Recent Posts

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1
Character skill advancement / Re: Animal Lore Trainer
« Last post by gimlet on June 09, 2024, 09:58:04 AM »
Thanks! I'll give it a try when i get a chance!
2
Character skill advancement / Animal Lore Trainer
« Last post by Anvil on June 09, 2024, 05:25:39 AM »
Good day peoples!

After testing some other lore snippets I decided to make my own.
Hopefully this will gain for you like it has for me. Enjoy!
3
Ahhh it didn't
 put my reply in that post lol. Long story short I'm not able to focus long enough to figure the problem out.
4
I had some analysis on this and a reply mostly written when our neighborhood power fluctuated. So here is my overview.

Urban cowboy identified an area near the start of the program where it creates the menu and waits for a button response. This happens when the script first starts and once it returns from it's final processing routine. I am assuming you two have found it there after trying to create a set of objects to combine with the SBOD and not just starting the script and watching it run there without giving it the choice inputs.

The location that is needed to debug is when the combine of the items is done with the SBOD. I would stick a pause in the script at that point and then use the F7 stepping from that point.

Well this is way above my skill level. I can cut and paste to make things work as I need them. But fixing a gump is beyond me. Mainly because I really don't understand the code. That and i don't have the ability to focus to learn it. I've tried over the years lol.


I compared the click locations with my bod filler project and it appears to be correctly offset - at least the 2 scripts are the same.

Here is what I would suggest verifying next:
Has the SBOD gump changed where the click locations are?
When the combine function happens in the script - is the current gump the SBOD? I ran into some scripts not working because production servers had an inserted gump that was essentially the lower left corner of the game where you type talk messages to people. If the gump that is currently 'active' is not the SBOD, then the click offset will be in the wrong place. This "feature" appeared a few years ago and broke many scripts that depended on click locations. There are commands to ignore a gump, swap the current gump and a method to cycle through all gumps that are not ignored. One of those options can fix this kind of an issue.

Gaderian
5
Gold Farming / Re: TrailMyx's Full Auto Fisherman
« Last post by TrailMyx on May 02, 2024, 05:18:52 PM »
Heh, it does it to me too!  Probably 1/100 of the time.  I've tried to figure out why it does this, but since it happens so rarely, I haven't been able to locate the issue.  I've been able to minimize the issue by making sure I'm not fiddling around with the computer while the script is running or to run the script in a VM.

As far as blocking during recall, that's a real thing so you need to be careful that you place your bank runes at a place that's not gonna have a bunch of NPCs milling about while still being within earshot of the banker when you yell for his/her services.
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Gold Farming / Re: TrailMyx's Full Auto Fisherman
« Last post by Crisis on May 02, 2024, 12:20:55 PM »
It happens to me as well from time to time. It seems like to doesn't register that the banker is there and tries to recall to the same bank where you are standing. If you move instead of stopping it, you will recall to where you just were. I feel like it is more of an EUO problem than a script problem. EUO has not been updated in a very long time and crashes a lot. I have switched to Orion for the most part but still use and abuse this script.
7
Gold Farming / Re: TrailMyx's Full Auto Fisherman
« Last post by WazMeister on May 02, 2024, 05:00:10 AM »
I've just started to use this... found it a little more complicated than the other smaller Fishing script.. but that one was not collecting MIBS so I thought I'd give this a try.

Works ok, only trouble in 2024 is randomly it recalls to bank, then starts recalling constantly with fails because somethings blocking the way... it loops this unless I break it?
Not sure what is in the way as the Runes work fine!
8
Gold Farming / Re: TrailMyx\'s Fish Treasure Hunter v1.6
« Last post by WazMeister on May 01, 2024, 01:01:48 PM »
2024.... Still using!

Few tweaks to it, but working flawless!

Banking is a bit itchy, struggling to get that working but fun!


Post Merge: May 02, 2024, 12:34:41 AM
Hmm Noticd after hours of fishing no MIBS....  Started again this morning and sat watching for ages... realised MIBS are being left on corpse?

I've got it ticked to take them,  any reason why their not being looted?

Many Thanks
9
Character skill advancement / Re: Gaderian's Remove Trap trainer
« Last post by wyvern690 on April 29, 2024, 07:29:34 PM »
Thx for sharing this over here. :D
10
Crafting / Re: neo's bodbook filler v2.0 *new* tailor support, February 17, 2013
« Last post by Gaderian on April 18, 2024, 08:20:34 PM »
I had some analysis on this and a reply mostly written when our neighborhood power fluctuated. So here is my overview.

Urban cowboy identified an area near the start of the program where it creates the menu and waits for a button response. This happens when the script first starts and once it returns from it's final processing routine. I am assuming you two have found it there after trying to create a set of objects to combine with the SBOD and not just starting the script and watching it run there without giving it the choice inputs.

The location that is needed to debug is when the combine of the items is done with the SBOD. I would stick a pause in the script at that point and then use the F7 stepping from that point.

I compared the click locations with my bod filler project and it appears to be correctly offset - at least the 2 scripts are the same.

Here is what I would suggest verifying next:
Has the SBOD gump changed where the click locations are?
When the combine function happens in the script - is the current gump the SBOD? I ran into some scripts not working because production servers had an inserted gump that was essentially the lower left corner of the game where you type talk messages to people. If the gump that is currently 'active' is not the SBOD, then the click offset will be in the wrong place. This "feature" appeared a few years ago and broke many scripts that depended on click locations. There are commands to ignore a gump, swap the current gump and a method to cycle through all gumps that are not ignored. One of those options can fix this kind of an issue.

Gaderian
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