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Messages - slyone

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106
Resource Farming / Re: frneo's Ter Mur Area Lumberjack v1.0 out 09/19
« on: September 20, 2011, 04:24:46 AM »
Thanks for sharing the script.  I'm going to start giving it a try today.

107
Crafting / Re: frneo's Bod Swapper Public Edition v0.4 out 09/11
« on: September 15, 2011, 04:05:07 AM »
Quick question about gargoyle pick axes...do you usually keep them?  I want to return them to the vendor but I don't see an option. 

108
Crafting / Re: frneo's Bod Swapper Public Edition v0.4 out 09/11
« on: September 13, 2011, 06:14:58 PM »
Agreed Cerv, not really an issue, the script did what it was supposed to do and I didn't set it up correctly.

If I may put another plug in for the script, setup was super easy!  Being able to save the configuration is awesome!

Thanks again!

109
Crafting / Re: frneo's Bod Swapper Public Edition v0.4 out 09/11
« on: September 13, 2011, 04:41:11 AM »
Just tried this out for the first time.  Only issue:  I had 1 tailor bod in the book and I set my filter to blacksmith bods.  So when it finished turning in all of my blacksmith bods, I still had 1 bod left in the book and the script got caught in a loop trying to turn in a bod that it couldn't remove.  I removed the tailor bod and was able to restart with another book of filled bods with no problem.

Thanks!

110
This script works awesome. Thanks!

111
Character skill advancement / Re: Paulonius Bowcraft Trainer 0-100 + ROT
« on: September 07, 2011, 04:06:36 AM »
I have the same problem as wardox. 

I debugged through and found that the repeater xbow's %itemboards is set to 7 when the repeater takes 10 wood to make.  I changed the value from 7 to 10 on line 516 in the sub item7 sub-routine.  Doing that fixed the problem with not refilling after 90 skill.

112
Character skill advancement / Re: Paulonius Bowcraft Trainer 0-100 + ROT
« on: September 06, 2011, 06:29:45 PM »
I gave it a try today starting at 0.  It ran the entire day but got stuck in a funky state.  It kept trying to make assasins bows instead of more fletcher's tools.  I guess it could be my connection since no one else has mentioned this happening.  For now I just filled my pack up with a ton of fletcher kits and then press play. 

The script works fast and great otherwise!  Thanks for the contribution!

113
Crafting / Re: Cerv's Super Stars
« on: September 03, 2011, 03:47:34 PM »
Script works great!

Gave it a try tonight.  I believe that the script assumes that the first menu you see when you use your tongs is the bladed menu.  I had the make last menu open and I started to make like the 5 item down in my make last menu.  Once I changed the starting menu to the bladed items then I was good to go.

114
Crafting / Re: Bola Maker
« on: July 06, 2011, 02:14:53 PM »
Yes! Yay for script support.

115
Resource Farming / Re: Ter Mur Lumberjack
« on: June 06, 2011, 07:11:40 PM »
I'll definitely add those to the list of items to script.  Thanks for the input Einstein.

116
Crafting / Re: Void Orb Factory
« on: April 07, 2011, 05:22:36 PM »
I'm going to give this one a try.  I'll let you know how it goes, thanks!

117
Crafting / Re: Bola Maker
« on: October 26, 2010, 06:38:26 PM »
Thanks for the reply.  I'm working on getting better at coding so the time it takes to code it the brute force way seems to be good experience to me.  Finding someone else's sub that does exactly what I want it to is sometimes difficult. 



118
Resource Farming / Re: Ter Mur Lumberjack
« on: September 10, 2010, 05:28:42 PM »
Thanks for using the script.  Sorry for the late reply to your post.  I will try and take a look at the script this weekend to see what I can do. 

Thanks,
slyone

119
Misc. Scripts / Re: SOT sorter
« on: June 13, 2010, 05:53:13 AM »
Version 1.1 Updates: -Updated Instructions
                             -Updated R bag;                      
                             -Fixed placement of Animal
                             Lore and Arms Lore
                             -Fixes Evaluating to Evaluat

120
Resource Farming / Re: Ter Mur Lumberjack
« on: May 17, 2010, 03:00:23 PM »
Making an addition of a third book will most likely work.  To make it work another statement needs be added to the OR that checks for the new runebook's name and a sub would have to be created for the treespots.  I love using this script for lumberjacking in Fel and I've found quite a bit of enjoyment tinkering with it to tackle the task of lumberjacking in Ter Mur.  :)  I'm glad to hear that others are enjoying it as well.

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