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Messages - Noobie

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16
General UO Chat / Re: Selling resources for MILLIONS
« on: October 24, 2011, 12:12:05 AM »
Well I did not even think about the clean up thing. It seems like imbuing did jack a lot of different things up that I used to sell especially runic kits :( and about the only thing that I can get to sell now is Regs or Power Scrolls. I guess I need to look into farming some Imbuing consumables for popular mods. 

17
General UO Chat / Selling resources for MILLIONS
« on: October 23, 2011, 02:42:39 PM »
I have been looking for ways to start generating profit in game and I noticed today that 5K of  Frostwood on ATL was selling for 6.25m!!! I can't remember the last time I ran my LJ and I have not played that much in the late year so I may have missed something, but what has changed to cause this price increase?

What are you selling to make serious gold?



18
Feedback / Syntax Check
« on: October 21, 2011, 06:54:11 AM »
Would it be possible to add a hot key to the syntax error check? Just crossed my mind this morning ;)

19
Player Templates / Re: THE Disco Whammy..
« on: October 20, 2011, 08:33:23 AM »
Wow this sounds like a template for me!! How did this work out for you MeWonUo?

20
Public Bugs / Re: Easy 70-120 Stealing on Siege
« on: October 18, 2011, 08:00:37 AM »
This is NOOB questions, but what is ROT?

21
General UO Chat / Re: IDOC Setup
« on: October 17, 2011, 09:01:30 AM »
Does uoam still log houses for you? I messed with logging houses yesterday and had zero luck getting it to work! :(

22
We had a large discussion in another thread about FC caps and the results are as follows:

Magery: 2/6
Mysticism: 2/6
Necromancy: 2/6 (NOT affected by the amount of magery/mysticism you have)
Chivlary: 4/6 (Lowered cap to 2/6 IF magery OR mysticism > 69.9)
Spellweaving: 4/6 (NOT affected by the amonut of magery/mysticism you have)

Each cap is evaluated INDEPENDENTLY, meaning if you have 4/6 in items, your necro cap would be 2/6 and your spellweaving cap would be 4/6

In the case of this trainer, having 4/6 casting for spellweaving would probably just make you run out of mana faster and not really increase your gains UNLESS you're fizzling a lot and already at mana cap! So maybe it WOULD be a good idea to up the casting timings on Spellweaving


This would be some good info for the UO Reference Information Threads if we could validate it.

23
Player Templates / Re: Thrower
« on: October 11, 2011, 10:46:42 AM »
Is this temp better then a SW Necro peacer for spawns?

24
General UO Chat / Re: Accessing my UO account
« on: October 10, 2011, 01:16:35 PM »
Well I still have not figured it out so... I guess I will call the help line.  :'(

25
General UO Chat / Accessing my UO account
« on: October 09, 2011, 03:08:01 PM »
I have not messed with UO a lot in the last few months so I may have missed something, but how do I access my account info now? I lost my debit card and I can't remember if that is how I pay my uo acct so I tried to log in and check it out today, but it appears that they have made some changes. How do I get to my UO account info now?

 

26
Script Debug / Re: Buying regs from faction vendors
« on: August 06, 2011, 02:30:07 AM »
That would be cool, but unless this is working (I am at work so I cant test it atm) I was under the impression it did not work because of the notes in the EUO documentation.


Quote
Synopsis
Exevent Popup {id} [entry]

Description
The Exevent Popup command opens the context menu of an item/npc given by its id.

If entry is not specified then the popup will open at screenpos 0/0. Otherwise the entry (index starting at 1) will be chosen without even displaying the popup. (The [entry] option does not currently work on OSI shards)


27
Script Debug / Re: Buying regs from faction vendors
« on: August 05, 2011, 12:11:13 PM »
Can I get a Elite to take a look at this for me and give some constructive Criticism? I Would like some ideas to make it more stable and efficient as well ECT...

Thanks in advance!

28
Scripting Chat / Re: what script would you like to see?
« on: July 31, 2011, 02:37:25 AM »
It would be cool to see TM do a poll on a few scripts that could be done as a community. Everyone vote on one and then it could be worked on as a community project with guidance from the elites.

29
Scripting Chat / Re: Question about feasibility
« on: July 27, 2011, 04:41:43 PM »
Scratch that after thinking about it I don't think it is feasible. I was thinking about making the sub make a variable for each plant ID it finds and doing a savepix with the name of that variable. Then when i search for plant bowls a sub that takes that bowl ID and loads all the variables associated with that plant ID to cmpix and decided if what needs done (water...), but I think this is a bad idea after thinking about it.

I am curious of a way to tell if each plant needs tended.

Is it best to open the gump save the pix then water and cmpix to see if there was a change?

30
Scripting Chat / Re: Question about feasibility
« on: July 27, 2011, 04:20:38 PM »
I guess i made a typo I was going to put the findID in it.

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