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Messages - Kryz

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1
General UO Chat / Interested in Packets
« on: October 30, 2016, 12:40:39 AM »
What would be the best way for me to dive into the world of UO packets, and what can be achieved by doing so?

I have some interesting ideas on if we can edit outgoing packets in any way...

2
Submit your Script / Re: KRYZ's Monger Farmer
« on: May 27, 2016, 09:31:54 PM »
!Hitech! Your a huge inspiration for this work, that I have been neglecting. Would love to see your version, I will have to search it out. I am a huge collector of barnacle hued items, particularly armor, so just the ability to automate dredging hook collection started this work. To get the current version to work you will have to finangle the global variables a bit, was kind of mid release pre-cleanup when I released the current version. Planned on making a menu system to set up runes/key/etc before the release but life is keeping me real busy atm. When I get the time I am coming back for this though. I want to finish my collections ;) Nice to see you join the Scriptuo community!

3
Submit your Script / Re: KRYZ's Monger Farmer
« on: May 11, 2016, 04:29:23 PM »
Anyone willing to give this a look and clean it up a bit? Will be a few weeks before I can work with it again.

End goals:
Fully Automate this silly quest.
Create a working menu system that tracks how many fish you have left.
Create options to drop quest if out of fish/ignore the current crate go find another monger and get a new crate.
Create options on if you want to complete just certain areas ie skip papua.
Defend self if you randomly run into WEle or Serp, etc


4
New member introductions / Re: Hello everyone!
« on: April 30, 2016, 06:45:48 PM »
Welcome, automating the boring stuff definitely makes the game more enjoyable, hope to see your stuff in the future!

5
Submit your Script / Re: KRYZ's Monger Farmer
« on: April 30, 2016, 08:49:59 AM »
Yeah it is currently written to do that automatically, but I only ran it a couple of times where I landed papua, so I didnt test it well for that. The issue is it does not always place you in the same area. So when trying to return it sometimes hits land, sometimes hits the wrong side of the pillar and freaks out etc. Ill probably end up creating a larger safe zone for the pillar and a better route away from land on the t2a side.

6
Submit your Script / Re: KRYZ's Monger Farmer
« on: April 29, 2016, 09:57:58 PM »
Been a hot minute since I have looked at/updated this.

1.0d Released largely automated, buggy, quirky, still a work in progress.

Sorry its taken so long to update, I took a break from UO for a bit due to RL work and time restrictions.

Still in progress, a menu system, a more efficient route, have to work out some bugs with the RNG on the papua route, etc.

Any help would be appreciated!

7
General UO Chat / Re: Stamina Increase Max Possible not 250 ??
« on: April 29, 2016, 07:21:17 PM »
I am confused (that is easy to do at my age!) - how do you get 150 base? ie What is included here?

Like he said the 150 base is the Dex hard cap. so 100 dex +50 on items or 125+25 etc.

While Dex is hard capped at 150 stamina can go above the cap.

The same idea with STR vs hitpoints and INT vs mana.

8
General UO Chat / Re: Trouble POFing new set pieces
« on: April 28, 2016, 11:42:21 PM »
Can confirm that these a imbued upon purchase, and that it is intentional.

9
General UO Chat / Re: Stamina Increase Max Possible not 250 ??
« on: April 28, 2016, 11:40:53 PM »
Base Dex/Stam 150
+
Armor 6x10 = 60
RT 210
Jewels 2x5 = 10
RT 220
Ozy 1x10 = 10
RT 230
Weapon 1x5 = 5
RT 235
Grugor`s Shield 1x10 = 10
RT 245
Corgul 1x1 =1
RT 246

That I am aware of 246 seems to be the running stamina total unless I am missing something...
That being said as you cannot use a shield as an archer you lose that 10. You mentioned a cloak I am unaware of which would bring my total to 247, but since I am unaware of it...

Keep in mind a hard cap may exist at 250 but that does not necessarily mean it is possible to reach it.

