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lets try it out

Hello! If you are curious about this script, I would suggest going to the new member section. Read the stickied "good intros" and then make your own "good intro" so you can have your restricted access removed.
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lets try it out
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Gold Farming / Re: TrailMyx's Full Auto Fisherman
« Last post by Jaxxon on June 29, 2024, 08:10:24 PM »
Hi there,

I am still using this script (Version 3.01) on a freeshard, everything has been working fine so far.

Now on the shard they changed it so that you can't sail any further unless the corpses (sea serpents, water elementals or such) are "sunk" or have decayed.
The corpses are blocking your way.

We can get a special item to sink corpses. You have to use the item, target the corpse and then it gets sunk.

I thought of adding this after the looting process (no need for to keep the corpses for trashing boots etc.) but I can't find the correct line of code where to put that.

The Itemtype of the item to use is MTF and the targets have the Itemtype YFM (corpses, right ?).

Anyone here can help me with the lines of code to add and where to add it ?

Help greatly appreciated. :)
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Submit your Script / Ultima Online Shadowguard Orchard [shadow guard]
« Last post by oldschool on June 28, 2024, 03:48:40 AM »
Greetings folks,

Here is a script for doing the Orchard in the Shadow Guard sequence. 

What does it do?
No fighting necessary.  This script will go to each tree, grab an apple and feed it to your pet horse. Once it learns all the trees, it will then go back to the beginning tree, pick an apple and throw it at its matching tree. 

What you need:
EasyUO or perhaps ScriptUO if it gets released, play on an OSI shard and mount a non Ethy horse that will eat apples.

Instructions:
As soon as you enter the Orchard instance simply hit play.  You don't have to set up anything, start the script once you're in the orchard. The script will run your character to the first tree, hope off your horse and get to work.

Known Issues:
Every once in a while UO will build the instance where the trees will be in a different X Y location and it breaks the script.  Sorry about that, basically you have to time out and restart the instance. It doesn't happen often, but maybe that's because we play on a slow shard.  The other thing that can happy is your character may get stuck on a tree.  Not to worry, it will time out and run to the next tree. 

After you give it a go, let us know how it did for you.

Blessings,
o|s
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Character skill advancement / Re: Animal Lore Trainer
« Last post by gimlet on June 09, 2024, 09:58:04 AM »
Thanks! I'll give it a try when i get a chance!
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Character skill advancement / Animal Lore Trainer
« Last post by Anvil on June 09, 2024, 05:25:39 AM »
Good day peoples!

After testing some other lore snippets I decided to make my own.
Hopefully this will gain for you like it has for me. Enjoy!
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Ahhh it didn't
 put my reply in that post lol. Long story short I'm not able to focus long enough to figure the problem out.
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I had some analysis on this and a reply mostly written when our neighborhood power fluctuated. So here is my overview.

Urban cowboy identified an area near the start of the program where it creates the menu and waits for a button response. This happens when the script first starts and once it returns from it's final processing routine. I am assuming you two have found it there after trying to create a set of objects to combine with the SBOD and not just starting the script and watching it run there without giving it the choice inputs.

The location that is needed to debug is when the combine of the items is done with the SBOD. I would stick a pause in the script at that point and then use the F7 stepping from that point.

Well this is way above my skill level. I can cut and paste to make things work as I need them. But fixing a gump is beyond me. Mainly because I really don't understand the code. That and i don't have the ability to focus to learn it. I've tried over the years lol.


I compared the click locations with my bod filler project and it appears to be correctly offset - at least the 2 scripts are the same.

Here is what I would suggest verifying next:
Has the SBOD gump changed where the click locations are?
When the combine function happens in the script - is the current gump the SBOD? I ran into some scripts not working because production servers had an inserted gump that was essentially the lower left corner of the game where you type talk messages to people. If the gump that is currently 'active' is not the SBOD, then the click offset will be in the wrong place. This "feature" appeared a few years ago and broke many scripts that depended on click locations. There are commands to ignore a gump, swap the current gump and a method to cycle through all gumps that are not ignored. One of those options can fix this kind of an issue.

Gaderian
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Gold Farming / Re: TrailMyx's Full Auto Fisherman
« Last post by TrailMyx on May 02, 2024, 05:18:52 PM »
Heh, it does it to me too!  Probably 1/100 of the time.  I've tried to figure out why it does this, but since it happens so rarely, I haven't been able to locate the issue.  I've been able to minimize the issue by making sure I'm not fiddling around with the computer while the script is running or to run the script in a VM.

As far as blocking during recall, that's a real thing so you need to be careful that you place your bank runes at a place that's not gonna have a bunch of NPCs milling about while still being within earshot of the banker when you yell for his/her services.
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Gold Farming / Re: TrailMyx's Full Auto Fisherman
« Last post by Crisis on May 02, 2024, 12:20:55 PM »
It happens to me as well from time to time. It seems like to doesn't register that the banker is there and tries to recall to the same bank where you are standing. If you move instead of stopping it, you will recall to where you just were. I feel like it is more of an EUO problem than a script problem. EUO has not been updated in a very long time and crashes a lot. I have switched to Orion for the most part but still use and abuse this script.
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