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Messages - Cerveza

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3526
Player Templates / Re: Sampire
« on: October 09, 2008, 11:39:19 AM »
If you use enhanced bandies without any anat- you still get 40- 45 point heals consitantly

Is that for Humans with the JOAT (20 Anatomy)?

With the Whammy template I was doing all the rooms in Doom solo, actually pretty easily. The only thing slowing me down was blood oath.

Since the Vamp worked so well for Dread Horn, I kept him out of doom doing DH while my Whammy camped in Doom.

I like the Vamp template because it's much less "hands-on" to play. Since the nerf though... the Whammy will have to play more. There and Pro's and Con's for each.

Vamp
Pros - Ride a Exceptionally Armored swamp dragon. Immune to poison. Life Leech.
Cons - Neg 25 Fire resist is a pisser. High Mana Leech weaps are required.

Whammy
Pros - Awesome Mana Pool. Resists make armor sets much more doable.
Cons - No Swampy damage absorption, no riding for speedy retreats. Must cure with Chiv and heal with SS/Chiv.

I've played both templates and was able to survive reasonably well with either. The Vamp was certainly a farming machine. I could do Miasma all day without dying. And my Whammy could solo the Gauntlet fairly easily.

Now if I could only figure out a way to put 100 healing/80 anatomy on a whammy.....

3527
Player Templates / Re: Sampire
« on: October 09, 2008, 09:08:43 AM »
Unfortunately, it doesn't show up.

The only indication I know of is the "DUNK" sound when it wears off. Someone asked on EUO if there was a way to know if a sound played, but there isn't.

So... you have to set a timer in the script based on your Spirit Speak if you want CW to autocast.

3528
General UO Chat / Re: So I got PK'd earler today....
« on: October 09, 2008, 05:34:37 AM »
An Archer following a running player always has the advantage. Their Heavy Crossbow Moving Shots (or Comp Bow) will out damage your bandages eventually.

When it "looked" like he was 18 away and hitting you, the actual distance when the shot took place was in range. You'll often look like your separation is greater then it actually is. I'll bet that there were times during your jog that he was close enough for a shot, but he didn't shoot? Cause he actually wasn't close enough.

I don't know your char type, or I could suggest some evasion moves for you.

3529
Player Templates / Re: Sampire
« on: October 09, 2008, 04:46:24 AM »
My template now :

120 fencing
120 parry
120 bushido
74 chivalry
40 necro
80 spirit speak
100 healing
90 tactics
Healing without Anatomy? Hows that working out for you??

My Templates:
Whammy
120 Swords
120 Parry
120 Bushido
110 Tactics
100 Spirit Speak
80 Chiv
70 Necro

Samp
120 Fencing
120 Parry
120 Bushido
100 Healing
85 Anatomy
70 Chiv
70 Tactics
35 Necro

3530
Television/Movies / Summer G.
« on: October 03, 2008, 09:31:08 AM »
Summer, Yummer

What are you doing reading this... click the above link!

3531
General UO Chat / Re: Script Heartwood
« on: October 03, 2008, 07:36:44 AM »
how he get the script so fast?  :(

He follow forum rules gud.

READ THIS

3532
General UO Chat / Re: Script Heartwood
« on: September 29, 2008, 03:48:55 AM »

3533
Player Templates / Re: Sampire
« on: September 28, 2008, 10:53:53 AM »
OT: Since the talent show, he got first place in an Olympic style TKD tourny. Still working hard, should be black belt testing soon.

3534
Player Templates / Re: Sampire
« on: September 28, 2008, 04:25:52 AM »
I agree, I was hesitant to stoning it, but you need Gm anatomy at the same time.. so maybe a loss in tatics? I duno.. every template has its own kinks, but work in some weird way.
Negative, Ghost Rider. 100 Healing and 80 Anatomy will cure poison 100% of the time.

3535
Player Templates / Re: Sampire
« on: September 27, 2008, 06:09:50 PM »
I've always been an advocate of 100 healing. NEVER fail to cure poison with a bandage.

At 90 healing you WILL fail to cure, and it'll be at the most inopportune times.

3536
Player Templates / Re: Sampire
« on: September 26, 2008, 07:36:33 AM »
It caps at 45.

Load up to 45 DCI and you should see a HUGE different in combating monsters.

Again, just so you know, the USABLE cap is 45. You can go over this, so if you get hit by a "Lower Defense" you won't be hurt as much.

3537
Player Templates / Re: Sampire
« on: September 25, 2008, 11:19:07 AM »
Also how are you geting past 70's Resist? Your not on an OSI Shard are you?
An old question that pops up from time to time amongst the young'ns.

Yes, you can only have an EFFECTIVE value of 70 resist. That doesn't mean it's the most you can have on the char.

Imagine, if you will, a char with 85 Fire Resist. His shown total will be 70, his effective total will be 70, he will resist fire based attacks at a 70 resistance.

Now imagine him casting VAMP EMB on himself and loosing 25 resist. Does his Fire resist go down to 45 (70-25)? I say not! Because he started with 85 his new Fire resist will be 60 (85-25)!

Thats why players generally extend some resists above the 70 cap, most notably Physical (Protection) and Fire+Poison (Corpse Skin). And of course, if you plan on Vamping it, Fire resist should be as much as you can get with 95 being perfect (95-25=70).

3538
Item Evaluation / Re: TrailMyx's Paperdoll Totalizer
« on: September 19, 2008, 07:11:23 AM »
It's pronounced "tomato". Get it right.

And numbers after just set off my OCD perfectionist tendency alarm.

3539
Off Topic / Re: Son's first Olympic Scoring TKD Tourny
« on: July 26, 2008, 05:04:40 PM »
Tournament Video

Red in first and second matches...
Blue in the last.


Talent Show

3540
Firefly/Serenity / Re: I blame Cerveza for this!
« on: June 30, 2008, 03:18:42 AM »
Terminator was picked up for another season (announced a while back). Their adding hotties to the cast too.

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