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21
How many rules in total do you have?  Also, are you running any other scripts in parallel with the looter? 

I have seen sometime when loot time increases as run time also increases, but not nearly what you're experiencing.

The real only thing that we have control over is the size of the variables that are accumulated over runtime.  You might want to take a snapshot of your vardump (Tools/VarDump) when you first start the script, and then take one when you start experiencing slowness.  Then compare the sizes (in bytes or lines) of the 2. 

It's been a while since I did an analysis like this.  Feel free to PM me your results, but don't post the actual vardumps because there's account specific information.

Also, there's an older version still posted.  You might want to try that and see if it works differently.

I had tested the old version too. They are both about the same after 1 to 2 hours of nonstop looting. I had pm you my vardump files. By the way, how can we control the size of the variables that accumulated over runtime? Is there a way to clear easyuo cache while running it or the namespace data?
22
How many rules in total do you have?  Also, are you running any other scripts in parallel with the looter? 

I have seen sometime when loot time increases as run time also increases, but not nearly what you're experiencing.

The real only thing that we have control over is the size of the variables that are accumulated over runtime.  You might want to take a snapshot of your vardump (Tools/VarDump) when you first start the script, and then take one when you start experiencing slowness.  Then compare the sizes (in bytes or lines) of the 2. 

It's been a while since I did an analysis like this.  Feel free to PM me your results, but don't post the actual vardumps because there's account specific information.

Also, there's an older version still posted.  You might want to try that and see if it works differently.

Thanks for your reply, TM. I'll try using vardump before and after running the script for a few hours. I'm also running another script that calls CLAW to check loot. Additionally, I'll test an older version to see if the scan time increases over time with that as well. Actually, I noticed this issue a while ago, but since I wasn’t running it for long periods, I just lived with it until now, lol.
23
How many rules in total do you have?  Also, are you running any other scripts in parallel with the looter? 

I have seen sometime when loot time increases as run time also increases, but not nearly what you're experiencing.

The real only thing that we have control over is the size of the variables that are accumulated over runtime.  You might want to take a snapshot of your vardump (Tools/VarDump) when you first start the script, and then take one when you start experiencing slowness.  Then compare the sizes (in bytes or lines) of the 2. 

It's been a while since I did an analysis like this.  Feel free to PM me your results, but don't post the actual vardumps because there's account specific information.

Also, there's an older version still posted.  You might want to try that and see if it works differently.
24
I’m noticing that scan times are increasing over time. Initially, scanning 3 Omit rules and 9 Active rules takes around 1.5 to 1.9 seconds for 5-7 items. However, the scan time gradually increases. After an hour, the same rules take about 23 to 27 seconds, and it continues to rise. The last time I tested it, after 2 hours and 30 minutes, each scan was taking 39 to 45 seconds. The only way to reset it is to stop the script, reload it in EasyUO, and start again, but eventually, the scan time increases again with each scan per corpse.

Anyone had encountered this issue and is there a fix for that? I am using the version 0.783.
25
Are you using large containers in the client? It may require a change to the gump size that the script is expecting.
26
Hello, I am having a problem with the bank.  It does not recognize it open and keeps opening bank and not placing anything in the secure
27
lets try it out

Hello! If you are curious about this script, I would suggest going to the new member section. Read the stickied "good intros" and then make your own "good intro" so you can have your restricted access removed.
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lets try it out
29
Gold Farming / Re: TrailMyx's Full Auto Fisherman
« Last post by Jaxxon on June 29, 2024, 08:10:24 PM »
Hi there,

I am still using this script (Version 3.01) on a freeshard, everything has been working fine so far.

Now on the shard they changed it so that you can't sail any further unless the corpses (sea serpents, water elementals or such) are "sunk" or have decayed.
The corpses are blocking your way.

We can get a special item to sink corpses. You have to use the item, target the corpse and then it gets sunk.

I thought of adding this after the looting process (no need for to keep the corpses for trashing boots etc.) but I can't find the correct line of code where to put that.

The Itemtype of the item to use is MTF and the targets have the Itemtype YFM (corpses, right ?).

Anyone here can help me with the lines of code to add and where to add it ?

Help greatly appreciated. :)
30
Submit your Script / Ultima Online Shadowguard Orchard [shadow guard]
« Last post by oldschool on June 28, 2024, 03:48:40 AM »
Greetings folks,

Here is a script for doing the Orchard in the Shadow Guard sequence. 

What does it do?
No fighting necessary.  This script will go to each tree, grab an apple and feed it to your pet horse. Once it learns all the trees, it will then go back to the beginning tree, pick an apple and throw it at its matching tree. 

What you need:
EasyUO or perhaps ScriptUO if it gets released, play on an OSI shard and mount a non Ethy horse that will eat apples.

Instructions:
As soon as you enter the Orchard instance simply hit play.  You don't have to set up anything, start the script once you're in the orchard. The script will run your character to the first tree, hope off your horse and get to work.

Known Issues:
Every once in a while UO will build the instance where the trees will be in a different X Y location and it breaks the script.  Sorry about that, basically you have to time out and restart the instance. It doesn't happen often, but maybe that's because we play on a slow shard.  The other thing that can happy is your character may get stuck on a tree.  Not to worry, it will time out and run to the next tree. 

After you give it a go, let us know how it did for you.

Blessings,
o|s
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