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Gold Farming / Re: TrailMyx's Full Auto Fisherman
« on: February 25, 2024, 10:45:04 AM »yes, i know it.
i'm using a normal small ship and old fishes itemid is in the script...Quotesub cutfish
set !temp_LOBJECTID #LOBJECTID
set !temp_LTARGETID #LTARGETID
set !temp_LTARGETKIND #LTargetKind
menu Get EUOCheckBox13 ; carve fish?
if #MENURES = #TRUE
{
set #LTargetKind 1
finditem EQD_FQD_GQD_DQD_UYZ_ZYZ_LMZ C_ , #BACKPACKID
if #FINDCNT > 0
{
gosub Defend NULL %autodefend_against %offencetype %defencetype 10
for #FINDINDEX 1 #FINDCNT
{
event property #FINDID
if caught , #SPC , by in #PROPERTY
{
gosub TM_GetItemWeight #FINDID
menu get EUOEdit1
if #RESULT >= #MENURES
continue
}
set #LOBJECTID %blade
set #LTARGETID #FINDID
event macro 17 0
target 3s
event macro 22 0
wait 20
}
}
}
can't figure how to make it work again
solved it temporarily by moving the generic fish ids between those of high seas, but EQD is also the id of big fishes, so now it carves everything. that part of code just doesn't process