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Off Topic / Question about easy uo
« on: September 04, 2011, 01:33:40 PM »
How long does it take easy uo to update?
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;This script is my first one ever and i hope it is done correctly.
;If anyone knows how to make it flow better please help.
;I is supost to fish infrount of you then place fish, MIB and Pearls into hold
;Then move forward one. then repeat.
;Seting the different things
; to be added baiting hock, looting serperent, droping scales
Set %FishType _SMZ_TYZ_EQD_NMZ_WYZ_DQD_OMZ_RMZ_GQD_UYZ_FQD_ZYZ_TYZ_MMZ_
Set %Cargo_Hold _XZCC_
Set %Pole _XHF_
Set %Pet_Name Killer
Set %Pet1 ZF
Set %White_Pearl _WWS_
Set %Special_Fish YDF_
Set %Shoes _PVI_TVI_AWI_NVI_OVI_ZVI_CWI_QVI_
Set %dagger _TSF_
set %BigFish _EQD_ZYZ_UYZ_
set %FishStakes HND_IND_
set %MIB _HTD_
set %Scale _UDHB_
event macro 1 0 %Pet_Name guard me
Repeat
finditem %Pole C_, #backpackID
set #lobjectID #findID
event macro 17 0
target 3s
If #targcurs = 1
{
wait 1s
gosub TargetW
}
until #charghost = Yes
return
Halt
Sub TargetW
set #LTargetX #charposx - 2
set #LTargetY #charposy
Set #LTargetKind 3
event Macro 22
wait 8s
gosub Jurnal_Check
event macro 24 1
wait 5
event macro 1 0 Forward one
return
Sub Jurnal_Check
scanjournal 1
If a_deep in #journal || a_sea in #Journal || a_water in #Journal
{
gosub Mob
gosub Shoes
gosub Check_Fish
}
If As_you_reel in #journal
{
gosub Scale
gosub Check_Fish
gosub Shoes
}
If Your_fishing_pole_bends_as_you_pull in #journal
{
gosub DeepFish
}
If You_pull_out_an_item_:_ in #journal
{
goSub Check_Fish
;wait 20
;gosub Check_Fish2
}
if a_mess in #journal
{
gosub Special_Fish
}
if You_have_Found in #journal
{
gosub Pearl
goSub Check_Fish
gosub Shoes
}
If You_pull_out_an_item_:_thigh_boots in #journal || You_pull_out_an_item_:_boots in #journal || You_pull_out_an_item_:_shoes in #journal || You_pull_out_an_item_:_sandals in #journal
{
gosub Shoes
gosub Pearl
}
deletejournal
return
Sub Mob
event macro 1 0 %Pet_Name guard me
wait 15s
gosub Heal
sound play
;gosub Loot_Mob
return
;Sub Loot_Mob
;findItem YFM G_10
;click #findid d
;FindItem %MIB C_, YFM
;exevent drag #findID
;wait 20
;FindItem %Cargo_Hold G_3
;exevent dropc #Findid
;wait 20
;return
Sub Shoes
FindItem %Shoes C_, #backpackID
exevent drag #findID
wait 20
FindItem %Pet1 G_4
exevent dropc #Findid
wait 20
return
Sub Special_Fish
Finditem %Special_Fish C_, #BackpackID
set #lobjectID #findID
set #ltargetKind 1
event macro 17 0
return
Sub Check_Fish
;FindItem %FishType C_, #backpackID
;exevent drag #findID
;wait 30
;FindItem %Cargo_Hold G_3
;exevent dropc #Findid
;wait 30
;return
return
;Sub Check_Fish2
;FindItem %FishType C_, #backpackID
;exevent drag #findID
;wait 30
;FindItem %Cargo_Hold G_3
;exevent dropc #Findid
;wait 30
;return
Sub Pearl
FindItem %White_Pearl C_, #backpackID
exevent drag #findID
wait 20
FindItem %Cargo_Hold G_3
exevent dropc #Findid
wait 20
return
Sub Heal
event macro 15 28
target
event macro 23 0
return
Sub DeepFish
finditem %BigFish C_ #backpackid
set #ltargetid #findid
set #ltargetkind 1
finditem %Dagger C_, #backpackID
set #lobjectID #findID
set #ltargetKind 1
event macro 17 0
target
event macro 1 0 Filleting my fish... ; (Event Macro 1 0 lets you 'say')
event macro 22
gosub Move_steaks
wait 20
return
sub Move_steaks
wait 20
FindItem %FishStakes C_, #backpackID
exevent drag #findID #findstack
wait 20
FindItem %Cargo_Hold G_3
exevent dropc #Findid
wait 20
return
Sub Scale
FindItem %Scale C_, #backpackID
exevent drag #findID #findstack
wait 20
FindItem %Cargo_Hold G_3
exevent dropc #Findid
wait 20
return
Find fishing pole (code XHF)
Double click it
Click 2 titles infront of chr
wait 8s
Look for fish caught
if none found repeat
if found move fish to hold on new boat that is X 471 Y 310
then repeat
If shoe is caught then
drop on ground
then repeat
if mob is caught
say all guard me
then when dies look for MIB
if found MIB move to hold
then repeat
if no MIB found
repeat
if white pear is caught
then move to hold
then repeat
if that scale thing is caught
drop on ground
then repeat
after that is all checked then
check health
if damaged
Cast Greater Heal
Then repeat
if full health
Then repeat
Check my Vollem Health
if full
repeat
if dammaged
cast greater heal on it
then repeat
then say forward one
then start over again
That is what i want it to do I have no clue how to set it up to do all that can anyone help me?
Fish codes are:
SMZ TYZ EQD NMZ WYZ DQD OMZ RMZ GQD UYZ FQD ZYZ TYZ
White Pearl code
WWS
Where i want to tarket is
X 352
Y 382
My location
X 405
Y 315
Hold location is
X 471
Y 310
MIB Code
HTD (but thats that aquairm one i think they are the same)
That is what i want the script to do i just have no clue how to get it to do that