Author Topic: Medusa eggs clicking the hole after targeting the snake  (Read 8525 times)

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Offline sumsumTopic starter

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Medusa eggs clicking the hole after targeting the snake
« on: August 07, 2017, 06:04:28 PM »
+1
Hi!

I stuck on this script I'm working on. It uses a lot of different clicks due to the way you have to get eggs. Heres the part I'm stuck on.

This clicks the flute in backpack, then clicks the snake, NOW where Im stuck is getting it to click the nearest hole. Please help! thanks

finditem RGP c
if #FINDCNT > 0
{
 set #lobjectid #findid
 event macro 17 ;this clicks the flute
wait 1s
event macro 55 0 ;this clicks the snake
wait 1s
FINDITEM PBN G_4 ;this is where I'm stuck. it wont click the ground.
if #findCnt > 0
{
 set #lobjectid PBN
   event macro 17 0
  halt
}
 

Offline The Ghost

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Re: Medusa eggs clicking the hole after targeting the snake
« Reply #1 on: August 08, 2017, 02:51:09 AM »
+1
You can't scan for the hole. this is were you haven't see a fully auto script  for Meduca.    The only way to be full auto  is to use stealth.     
Two Option, target hole first or target hole last by hand.    Not the answer you wanted by that the reality.

Offline BobOzarius

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Re: Medusa eggs clicking the hole after targeting the snake
« Reply #2 on: August 08, 2017, 05:47:03 AM »
+1
That isn't true at all. Full auto egg gathering has been written. And it's way more simple than you believe. It's been written for stealth dexers and mages. 100% automated. The problem is clicking the holes. You two aren't thinking outside the box. The holes can be found with finditem, but targeting them isn't possible. You have to come up with a solution to that. It's easier than you believe. There are a few situations where things don't work as intended, and other solutions are needed.

Offline sumsumTopic starter

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Re: Medusa eggs clicking the hole after targeting the snake
« Reply #3 on: August 08, 2017, 05:49:48 AM »
+1
you can target the hole and walk to it.....I can also target it as last object but when i use it, it pops the hole and snakes comes after me...Just looking to target it with out that. I'm sure it can be done.

Offline BobOzarius

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Re: Medusa eggs clicking the hole after targeting the snake
« Reply #4 on: August 08, 2017, 06:40:47 AM »
+1
If you're targeting it as lobject, I'm not sure you're doing it correctly. I just looked at the code for my automated mage version, and it requires you to use your flute, click a snake, then target the hole...?  Is that what you're doing?

Offline sumsumTopic starter

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Re: Medusa eggs clicking the hole after targeting the snake
« Reply #5 on: August 08, 2017, 08:52:27 AM »
+1
Cool can you post it from you mage script or post a link to it? I can't find it anywhere! Thanks

Offline The Ghost

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Re: Medusa eggs clicking the hole after targeting the snake
« Reply #6 on: August 08, 2017, 08:57:26 AM »
+1
What I did for my was to target the hole,  save the click location, target flute and them snake.  This was I can send all the snake to the same hole until it vanish.   This was the easier way to to it.   Bob if you have an easier way with EasyUO, I'm all ear.

Offline sumsumTopic starter

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Re: Medusa eggs clicking the hole after targeting the snake
« Reply #7 on: August 08, 2017, 11:33:13 AM »
+1
Ok I have tried to get the stealth script to work but it keeps saying incorrect PID. My first time using stealth any help would be great.

Offline BobOzarius

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Re: Medusa eggs clicking the hole after targeting the snake
« Reply #8 on: August 08, 2017, 01:34:47 PM »
+1
This is a script that many people would love to have. For that reason I will not post code for it. The solution is very simple, I told you guys what you need to do basically. Code it the way I said, then figure out where it's having issues, and find a creative solution. Some things in game just can't be targeted or used in the way you'd expect. Like some items can't be dropped on your paperdoll using droppd. Or how you can't exevent popup a beetles storage container. And some items can't be last targeted with #ltarget. You have to find creative solutions that work for those corner cases.

Offline sumsumTopic starter

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Re: Medusa eggs clicking the hole after targeting the snake
« Reply #9 on: August 08, 2017, 01:55:08 PM »
+1
@bob is it an easyuo script? If so I'll have no problem paying u for it. I have tried setting the hole x y to a %a %b and recalling it later in the script. Still didn't work. ICQ me 413875533

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Re: Medusa eggs clicking the hole after targeting the snake
« Reply #10 on: August 08, 2017, 02:22:18 PM »
+1
WoW last time a give thing a try I was a  novice in script and never look at it again.   Thx for the push bob

Offline BobOzarius

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Re: Medusa eggs clicking the hole after targeting the snake
« Reply #11 on: August 08, 2017, 11:36:47 PM »
+1
You can do it in easyuo, oeuo, whatever you like.  ;)  It's not that difficult. Most any tool that gives you a few options for targeting should allow you to figure it out. I wrote a script for a friend on a mage that farmed eggs 24/7, in 30 minutes,  on a mage. It's entirely possible and easy. 

