http://www.scriptuo.com/index.php?topic=7890.0
I have a few weapons for my main sampire that I use which have damage spread over two types. After I made the list in the link I found that these were almost as good as 100%.
That's a nice list... It's good reference to what weapons one should craft for each champ... Thks for sharing!
Can't you enhance 40 fire onto stuff? So wouldn't 60 fire be the minimum you would want instead of 70?
Personally, I keep stuff that will enhance to 90. That gives enough elemental damage in my book.
Also, not sure if you want to include this... Saving a weapon that is 70% in an elemental damage doesn't always mean it can be enhanced to more. Take this example:
70 Fire Damage
20 Cold Damage
10 Energy Damage
That can't be enhanced any more at all. The "other" damage type has to be physical to make the weapon able to increase the elemental damage.
You're right... I should rewrite this so that it saves weapons with 60 fire and the rest to physical, and else trash... I gotta do some research about the other elements too to see a better way to add a save weapon check to the code...
If this goes well, I'll put in an option to save "weapons that can be enhanced to 100% elemental" to the menu, once I know all the correct values needed...
And then just keep a regular option of saving generic elemental damage => X%, maybe 50%?
Thank you for the input Cerveza...
For instance, yesterday Ultima and NObama told me that poison weapons can't be enhanced to 100, I didn't know about that...
So, if one wants 100% elemental weapons, would this be the way to go?:
100% fire: 60% fire or above, rest physical -> enhance with bronze.
100% cold: 70% cold or above, rest physical -> enhance with agapite
100% energy: 80% energy or above, rest physical -> enhance with copper
100% poison: you have to craft 100% poison, else it can't be enhanced further?
If anyone can confirm this, it would be greatly appreciated...
Cheers!