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Messages - Cstalker

Pages: 1 ... 9 10 [11] 12
151
New member introductions / Re: Hello
« on: September 10, 2008, 02:34:17 PM »
Welcome to the site. Hope you enjoy your stay.

152
Television/Movies / Re: Anyone else a fan of Red Dwarf?
« on: September 10, 2008, 12:54:41 AM »
Not on bbc america, but it is on your local pbs station, Normaly on late saturday nights. Been in 4 different cities and its alwasy on late night. I just set the dvr and grab them. Would love to see new ones but i still watch the repeats every week.

153
Off Topic / Re: Hot Stripper Skillz
« on: September 10, 2008, 12:49:14 AM »
Can't beat this one

&NR=1

154
Scripting Tutorials / Re: Animal ID's
« on: September 10, 2008, 12:38:09 AM »
 ;D

Nice snipit from Uncle Daves Tamer

http://www.easyuo.com/forum/viewtopic.php?p=51817#51817



155
ScriptUO Questions and Answers / Re: ScriptUO...?
« on: September 10, 2008, 12:36:59 AM »
with your command referance it would be nice to add in the system variables links also. Mainly i am talking about the #findxxx stuff, like

#findkind, http://wiki.easyuo.com/index.php/FindKind

#findrep, http://wiki.easyuo.com/index.php/FindRep

...... Now as i am typeing this I guess its not all that improtant, most dont have anything we need to know, but some does,

Nevermine why didnt i just not post this???


 

156
Television/Movies / Re: Funniest movies ever?
« on: September 10, 2008, 12:30:37 AM »
I cant beleave noone has said the Evil Dead series or even Shawn of the Dead. Yeah everything is bad about it but come on, I laugh my ass off watching them.

157
Television/Movies / Re: Anyone else a fan of Red Dwarf?
« on: September 08, 2008, 06:42:42 PM »
RED DWARF ROCKS!!!!!!!!!!!!

158
Scripting Chat / Re: Granite Mining
« on: September 08, 2008, 05:06:10 PM »
it will , or atleast should, work on osi. Just follow the instructions. I understand you dont have the granite boxes there, so just use normal pouches, crates, boxes, whatever. Just stack them up 9 or 10 high, set the ids and instert the code.

159
New member introductions / Re: Just another face in the threads...
« on: September 08, 2008, 03:10:33 PM »
Hi and welcome to the site. Hope you enjoy your stay.

160
Scripting Chat / Re: Granite Mining
« on: September 08, 2008, 02:39:24 PM »
Not hard at all. Infact I have already moded mine to work with Alexandria granite storage boxes. All you need to do is lock down 8 secures within reach of your recall spot, then you patch in this code during the unload at base sub after the If %usepackanimal line

Code: [Select]
   If %UsePackAnimal
   {
      GoSub OpenAnyContainer Container %PackAnimalBagId 40 480 5
      ;FindItem %PackAnimalDropId C_ , %PackAnimalBagId
      ;GoSub OpenAnyContainer Container #FindId 265 490 5
      GoSub DragAnyItem %OreTypes #true %PackAnimalBagId All %OreBagId %TrackGPValue
      GoSub DragAnyItem %GraniteType #true %PackAnimalBagId All %Granitebox #false
      GoSub DragAnyItem %OreTypes #true %PackAnimalBagId All %OreBagId %TrackGPValue
   }
  gosub cspackcleaner  ; [b]add this line here[/b] 
  ; GoSub DragAnyItem %OreTypes #true %BackpackId All %OreBagId %TrackGPValue
  ; GoSub DragAnyItem %GraniteType #true %BackpackId All %OreBagId #false

   If %UseProspector <> %NoColor

and add this sub

Code: [Select]
sub cspackcleaner
; first lets move the ore, easy
oreloop1:
Finditem %oretype c_ , #backpackid
 IF #findkind <> -1
   {
   gosub moveto #findid #findstack %oresecure
   goto oreloop1
   }
; now lets move them gems out of the pack
gemloop1:
Finditem %gemtype c_ , #backpackid
 IF #findkind <> -1
   {
    gosub moveto #findid #findstack %gemsecure
    goto gemloop1
    }
; ok now lets move them stones to there proper chest
stoneloop1:
Finditem %stonetype C_ , #backpackid
 IF #findkind <> -1
  {
   event property #findid

         IF Dull in #property
            gosub moveto #findid #findstack %dullstone
         IF Shadow in #property
            gosub moveto #findid #findstack %shadowstone
         IF Copper in #property
            gosub moveto #findid #findstack %copperstone
         IF Bronze in #property
            gosub moveto #findid #findstack %bronzestone
         IF Golden in #property
            gosub moveto #findid #findstack %goldenstone
         IF Agapite in #property
            gosub moveto #findid #findstack %agapitestone
         IF Verite in #property
            gosub moveto #findid #findstack %veritestone
         IF Valorite in #property
            gosub moveto #findid #findstack %valoritestone
         IF significant in #property
            gosub moveto #findid #findstack %ironstone
         gosub errorcheck
         goto stoneloop1
   }
return

sub errorcheck
      {
     while %jindex <> #jindex
           {
           set %jindex %jindex + 1
           if %jindex > #jindex
              set %jindex #jindex
           scanjournal %jindex
           if This_chest_is_full in #journal ;
                {
                 gosub moveto #findid #findstack %overflow
                 Finditem %DiggingTools c_ , #backpackid
                 IF #Findkind <> -1
                   exevent popup #findid 2
                 return
                }
           if something_else in #journal
              Do Something Else
           if Yet_another_thing in #journal
              {
              One more thing
              and something else!
              }
           }
     return


 you will probley have to adjust your error message for when a pack is full in the error check sub


Also put this at the top of the script with the XXXXXXX replaced with your bag ids

Code: [Select]
;cstaker custom variables
set %overflow XXXXXXX
set %ironstone XXXXXXX
set %dullstone XXXXXXX
set %shadowstone XXXXXXX
set %copperstone XXXXXXX
set %bronzestone XXXXXXX
set %goldenstone XXXXXXX
Set %agapitestone XXXXXXX
set %veritestone XXXXXXX
set %valoritestone XXXXXXX
set %gemsecure XXXXXXX
set %gemtype HVF_UVF_FVF_EVF_OVF_VUF_GVF_RVF_BVF_VVF_NVF_ZVF_

On lexia we get gems with each type of ore. You can also add the ml gems here as well to clear them out of you pack, just add another secure box for them.





161
Site News / Re: Special thanks to all you people!!
« on: September 04, 2008, 06:40:10 AM »
me, now i could take the cube apart and put it back together in under 3 minutes :P

162
New member introductions / Re: new to the site....
« on: September 04, 2008, 06:34:39 AM »
Welcome to the site.

163
New member introductions / Re: Endless Night finally made it...
« on: September 04, 2008, 06:34:18 AM »
Welcome to the site.

164
New member introductions / Re: hi
« on: September 04, 2008, 06:33:59 AM »
Welcome to the site.

165
Scripting Chat / Re: My newest "creation" lol...
« on: September 04, 2008, 06:31:15 AM »
You could just do a Finditem for the DH and then use #findrep.

finditem dreadhorn g_10
if #findrep = 4 && if #findkind = 1
  gosub Cast_EoO

this will cast it when it find the dread horn and eoo is not active. Findrep 5 is for EeO.

http://wiki.easyuo.com/index.php/FindRep

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