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Re: Medusa eggs clicking the hole after targeting the snake
« Reply #12 on: August 09, 2017, 06:25:26 PM »
+1
This is a script that many people would love to have. For that reason I will not post code for it. The solution is very simple, I told you guys what you need to do basically. Code it the way I said, then figure out where it's having issues, and find a creative solution. Some things in game just can't be targeted or used in the way you'd expect. Like some items can't be dropped on your paperdoll using droppd. Or how you can't exevent popup a beetles storage container. And some items can't be last targeted with #ltarget. You have to find creative solutions that work for those corner cases.

I thought the whole reason for using scripts in the first place was to automate something that is monotonous or silly in the game.  Honestly, if it weren't for scripts doing some things in the game, I would not play UO at all.  Killing Medusa is both fun and challenging, but gathering the eggs is a pain in the butt...!  Yes, BobOzarius, a lot of people would love to have this script written.
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Re: Medusa eggs clicking the hole after targeting the snake
« Reply #13 on: August 09, 2017, 11:33:39 PM »
+1
The part that says, "; REMOVED" is the spot where you guys need to do your scripting magic. This is an old old old version of the script with the hole targeting parts removed. So you have to learn to do it yourselves. Remember, this was the first version I think. Written in 30 minutes. It works, if you write the targeting portion, but it doesn't work amazingly well. It'll farm eggs though on a mage. Afk. Good luck. I'll watch this post to see who gets it working first. Enjoy.

Code: [Select]
set %snakeTypes QE_JD_FB_
set %eggs XZY_
set %flutes pgp_rgp_
gosub railSpots

;Coral Snake/A Snake QE
;Giant Serpent JD
;Silver Serpent FB

;Snake Egg Hole PBN

;You don't seem to be able to persuade that to move
;Target the serpent you wish to entice
;Click where you wish the animal to go
;The snake begins searching for rare eggs
The animal walks to where it was instructed
;The snake searches the nest and finds nothing
;A swarm of snakes springs forth from the nest and attacks you
;Beware!
;The nest collapses
;The charm seems to wear off

set %reclickTimer #sysTime
repeat
  set %snakesfound #true
  gosub move
  gosub hide
  gosub findHole
until #false

sub findHole
  finditem pbn G_8
  if #findcnt > 0
  {
    repeat
      set %currentHole #findid
      gosub hide
      gosub findEggs
      gosub move1
      gosub findFlute
      gosub findSnakes
      finditem pbn G_2
    until #findcnt < 1 || %snakesFound = #false
  }
return

sub findEggs
  finditem %eggs g_7
  if #findcnt > 0
  {
    event pathfind #findx #findy #findz
    wait 50
    exevent drag #findid
    wait 1
    exevent dropc #backpackid
    wait 20
  }
return

sub findSnakes
 ; REMOVED. This is where the magic happens.  ;)
return

sub findFlute
  finditem %flutes c_ , #backpackid
  {
    if #findcnt > 0 && %reclickTimer <= #sysTime
    {
      set #lobjectId #findid
      event macro 17
      set %reclickTimer #sysTime + 8000
      set %clickIt #true
      target 1s
      wait 20
    }
  }
return

sub move1
  finditem pbn G_8
  event pathfind #findx #findy #findz
  set %genericTimer #sysTime + 4000
  while ( #charposx <> #findx || #charposy <> #findy || #charposz <> #findz ) && %genericTimer > #sysTime
    wait 1
  _retry:
  gosub hide
  if h notin #charstatus
    goto _retry
return

sub move
  if %move = n/a
    set %move 1
  event pathfind %xRail . %move %yRail . %move %zRail . %move
  set %genericTimer #sysTime + 4000
  while ( #charposx <> %xRail . %move || #charposy <> %yRail . %move || #charposz <> %zRail . %move ) && %genericTimer > #sysTime
    wait 1
  set %move %move + 1
  if %move > 22
    set %move 1
return

