monkeys and Typewriters!

" Oh I know, We'll make a Boss Encounter that requires 3 keys per player to enter, Then we'll make it not a closed instance so you never know if you are going to pop into a fresh room or a boss that has 1% Health left with 20 dudes smashing its face in, wasting your time and effort"

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Re: Mwinc. Imbuing Trainer
« Reply #13 on: February 20, 2012, 08:29:24 PM »
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Yes I have GM tinkering, Human race, and my favourite color is blue...anything else let me know

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Re: Mwinc. Imbuing Trainer
« Reply #14 on: February 21, 2012, 08:09:52 AM »
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everything worked smooth im at 105 right now we will see how it goes

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