So I don't spam the other thread here's a shot of what I have so far. It looks pretty confusing but it's really easier than it looks lol. The interface is in no way near done and still has a bunch of work to be done, but you should get the basic idea. The tables can be setup pretty quick with just the correct crafting tool since all you're doing is looking at the gump and punching in what number in the lists to select to make what you want.
It should be capable on the first version of at least tailoring, blacksmithing, tinkering, carpentry and fletching. Already supports the salvage bag 100% which will speed up blacksmith training to a decent speed. I think I read you salvage more using the bag too, but not 100% sure on that. I also may make it work for Alchemy also, but again not 100% sure on that ;x. I personally would just rather use C2's potion factory to train that because i love that script, but maybe that's the lazy in me talking haha.
Right now it *should* be completely functional with tailoring only if you use a salvage bag. I'd like to go ahead and code in the disposal method for scissors real quick, but it's running so great I wana stress test it lol. I'm still adjusting when it knows when to salvage. Right now I have a sub that does a count of all the items in your main pack & your salvage bag. If it exceeds 100 items total, or you're over 400 stones it automatically will salvage. I'm not sure if I should adjust the max weight up more or not because of issues restocking the resources & holding too many items in the bag? But I guess I can only know from a little adventure

I also plan on creating & attaching skill tables for each skill on OSI shard w/ the 120 skill cap when possible. That way it gives a pretty good start point to make it mostly plug/play for the average user. Free shard users will obviously have to adjust or make their own tables and would be nice if they would submit them for others to use once they made!
Still figuring out what kind of statistics to enter in. I'm thinking current material usage, overall material usage, overall time spent, current time spent (since you pressed the start button). Users can always clear or reset the statistics or save them in a seperate save file if they want to keep all their times/material usage seperate. Also I think this is the first script where I have a status bar, and it actually outputs status hahaha... Usually they all never change from "status" lol.