Recent Posts

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1
Gold Farming / Re: TrailMyx's WarpSpeed Logs to Boards converter
« Last post by TrailMyx on June 01, 2023, 06:56:24 AM »
Crazy it still works.  If you post the item type for the Melisande's axe, I'll add it.  Thanks for the shocking feedback!  Cheers!
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Gold Farming / Re: TrailMyx's WarpSpeed Logs to Boards converter
« Last post by moonbeast23 on May 31, 2023, 07:40:10 PM »
Script still works!  Like others, I had to add Melisande's to the type list.  I wish the veteran reward stumps would give boards instead of logs, but thank god I found this script. 

Just wanted to show my appreciation!
3
Change the wait from 10s to 11s in the sub steal section

Code: [Select]
event macro 22 0
wait 10s

worked great, thank you so much!!  <3 
4
IDOC tools / Re: Bad Tile Placer
« Last post by moonbeast23 on May 31, 2023, 06:31:38 PM »
I tried this for the first time today for funsies (since a Castle fell and I didn't really need another house (I have a small one) but .... I am poor and could use the gold, haha!  or the storage!)   and it looks like maybe Castles have multiple bad tiles??   5-6 small houses went up at the same time but there were still places that you couldn't place at or recall from.  (shrug)   So I couldn't tell if the script worked or not -- I put in the coordinates, ghosted my house, and hit play and it asked me if (X,Y) was the right tile (not the same as the coordinates I put in.)   Sound right?

I'm not how you see the bad tile or a no draw tile. 

I guess like everyone else, I want a house on Atlantic without having to pay 3 plat.  (I'm lucky to have a couple million, haha!)
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Thank you so much!  I will try it! 
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Change the wait from 10s to 11s in the sub steal section

Code: [Select]
event macro 22 0
wait 10s
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Testing this out today for stealing!    Thank you so much for this script!

I have a question; when I fail on stealing, the script tries again before the cool down.  How can I increase the wait time before it makes another steal attempt after a failure? 

Thank you for any assistance.   
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IDOC tools / Re: Bad Tile Placer
« Last post by zuo on May 24, 2023, 01:07:12 AM »
I just started playing UO again after a year or so off. I did some testing with this script a while back, and it did work. I've tested this week at a few IDOCs and the XC tile doesn't appear anymore by the looks of it. I've checked for other no draw item IDs - but found none. So the process has changed - although it seems there is still definitely a trigger folks are using. If anyone has any up to date info would be much appreciated.
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IDOC tools / Re: Bad Tile Placer
« Last post by Yessir on May 17, 2023, 05:16:47 PM »
When I try to use this it asks me if certain x and y coordinates are the tile, and if I select no it gives me a different set. How do you know what to put in? Should I literally put in the coordinates for the top left corner of the house, or do I go with what the script recommends?
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Combat/Healing/Looting / Re: Pet heal assistant
« Last post by moonbeast23 on May 14, 2023, 09:33:44 PM »
oh good!  I was afraid that I missing some essential element to the monster type. 
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