sub hide
  gosub scanbar
  ;event sysmessage %icons . #charid
  if _poison_ in %icons . #charid
  {
    event macro 15 24
    target 4s
    event macro 23
    wait 20
  }
  if _poison_ notin %icons . #charid && #hits < #maxhits / 2
  {
    event macro 15 28
    target 4s
    event macro 23
    wait 20
  }
  if h notin #charstatus && _poison_ notin %icons . #charid
  {
    event macro 15 43
    target 4s
    event macro 23
    wait 20
  }
return

sub scanBar
  namespace push
  namespace local scanBar . #charid
  set !tempLpc #lpc
  set !newla %1
  set #lpc 20000
  if !scanOffset = n/a
    gosub setVars %1 %2
  set !buttonX . 1 !blueButtonX . 1 + !blueContPosX . 1
  set !buttonY . 1 !blueButtonY . 1 + !blueContPosY . 1
  if #contname <> buffIcons_Gump || ( #contName = buffIcons_Gump && ( #contposx <> !blueContPosX . 1 || #contposy <> !blueContPosY . 1 ) ) 3
  savepix !buttonX . 1 !buttonY . 1 !savePixelNumber
  if ( #pixcol < !blueButtonPixCol . 1 - !scanOffset || #pixcol > !blueButtonPixcol . 1 + !scanOffset ) && #pixcol < !high
    gosub findBarVars
  set %icons . #charid _
  set !notFound 0
  for !scanIcons 1 !scanBarIconCount
  {
    set !x !scanX + ( ( !scanIcons - 1 ) * 31 )
    savepix !x !scanY !savePixelNumber
    ;event sysmessage #pixcol scan1
    if #pixcol = 0 || #pixcol > 16779215
      break
    if ! . #pixcol <> n/a && ! . #pixcol <> block && ! . #pixcol <> massCurse && ! . #pixcol <> Curse && ! . #pixcol <> Sleep && ! . #pixcol <> Consecrate && ! . #pixcol <> HeatOfBattle && ! . #pixcol <> SplinteringDebuff && ! . #pixcol <> Feeblemind && ! . #pixcol <> Tribulation && ! . #pixcol <> MedusaStone && ! . #pixcol <> FastSkillGain 4
      if _ , ! . #pixcol , _ in %icons . #charid
        continue
      set %icons . #charid %icons . #charid , ! . #pixcol , _
      continue
    gosub S1
    if ( %1 = n/a && !notFound >= 5 ) || ( %1 = #true && !notFound >= 2 )
      break
  }
  set #result %icons . #charid
  set #lpc !tempLpc
  namespace pop
return #result
sub S1
  set !x1 ( !scanX + 22 ) + ( ( ( !scanIcons - 1 ) * 31 ) - 5 )
  if ! . #pixcol = Block
    set !y1 !scanY + 22 - 17
  else
    set !y1 !scanY + 22 - 8
  savepix !x1 !y1 !savePixelNumber
  ;event sysmessage #pixcol scan2
  if !i2 . #pixcol <> n/a && _ , !i2 . #pixcol , _ notin %icons . #charid
    set %icons . #charid %icons . #charid , !i2 . #pixcol , _
  else
    set !notFound !notFound + 1
return
sub findBarVars
  while #contname <> BuffIcons_Gump
    event macro 57
  if #contname = bufficons_gump && !percentOhx <> n/a && !percentOhy <> n/a 2
    contpos !percentOhx !percentOhy
    wait 1
  set !blueContPosX . 1 #contposx
  set !blueContPosY . 1 #contposy
  set !buttonX . 1 !blueButtonX . 1 + #contposx
  set !buttonY . 1 !blueButtonY . 1 + #contposy
  set !scanX 26 + #contposx
  set !scanY 11 + #contposy
return
sub setVars
  namespace clear
  set !savePixelNumber 88  ; Number to use for savepix
  if %0 > 1 2
    set !percentOhx %1
    set !percentOhy %2
  set !scanOffset 512
  set !buffGumpName buffIcons_gump
  set !blueButtonX1 10
  set !blueButtonY1 45
  set !blueButtonPixCol1 10238224
  set !blueContPosX1 #contposx
  set !blueContPosY1 #contposy
  set !blueButtonX2 10
  set !blueButtonY2 46
  set !blueButtonPixCol2 11354640
  set !blueContPosX2 #contposx
  set !blueContPosY2 #contposy
  if #contname = bufficons_gump 5
    if !percentOhx <> n/a && !percentOhy <> n/a && ( #contposx <> !percentOhx || #contposy <> !percfentOhy ) 2
      contpos !percentOhx !percentOhy
      wait 1
    set !scanX 26 + #contposx
    set !scanY 11 + #contposy
  set !high 3000000000
  gosub Add ImmolatingWeapon  1606689        49
  gosub Add VampiricEmbrace   2198561   4382282
  gosub Add CurseBloodOath    2171342   1579230
  gosub Add EvilOmen          2171375  11908607
  gosub Add GiftOfRenewal     1625616   2741784
  gosub Add AnemiaDebuff      2171259       181
  gosub Add DefenseMastery    1608728   1092880
  gosub Add Inspire           2177346   3259681
  gosub Add HorrificBeast     2221857   1094928
  gosub Add ForceArrow        2693252   5388676
  gosub Add WraithForm        2701617    566552
  gosub Add HitLowerDefense   4344394    526476
  gosub Add PoisonImmunity    5951066   2215465
  gosub Add Honored           4889674   1621272
  gosub Add CounterAttack     4371761     12544
  gosub Add DivineFury        5950984   5951009
  gosub Add MindRot           7046267  16775143
  gosub Add Bless             7065096   6540841
  gosub Add Cunning           7065187      2056
  gosub Add HonorableExecute  5426787      8472
  gosub Add GazeOfDespair     528491    1581171
  gosub Add ReaperForm        4891978   6542947
  gosub Add Protection        7069266   7071562
  gosub Add HiryuDebuff       255       1054852
