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1
Scripting Chat / Re: Adding to the Bod filler script
« Last post by The Ghost on Today at 02:57:06 AM »
here one that simpler to mod  by MeWon's http:   http://www.scriptuo.com/index.php?topic=10213.0;topicseen.   He have one for tailor and smith.   I use those for freeshard. 
2
Script Debug / Jewelry Looter
« Last post by craig9096 on Today at 12:23:22 AM »
I got this uosteam macro to grab some jewelry, but as I've been checking behind it, it is missing some with 12 or more in the specified skills.

Any help identifying why it is leaving some and taking others is greatly appreciated.

Edit: It seems to have issues when there are more than one skill on the item.  I.E. +11 Parry  +12 Arch

Code: [Select]
if not @findobject 'LootBag'
  promptalias 'LootBag'
endif
if not listexists 'Jewelry'
  @createlist 'Jewelry'
endif
if list 'Jewelry' == 0
  @pushlist 'Jewelry' 0x108a
  @pushlist 'Jewelry' 0x1f09
  @pushlist 'Jewelry' 0x1086
  @pushlist 'Jewelry' 0x1f06
endif
if not listexists 'Skill'
  @createlist 'Skill'
endif
if list 'Skill' == 0
  @pushlist 'Skill' 'Animal Taming'
  @pushlist 'Skill' 'Tactics'
  @pushlist 'Skill' 'Swordsmanship'
  @pushlist 'Skill' 'Anatomy'
  @pushlist 'Skill' 'Magery'
  @pushlist 'Skill' 'Evaluating Intelligence'
  @pushlist 'Skill' 'Spirit Speak'
  @pushlist 'Skill' 'Necromancy'
  @pushlist 'Skill' 'Parrying'
  @pushlist 'Skill' 'Bushido'
  @pushlist 'Skill' 'Animal Lore'
  @pushlist 'Skill' 'Discordance'
  @pushlist 'Skill' 'Mace Fighting'
  @pushlist 'Skill' 'Stealing'
  @pushlist 'Skill' 'Archery'
endif
if not @findtype '0x2006' 'any' 'ground' '1' '1'
endif
@setalias '0' 'found'
@useobject '0'
for 0 to Jewelry
  for 2
    if @findtype Jewelry[] 0 '0'
      @setalias 'Skills' 'found'
      waitforproperties 'Skills' 1000
      for 0 to Skill
        if @property Skill[] 'Skills' >= 12
          headmsg 'Got One' '1990'
          headmsg 'Got One' '1990'
          headmsg 'Got One' '1990'
          @moveitem 'Skills' 'LootBag'
          pause 1000
        endif
      endfor
    endif
  endfor
endfor
ignoreobject '0'
3
Scripting Chat / Re: Adding to the Bod filler script
« Last post by Insideout on January 14, 2018, 08:05:21 PM »
Made my eyes cross is what it did lol
4
Scripting Chat / Re: Adding to the Bod filler script
« Last post by Crisis on January 14, 2018, 07:39:11 PM »
Yes, I thought looking at that may help answer some of your questions.  ;)
5
Scripting Chat / Re: Adding to the Bod filler script
« Last post by Insideout on January 14, 2018, 06:13:26 PM »
It works like a champ but I was wanting to try to copy it for the other bods tinker inscription etc etc
6
Scripting Chat / Re: Adding to the Bod filler script
« Last post by Crisis on January 14, 2018, 05:53:23 PM »
My guess would be just the location on the gump. I do not know how well this works anymore but it may help http://www.scriptuo.com/index.php?topic=8636.0
7
Scripting Chat / Adding to the Bod filler script
« Last post by Insideout on January 14, 2018, 05:20:17 PM »
Okay As I kinda grasp the concept of what is done do you need all the item ID for each item and is there an item id for the items in the gump menu or is it just location in the gump?
8
_C2_ Script Library / Re: C2's Lobster and Crab Farmer
« Last post by Crisis on January 14, 2018, 08:30:38 AM »
C2's Lobster Trap Setter with bait 2.3c.txt

i will try this version to see if it still work well. thx anyway

The one post to download was removed a long time ago. You may just want to go to the new member introductions and do a "good" introduction. I HIGHLY suggest that you read the stickies to see what constitutes a good intro and what is a bad intro before making yours.
9
_C2_ Script Library / Re: C2's Lobster and Crab Farmer
« Last post by enixfly on January 14, 2018, 08:23:01 AM »
C2's Lobster Trap Setter with bait 2.3c.txt

i will try this version to see if it still work well. thx anyway
10
Questing / Re: said3 Heartwood trinket weaver quester
« Last post by The Ghost on January 12, 2018, 09:44:18 AM »
As my follow member Crisis mention multiple time.

I would expect someone to become a contributing member to a community . You will notice that you have a restricted title by your name. We have a requirement that must be met before someone can become a member. A lot of time and effort is put into a script before someone releases it to the public so they are not given out by someone who just joined and cannot even introduce themselves or read the site rules.  They would expect you to be an active member in the community.
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