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Messages - tekhnolyze

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Script Debug / Re: The MultiFlute 0.5
« on: November 14, 2011, 12:02:30 PM »
Script moved to script debug.
(If you disagree with the move please pm me.)
Thank you for the script submission

This script generated quiet a bit of interest .. I would recommend that you finish it and get that first script contribution under your belt.


Took a bit of a UO break and put this on the back burner. But I'm back for now so I'll be finishing it soon

2
Script Debug / Re: The MultiFlute 0.5
« on: July 29, 2011, 03:30:50 PM »
When I replace the gosub mainmenu lines with return at the set of subs at the bottom where it switches the instrument, it returns to the top of the script rather than to sub mainmenu. I'm not really seeing why

3
Off Topic / Re: Peta
« on: July 27, 2011, 10:21:01 AM »
For the record, I'm a huge animal rights supporter.

But PETA is a bunch of headcases.

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Script Debug / Re: The MultiFlute 0.5
« on: July 27, 2011, 09:56:20 AM »
It's not a problem to use the * variables. If everyone did, you would have one cluttered registry though.

To resolve that issue, consider a later version that would automate the flute finding for you ;)

Spoiler: show
Read up on event property and #property


I tried to go this route, but I couldn't figure out how to correctly parse the output. Best I could do is the manual selection I used. If you could point me to a sub that would either work in its place or that I could adapt to fit my needs, it'd be fantastic :) I looked, but couldn't find anything. Didn't see any good tutorials on parsing either.

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Script Debug / Re: The MultiFlute 0.5
« on: July 27, 2011, 04:01:52 AM »
Another quick thing...

display ok IMPORTANT!!! LONG LINE OF STUFF

You can break that into separate lines by putting in the $ char. That will end one line and begin another.

I'll add that in. I wanted to break it up but I couldn't figure out how to do it, so had to stick with the long line.

Quote
I see you are using * variables, which isn't bad but they are used more commonly in scripts which send info to other scripts through the registry. A better variable for a stand alone script like yours would be %

I use * because I want the instrument setup to be saved between uses of the script so they don't have to be reset every time you open it. Is there a different way to do this? AFAIK % variables clear after the script is stopped.

6
Scripting Chat / Re: just a question about submitting a script
« on: July 26, 2011, 06:42:09 PM »
Well, submitted.

/fear

7
Script Debug / The MultiFlute 0.5
« on: July 26, 2011, 06:40:08 PM »
This is my first complete script that I think might be good enough to share with others. What it does is simple: its a menu that allows you to easily switch between each of your flutes of renewal (or other slayer/superslayer) and a GM instrument. My bard carries a full set of six flutes of renewal and a single GM-crafted instrument, which is the setup this script was written for. It could be adapted for other instrument sets as well, if necessary.

Instructions:
When you first start the script, you'll be prompted to set your instruments. This setup will store your instruments permanently so it only has to be done one time. Remember though, if you replace an instrument (your GM crafted one breaks for example), you'll have to run through the instrument setup again to register the new instrument. Also, the script does not yet differentiate between the different slayer types, so its up to you to choose the correct ones. The script will not correct it for you. If you mistakenly select the wrong instrument during setup, restart the script and do it again.

The Current Instrument line only tells you what instrument you most recently selected in the menu. So, if you manually use an instrument instead of choosing it through the script, that line will not update to reflect the change. You'll have to reselect an instrument in the menu for it to show a change.

Once this is done (or skipped), you'll be at the main menu, where you just select which instrument you want to use and it will automatically switch over to that instrument for you.

What this script does not do:
1) use any bard skills for you
2) prevent the loss/breakage of an instrument

Future changes that I plan to implement:
1) a counter that tells you how many uses are left on your current instrument
2) a failsafe to prevent you from using a flute of renewal when it gets down to one remaining use
3) an automatic continuous area peace toggle
4) possibly add in extra options for a single miscellaneous slayer instrument.

Anyway, this is my first real, solid script, and as far as I could tell its the only one that does what it does.

Dying to get some feedback whether good or bad, so tell me what you think and any suggestions to improve it would be GREAT!

8
Scripting Chat / just a question about submitting a script
« on: July 26, 2011, 05:15:39 PM »
I have a script that I wrote that I'd like to submit here. Just wondering if there is an official header that has to go on it like easyuo.com requires?

9
12TimesOvers' Script Library / Re: XIIxOveR's Poisoning Trainer
« on: July 03, 2011, 03:11:45 PM »
First I wanna say great script.

A question I had though, would there be an easy way to modify it to just cast cure and greater heal instead of requiring gheal and gcure pots? The character I'm training my poison on has magery so it would be a lot cheaper for me to do this than to keep stocked up on non-poison potions.

and

thanks!

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New member introductions / Re: Hello all!
« on: July 03, 2011, 01:00:07 PM »
Glad to see another linux fan!


and I 100% agree about Gnome. KDE ftw! (would say E ftw but I can't get the stupid thing to work longer than ten minutes without crashing ^_^)


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New member introductions / Re: Hello all!
« on: July 02, 2011, 05:28:27 PM »
wow, not even a hello lol

12
General UO Chat / pen trick broken?
« on: July 01, 2011, 09:32:33 AM »
Its been a year or two since I last tried it so maybe I'm doing it wrong, but I can't get the pen trick to work. Did it get patched or something? Is there a new one out?

13
New member introductions / Hello all!
« on: June 25, 2011, 10:51:05 AM »
Guess I'll go ahead and make my introduction here. I'm 23 years old and a UO player since UO:R's debut. I'm in the US Army and I program in Python in my spare time. I do a little bit of EUO scripting, but not too much since I don't want to make new scripts for things that already have scripts that work perfectly fine. I'm a Linux fanboy (<3 Slackware) and general computer geek. Not really sure what else to say here lol, I've been using EUO for about 4 years but on a somewhat limited basis (I try to not AFK when I can). I play Chesapeake and Europa as my two main shards, and I'm definitely more of a PVMer than a PVPer, but I keep a pvp paladin (120 chiv ftw) ready and set for both. Hoping to be a regular poster on the boards here (at least in the main boards, probably won't get much done in the script boards). Looks like a pretty active site.
Not really sure what else I should say, but I'd be glad to answer any questions the more curious members might have

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