  gosub Add LightningStrike   48516     1627771
  gosub Add TribulationCaster 2056       528400
  gosub Add WeaponFocus       6276        12799
  gosub Add CorruptionDebuff  6350      1050764
  gosub Add SpellFocus        50721       52777
  gosub Add FishPie           50754     3754586
  gosub Add TalonStrike       526468     526468
  gosub Add Criminal          526492    2171160
  gosub Add Poison            526534    1052903
  gosub Add Perfection        1082376   1096984
  gosub Add Confidence        1084432   1617176
  gosub Add Healing           1088520   9229956
  gosub Add BleedAttack       1579230    526575
  gosub Add CurseWeapon       1088561     14592
  gosub Add HitLowerAttack    1579032  11908533
  gosub Add VeterinaryBuff    1084440  13551310
  gosub Add FearDebuff        1572930   1577092
  gosub Add DiseaseDebuff     1583459       115
  gosub Add Clumsy            528400    2179641
  gosub Add RageDebuff        528474    1583467
  gosub Add Evasion           549648    2716440
  gosub Add Consecrate        558088     558088
  gosub Add Block             558088    6511194
  gosub Add Feint             560144    2188114
  gosub Add PsychicAttack     528606    8101037
  gosub Add LichForm          560136    3763026
  gosub Add DualWield         562184    1052696
  gosub Add SplinteringDebuff 1050747   1577133
  gosub Add Curse             1052911   1579255
  gosub Add MassCurse         1052911   7576749
  gosub Add Feeblemind        1052911   9748174  ;7918
  gosub Add CorpseSkin        1059071   1579263
  gosub Add Sleep             1050747   2172961
  gosub Add Weaken            1052853   3750366
  gosub Add PainSpike         1052870   7566319
  gosub Add Tribulation       1052820   1052820
  gosub Add MedusaStone       1052820   2173382
  gosub Add RoseOfTrinsic     1080080   1621272
  gosub Add GrapesOfWrath     2712361   3232355
  gosub Add Strength          4337721   7575205
  gosub Add CasterBloodOath   2741776   2217472
  gosub Add MagicReflection   2748217   1632041
  gosub Add FireDebuff        2748415   2226175
  gosub Add Invisibility      3792441   3792441
  gosub Add Despair           3223890   1052837
  gosub Add StatLoss          3230455   1052804
  gosub Add ArcaneEmpowerment 3257856   2725409
;  gosub Add FastSkillGain     3257856   2725409
  gosub Add Dismount          4342511   1579255
  gosub Add WebDebuff         7566245   1579131
  gosub Add Disarm            8092663   1052919
  gosub Add MomentumStrike    10274312  2733336
  gosub Add MortalStrike      9211111   1052886
  gosub Add EnemyOfOne        9217445   1096960
  gosub Add Agility           8710011  10270389
  gosub Add Resilience        8103291   9234316
  gosub Add Berserk           8107470   5963602
  gosub Add EnchantBuff       8701440   3794770
  gosub Add Invigorate        8714116  11919029
  gosub Add StoneForm         10272206  1579041
  gosub Add Polymorph         10854044  7048877
  gosub Add EssenseOfWind     9211135  10274526
  gosub Add Paralyze          10855935  4868855
  gosub Add EtherealVoyage    10870346  7578962
  gosub Add Strangle          12434943 11392743
  gosub Add Flying            11902100  5395026
  gosub Add EOODebuff         11910614  3217655
  gosub Add ReactiveArmour    12445638  9217676
  gosub Add OrangePetals      11375789  3261993
  gosub Add Thunderstorm      11388630 13555406
  gosub Add Preservance       12447677 11885138
  gosub Add Attunement        13035387  5929868
  gosub Add SpellPlague       13035503  5408412
  gosub Add HeatOfBattle      1050747     61439
  gosub Add AnimalForm        13546999        8
  gosub Add NightSight        13553630  3270424
  gosub Add DespairCaster     14056291  9189656
  gosub Add ManaPhaseBuff     14081643 16252705
  gosub Add WeaponWard        14589547 14061138
  gosub Add Meditation        15157793 16777215
  gosub Add Incognito         16751632  5392986
  gosub Add HiddenStealthing  16764597  2703946
  gosub Add GiftOfLife        16777215 15204327
  gosub Add AureofNausea      1577149     16937
  set %icons . #charid _
return
sub Add
  if !scanBarIconCount = N/A
    set !scanBarIconCount 0
  set !scanBarIconCount !scanBarIconCount + 1
  set ! . %2 %1
  set !1 %2 + 256
  set !2 %2 - 256
  set !3 %2 + !scanOffset
  set !4 %2 - !scanOffset
  set ! . !1 %1
  set ! . !2 %1
  set ! . !3 %1
  set ! . !4 %1
if %1 = massCurse || %1 = Curse || %1 = Sleep || %1 = Consecrate || %1 = HeatOfBattle || %1 = SplinteringDebuff || %1 = Feeblemind || %1 = Tribulation || %1 = MedusaStone
{
  set !i2 . %3 %1
  set !5 %3 + 256
  set !6 %3 - 256
  set !7 %3 + !scanOffset
  set !8 %3 - !scanOffset
  set ! . !5 %1
  set ! . !6 %1
  set ! . !7 %1
  set ! . !8 %1
}
return

