Hmm... I was borred the other day and toying around with script ideas & I thought of this. Do you guys think it would be possible to write a reasonably accurate Speedometer Script? If I remeber correctly Winspeeder boosts the speeds accross the boards, which would mess up timing variables in EUO, but I don't think Cheat Engine does this. If your not speedhacking I know ping is a decent mesurement of your speed but it fails to take into account the quality of your computer etc...
Anyway... I'll have to play with this....
I'm thinking perhaps simply tracking the # of times a characters #charposX / #charposY changes within a certain period of Time & doing the math to give you a Tiles / Sec Speed measurement. Perhaps a small menu to allow the user to configure the Distance or Time that the script measures over.. In the Geometry of UO the hypotonus of a Right Triangle is the sum of the lengths of the two legs correct?
Ex... to get from coordinate X,Y (0,0) to (2,2) The shortest distance is normally a line passing through (1,1), but in UO geometry Traveling from (0,0) --> (0,2) --> (2,2) is the same distance... Is this correcT?
Hmm.. It might even be easiest to require the script to be played a specific location So it has room to run a set route etc.. to get accurate measurements.. have to try and see..