While I am pulling subs from the HW Quester to make a residue grinder I am running my UOA/UOLoop make a runic dagger and imbue it macro and I will start posting the results. I had not gotten as far as I thought with it, so I will have a better range of test scores:
Skill Range Resources Used
99-100 : 21 daggers, 359 citrine, 305 Residue
100-101 : 31 daggers, 420 citrine, 363 residue. Resource use probably higher than it should have been as I hit a macro loop. Have been doing 1% luck and noticed that this can get stuck with a dagger that has luck as its only runic quality because it won't unwind. Increasing luck to a minimum of 2% is required to avoid the loop.
101-102 : 40 daggers, 578 Citrine, 481 Residue -- raised the imbue from 1% luck to 2% luck
102-103.1 : 19 daggers, 398 Citrine, 325 Residue -- I got a call and wasn't able to watch much of this one
103.1-104.3 : 25 daggers, 389 Citrine, 319 Residue
104.3 - 105 : 12 daggers, 215 Citrine, 178 Residue
105 - 106 : 38 daggers, 538 Citrine, 525 Residue I bumped luck from 2% to 10%. Doesn't cost more
106 - 107 : 78 daggers, 1042 rubies, 790 Resdue -- I swiched to doing 2% Fire Resist for kicks. Was not a good run...
107 - 108.3 : 74 daggers, 600 rubies, 524 Residue -- still doing 2% fire. Was a more productive run
108.3 - 109.4: 64 daggers, 640 amber, 555 Residue -- Switched to doing 8% hit dispell
109.4 - 110.4: 88 daggers, 828 amber, 666 Residue
110.4 - 111 : 95 daggers, 1018 amber, 824 Residue -- another slow run. Switching back to rubies for the next one because I am out of cit&amber
111 - 112 : 46 daggers, 568 rubies, 483 Residue
112 - 113 : 50 daggers, 676 rubies, 574 Residue -- I used a shadow hammer in this run and it seemed to help.
113 - 114.1 : 57 daggers, 768 rubies, 658 Residue -- used partial shadow and dull copper on this one. Shadow seemed to work better
114.1 - 115.2: 50 daggers, 587 rubies, 496 Residue -- 100% shadow hammer charges
115.2 - 115.9: 77 daggers, 1015 rubies, 864 Residue -- tough run for .7 points and I ran out of rubies. Going to have to shop for gems
115.9 - 117 : 53 daggers, 761 amber, 650 Residue -- Switched back to doing 8% hit dispel using amber
117 - 118.1 : 116 daggers, 1553 amber, 1336 -- that one hurt
118.1 - 119 : 161 daggers, 1702 amber, 1475 -- and apparently that is what I get for complaining...
119 - 120 : 65 daggers, 654 amber, 255 rubies, 825 residue -- I didn't want to run out of residue, so I kept ahead of myself and made sure every dagger was 50% difficulty. Finished up pretty quickly that way. I will run the totals and put in my final comments as soon as I can.
The most I paid for gems is as follows: Citrine and Amber 55g each, Rubies 77 each. I am making all of the essence from oak boards that I lumberjacked. I will value that at a conversion rate of 3.57X the cost of oak boards if I can find a standardish price for them. I am using 10,000 gold for the estimated value of a dull copper runic, 20K for a shadow hammer, and 10gp per iron ingot for my conversions.
Running total: 3381 Citrine (185,955), 5511 Rubies (424,347), 7,156 Amber (393,580), 13,216 Residue, 3684 iron ingots, 14.06 dull copper hammers, 11.6 shadow hammers.
Estimated Gold Exluding Residue: 1,413,322
Total Skill Gain: 21 points
Skill gain slowed down as consumption trended up. For the last few points it seemed more important that difficulty was closer to 50%. Top Two estimates 7M to 8M for taking imbue from 99 to 120 using gm crafted non-magical daggers. Based on his estimate, this process appears to cost around 20% of going the whole way with gm crafted daggers.