;START RAIL POINT:
sub railSpots
set %xRail1 693
set %yRail1 712
set %zRail1 -7
set %xRail2 700
set %yRail2 712
set %zRail2 -11
set %xRail3 705
set %yRail3 716
set %zRail3 -11
set %xRail4 709
set %yRail4 721
set %zRail4 -11
set %xRail5 710
set %yRail5 726
set %zRail5 -11
set %xRail6 715
set %yRail6 728
set %zRail6 -11
set %xRail7 721
set %yRail7 731
set %zRail7 -11
set %xRail8 726
set %yRail8 731
set %zRail8 -9
set %xRail9 730
set %yRail9 733
set %zRail9 -1
set %xRail10 730
set %yRail10 728
set %zRail10 -6
set %xRail11 725
set %yRail11 728
set %zRail11 -11
set %xRail12 726
set %yRail12 723
set %zRail12 -11
set %xRail13 723
set %yRail13 718
set %zRail13 -12
set %xRail14 718
set %yRail14 719
set %zRail14 -11
set %xRail15 713
set %yRail15 714
set %zRail15 -11
set %xRail16 708
set %yRail16 709
set %zRail16 -11
set %xRail17 704
set %yRail17 704
set %zRail17 -11
set %xRail18 705
set %yRail18 699
set %zRail18 -11
set %xRail19 706
set %yRail19 695
set %zRail19 -12
set %xRail20 702
set %yRail20 699
set %zRail20 -11
set %xRail21 701
set %yRail21 704
set %zRail21 -11
set %xRail22 700
set %yRail22 709
set %zRail22 -10
set %xRail23
set %yRail23
set %zRail23
set %xRail24
set %yRail24
set %zRail24
set %xRail25
set %yRail25
set %zRail25
set %xRail26
set %yRail26
set %zRail26
set %xRail27
set %yRail27
set %zRail27
set %xRail28
set %yRail28
set %zRail28
set %xRail29
set %yRail29
set %zRail29
set %xRail30
set %yRail30
set %zRail30
return

Offline sumsumTopic starter

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Re: Medusa eggs clicking the hole after targeting the snake
« Reply #14 on: August 13, 2017, 12:48:04 PM »
+1
Still looking to get this fixed. I have offered up cash or gold for the fix. I have tried event drop, event drag. Event macro 17, and event macro 22. If you could get click to work...I can get the x and y to load but it won't click it using click. Icq or pm me if you don't want to post the fix.

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