10
Scripting Chat / Re: It Worked then...
« on: August 24, 2015, 11:06:02 PM »
Thanks Chrome, Looking back my post was a bit vague. I try to make backups of everything I do, and even do subs 100% in their own script until I have them down, before merging them. I run sysmessages, and display error lines, to let me know what is blowing up and how. The issues I seem to be having lately have been caused by things I would not think EUO would have issues with. For instance:

Code: [Select]
wait %Delay
if %CurrentZone =  A
{
GoSub TM_TravelFromRunebook RE %BritainRune1 %BritainRune2 %rbook
}
if %CurrentZone =  B
{
GoSub TM_TravelFromRunebook RE %TrinsicRune1 %TrinsicRune2 %rbook
}
if %CurrentZone = C
{
GoSub TM_TravelFromRunebook RE %MoonglowRune1 %MoonglowRune2 %rbook
}
if %CurrentZone = V
{
GoSub TM_TravelFromRunebook RE %VesperRune1 %VesperRune2 %rbook
}
if %CurrentZone = P
{
 GoSub TM_TravelFromRunebook RE %PapuaRune1 %PapuaRune2 %rbook
}


The above example threw an error when called,  anytime the %CurrentZone was P. Can you see where I messed up? (This was the code that when called from in another sub was throwing the display error in (sub) (P) )

The issue was I left a space before the GoSub in the If body for %CurrentZone = P.

I was under the impression that spacing had no effect on the code, but until I noticed it and fixed it, it would not run the GoSub.

In the original post, like I said the event sysmessage TM_TravelFromObject I use to know when a sub is being called, somehow messed up the sub it was in. By commenting it out it worked again. I had to comment these out on both TM's TravelFrom Subs I am currently using. I am unsure how a sysmessage is messing up the subs, but like I said it ran once, went until the above error was thrown and then stopped working for the initial casts. I know I sound like a loon, but I didnt change any code, and it went from initially recalling to get the quest the not recalling at all after the error.

so ill go through it real quick,
1) You changed something in your code and forgot, this changed the test scenario
     Start > run until error. > decide to fix error at a later time knowing exactly where it threw it (going to papua fish monger). Click Start. No editing.
2) The Envirement (Ingame) changed so your scenario cannot be 100% repeated
     I did not leave the initial subserver (was not using nav at that point) All of TM's subs stopped working, ie startup did not recall to boat, then proceeded into going to monger, did not recall to monger.
3) Your code was not designed to be safe for unit testing and it was either Step 1 or Step 2 now happening or it was pure luck it worked.
     100% This. It was safe for unit testing as it proceeded until error, but it had to be pure luck the fact it worked the first time. As again commenting out a line I use for tracking progress which should have 0 impact on the sub fixed it.

TLDR: Weird issues with spacing and sysmessages have been messing up my script and I don't know why. But I am unit testing properly and have been able to track all of these down in a short time.


11
Scripting Chat / It Worked then...
« on: August 23, 2015, 11:13:00 AM »
So I have been doing a TON with my script over the past couple of days. Editing, Testing, Fixing, Editing, Testing, Etc.

I ran it successfully up to turning in the quest. It threw an error, wasn't a big deal. Located the error, didn't change anything as it made sense the way it was. Decided it was worth trying to run again and see if it did the same thing.

Without changing anything now my script has gone all screwy. Its showing the event sysmessages properly I put in each sub i'm using, but it is not actually performing the subs...

Any idea what I may have done? Any simple thing that has caused something similar in the past? Im looking for stray ;'s atm but with it breaking most of my subs hard to imagine that is it. Maybe ill look into open { }'s


OK I fixed it. I am sooo confused as to how it broke. I added a event sysmessage to every sub like I said before. It broke when I added one to TM's Sub TM_TravelFromObject. By commenting out my line
Code: [Select]
;event sysmessage TM_TravelFromObject The script started working as intended again.

12
Scripting Chat / Re: Issue finding NPC
« on: August 23, 2015, 01:08:57 AM »
Thank You Manwinc! That solved my issue, ill avoid findkind in the future.

13
Scripting Chat / Issue finding NPC
« on: August 22, 2015, 11:48:57 PM »
I must be doing something wrong here... I cannot seem to find these mongers, am I making some simple mistake?


Code: [Select]
Sub FindMonger
   MongerLoop:
   finditem HS_IS_OCB_NCB G_15
   if #FindKind <> - 1
      {
       event property #FindId
       if monger in #Property
          {
           display it works!
           goto MongerEnd
          }
       }
       goto MongerLoop
MongerEnd:
ingoreitem reset people
wait 5s
return

14
Scripting Chat / Re: Plus or Minus...
« on: August 22, 2015, 10:31:56 PM »
Thank you all!

15
Scripting Chat / Plus or Minus...
« on: August 22, 2015, 09:17:46 PM »
Im looking for a quick way to use a range in an expression.

IE if A = B +-1
 
If A is equal to B, B+1, B-1

Am I stuck with If A = B || A = B + 1 || A = B - 1 Or is there a quicker way to do it?

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