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Messages - Cush

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241
Gold Farming / Re: Snow's Scroll Maker
« on: October 01, 2012, 12:30:49 PM »
Thanks for all the hard work on this! :-)

242
Gold Farming / Re: Snow's Scroll Maker
« on: September 30, 2012, 02:29:39 PM »
here are my notes so far.

I am running three clients on this script for several hours a day since you posted it.

Notes for Snow script

1.   The script does not craft pens so we have to stalk a bunch in the resourced box. Would be nice if it crafted pens as needed

2.   I set the number f scrolls to make at 1000. At a certain point around 400 – 500 scrolls the weight is to much for the character so it does not pull blank scrolls and goes into a loop. Completed scrolls should move to the designated box.

3.   When you set the amount it would be nice to have a progress counter so you can see how many were created

4.   Does the Script use Meditation to leverage crafting scrolls? Now that I am on the circle 7 scrolls I see it say "Enter a Medatative..." However immediately then says you have stopped.

5.   For Some Reason Blood Moss does not pull to the backpack automatically when making explosion scrolls


243
Gold Farming / Re: Snow's Scroll Maker
« on: September 28, 2012, 09:28:11 PM »
I have been running this for a few hours now :-) How much feed back would you like?

I have no skill in writing script but from a user stand point I could make comments on what I like and what I would like to see...

First off its working for me to create what I need! No one else has updated theirs to do that so Sweet bonus for me!!!!

Thank You!


244
Scripting Chat / Re: Magery Scroll production Script
« on: September 28, 2012, 03:27:53 PM »
Awesome I will get with it this afternoon and see how it goes. Thanks Much!!!

245
Scripting Chat / Re: Magery Scroll production Script
« on: September 27, 2012, 07:34:53 AM »
Thanks for the reply!

I think Yukomans Powerscribe was the most straight forward one for me. I will make a vain attempt at fooling around with the script lol This should be good I have never done that before.

Maybe I will create a super spell by accident.....

If someone has another Script they would recommend let me know.

246
Scripting Chat / Magery Scroll production Script
« on: September 22, 2012, 12:15:08 PM »
Hi All,

I am looking for a working script that will allow me to produce Magery Scrolls.

Like lets say I wanted to produce 10k in recall scrolls or 1K of each spell.

I have tried several and it seems that do to the crafting Menu change I have not found one that works.

I am looking for either a Script that is currently working or.... Info on how to fix the tables myself.

I have never put a script together and its a bit over my head but I would give it a stellar try.


247
12TimesOvers' Script Library / Re: XIIxOveR's Miner For Dummies 3.0
« on: September 20, 2012, 04:01:49 PM »
Well I was going to upload the Mul Files I used to get this to work but the zip folder is to big. The post session timer kept timing out. Is there another place I could put them?


248
12TimesOvers' Script Library / Re: XIIxOveR's Miner For Dummies 3.0
« on: September 18, 2012, 03:08:22 PM »
I swept the floors first just to make sure I had a clean place to work :-)


249
12TimesOvers' Script Library / Re: XIIxOveR's Miner For Dummies 3.0
« on: September 17, 2012, 01:10:02 PM »
Ok,

So I read and tried to fool around with the registries. None of this helped me after several repeated attempts.

What I decided to try was this.

I Copied all of the .Mul files from the computer that script was working on and placed them in the file on the computer that was not working.

Fired up the script and Whamo The miners are off and running. Works fine. I will try the other 2 computers with the same method when I get home.

I have no idea why the Deconevolver process didn't work unless I missed a step.

I will let you know what happens on the other two systems.

250
12TimesOvers' Script Library / Re: XIIxOveR's Miner For Dummies 3.0
« on: September 01, 2012, 08:05:17 AM »
ok I have been working on this still. I have three computers to desk tops running windows 7 it works on one and not the other. I also have a laptop running windows xp and I can not get it to work on that one either.

So what should I look at to get this running?


251
12TimesOvers' Script Library / Re: XIIxOveR's Miner For Dummies 3.0
« on: August 18, 2012, 01:49:01 PM »
I've got win7 and i have to run everything as admin 

That's the only possible thing i can think of if you've converted the mul files cause it hasnt stopped working for me since i've started using it.


12- i've found one issue. Sometimes when it's recalling the book will stay open and it'll loop trying to recall where it's already at. It'll do this until it times out.


I was excited there for a moment lol nope that didn't work either grr

252
12TimesOvers' Script Library / Re: XIIxOveR's Miner For Dummies 3.0
« on: August 18, 2012, 09:52:04 AM »
Still having these problems need some help to get this going again. Not sure what I am missing here. I am running on Razor and a windows 7 machine. I had this running sweetly before. see below


OK I am still trying to get this to work. Here is what I have done so far

1. Used the Mul Deevolver thing and extracted the Mul Files. Tried with and without using Razor
2. Downloaded the MUL Zip file posted on the site in one of the tile threads. Tried with and without using Razor
3. Reset the learning as recommended. Tried with and without using Razor
4. Remarked a fresh set of runes and locations. Tried with and without using Razor

Hmm still standing around. I checked to see if my character had joined a Miners Union but he is still unguilded.

I am sure I am missing something simple stupid here!

253
Yes I am.

I previously was using Windows 7 as well when I had the scripts working before. :-)

Like I said I am sure its just something dumb I am missing lol

254
OK I am still trying to get this to work. Here is what I have done so far

1. Used the Mul Deevolver thing and extracted the Mul Files. Tried with and without using Razor
2. Downloaded the MUL Zip file posted on the site in one of the tile threads. Tried with and without using Razor
3. Reset the learning as recommended. Tried with and without using Razor
4. Remarked a fresh set of runes and locations. Tried with and without using Razor

Hmm still standing around. I checked to see if my character had joined a Miners Union but he is still unguilded.

I am sure I am missing something simple stupid here!




255
Need a few pointers.

I had this script up and running well till last update. I have run the deconevolver, if that's the right name, and convert the MUL Files.

When I start the script the miner recalls to the first area and stands there. Last time I had this problem the converted MUL Files solved the problem.

What am I missing?

Thanks!!!

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