Hey guys long time lurker. I am looking for some help with a recent mini project.
Goals for script
1. work onhotkey
2. Attack found target
3. Attack nearest arget
4. attack targets based upon being Red, orange, blue (non-npc), Grey, not guilded
5. cycle through available targets
I have pieced together a start but could use some direction. Thanks
;===========================================================================;
; Script Name: On hotkey attack targets based upon rep guild and distance ;
; Author: Tony ;
; Version: 1.01 ;
; Shard OSI/FS: OSI ;
; Revision Date: 05/22/2018 ;
; Purpose: Attack nearest character that is blue, grey, orange, or red. ;
; while not attacking NPCs or guild mates ;
; Attributions: Based on a part of JaF's Player alert script. ;
;===========================================================================;
;=========USER VARIABLE SETUP==========;
set %hotkey 1 ; hotkey to attack
set %modifierkey ctrl ; hotkey modifier change to one of the following : ctrl shift alt
set %guild STI ; set guilds you dont want to attack
set %guild2 GE ; set another guild you dont want to attack
;=====Variable Setup======;
set #lpc 200
set %AllForms IS_HS_OCB_NCB_XU_AV_SH_SC_EH_VD_EG_JG_BB_JD_HG_RF_WG_NF_FN_HN_GN_IN_LAB_MAB_SAB_NN_OGB_OAB_QAB_PAB_RAB_;%HumanForm , %ElfForm , %NinjaForm , %TalismanForm , %NecoForm , %SpellWeavingForm , %SavagePaintForm , %GargForm
;=============MAIN===========;
while #true
onhotkey %hotkey %modifierkey
{
gosub findNextTarget
}
;===========SUBS=============;
;===sub findNextTarget===;
sub findNextTarget
set %searchradius 10
for %searchradius 1 10
{
finditem %AllForms G_12 , %searchradius
if #findcnt <> -1
{
for %i 1 #findCnt
{
set #findIndex %i
if ( #findRep = 1 || #findrep = 4 || #findrep = 5 || #findrep = 6 ) && ( #findId <> #charID )
{
event property #findid
wait 10
if guard in #property || healer in #property || quest in #property || priest in #property || mondain in #property || merchant in #property || gypsy in #property || sailor in #property || sculptor in #property || Pillar in #property || Stone in #property || sewer in #property || noble in #property
{
ignoreitem #findid npcs
}
if %guild in #property || %guildTwo in #property
{
ignoreitem #findid guilds
}
break
}
}
gosub attack
}
}
;===sub attack===;
sub attack
set #LTargetID #Findid
set #ltargetkind 1
event macro 27 0 ; mount
wait 20
return