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Messages - Iraq-

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Resource Farming / Re: frneo's Ter Mur Area Lumberjack v1.0 out 09/19
« on: September 25, 2011, 06:04:44 PM »
Well there is more than just me out here, so even though I'm marking multiple trees per location, I'm still getting stuck often. I could see how it would be enough with one book if there was nobody else around I suppose..

Maybe also the re-spawn rate of the resource banks is different on the server you are playing than I am.

I can't beleive I'm the only one running into this problem, and you said you wanted it to eventually appease everyone, but if I am then that's fine and i'll just fix it up for myself.

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Resource Farming / Re: frneo's Ter Mur Area Lumberjack v1.0 out 09/19
« on: September 24, 2011, 02:27:16 PM »
Offset fix helps.
Update is overall handy.

Still looking for 2-4 book support so I don't go around 2 times getting "There's not enough wood here to mine. (already got some books marked and ready)

3
Resource Farming / Re: frneo's Ter Mur Area Lumberjack v0.6 out 08/12
« on: September 14, 2011, 05:49:56 PM »
Cool cool, I'll check back in a week or so to test the changes :) It's really nice, was using Mwinc... which is great but since virtually nobody else on my server is lj'ing in ter mur i've got quite a bit of advantage using this. ;)

4
Resource Farming / Re: frneo's Ter Mur Area Lumberjack v0.6 out 08/12
« on: September 14, 2011, 05:34:11 PM »
Great to hear about the character based loading.

Still looking forward to multibook functionality...

I commented out the Close Runebook part of the code, and it's working now well.. (book stays open, but w/e).

Anything to do about the Travel Method not loading? ---> Maybe a way to hardcode the travelmethod to preset it on startup?

5
Resource Farming / Re: frneo's Ter Mur Area Lumberjack v0.6 out 08/12
« on: September 14, 2011, 05:14:44 PM »
Just started using this.

It's working nicely, but just a couple things I feel are worth mentioning:
1) Ability to save/load various templates, instead of just 1. (for use with multi chars..)
2) Ability to add more runebooks. (Theres lots of space under the RESET button, could put 3-5 extra bookID's there.)
3) Load should load the travel method... Or at least a place in the script to hardcode recall or sj.
4) Running this in the background of other UO clients, it jerks the mouse of my other clients around every so often... (I think it's the pathfinding, but it'd be nice to not have that happen.)


** Edit: The mouse jerking is every time it tries to close the runebook gump.

6
_C2_ Script Library / Re: C2's BOD Collector Script
« on: February 27, 2010, 09:51:07 AM »
I am having an issue with this script, and I know where it's running into problems for me...

I'm playing a freeserver where the line to get the BOD from the tailor is the 4th option down (instead of the 2nd line down like it is on OSI)..

When I run this script, it does everything correctly besides clicking the vendor buy option rather than claim bod reward..

Where would I change which line the collect sub chooses from the drop menu?

Thanks,
-Iraq-


Edit:
Nevermind guys, I did some critical thinking and figured it out.

If anyone else is having this issue, here's the solution:

Change line 185:

From:

gosub bod_gump 30 40 ; for menu pop up spot

To:

gosub bod_gump 30 80 ; for menu pop up spot

... Since the 2nd number is %y in the drop down menu. 20 is the 1st option of the 5 options, 40 is the 2nd, 60 is the 3rd, 80 is the 4th, and 100 is the 5th.
Simple stuff, enjoy.
-Iraq-


Post Merge: February 27, 2010, 10:12:07 AM
I had another thought while running this and i figured i'd share it here.


I ran this script once, it got about half way through my account, but then I crashed and had to start it over. Upon doing so it went to the first character, and is now sitting there trying each minute to get a BOD (which it will continue to do for the next hour since I just got one not 5 minutes ago). Wouldn't it be awesome if there was a "Skip this character, move on to the next character" button on the mini timer window?

I'm not a scripter, but i can see it going something like
sub next_character
 --> if button is clicked
 --> log out character
 --> move to next character on the list..
 --> proceed as usual.
end sub

7
New member introductions / Hey guys, what's poppin :D
« on: February 26, 2010, 02:43:10 PM »
Hey all, I'm Iraq-..
     I'm 19 and I've been playing UO ever since the day AOS came out and my uncle rage quit/handed me his account and password on OSI. Around 2002 I quit OSI since I was just a poor kid and thought it too pricey. Since then I've been jumping from one freeshard to the next hoping to find some UO paradise, but lately all I've seen are wastelands.. I've played over 15 freeservers.. (when I say play I mean I've gone there, actually built characters and suits and houses). I'm definitely the PvP oriented type... Necro Mage ftw. As of late, I've been thinking of quitting UO, but seeing as I havnt been able to ever stop before.. I just don't see it actually happening. Until the day I toss my computer out of my window in a rage, I foresee myself gaming inbetween my college classes.
The scripts i've seen here clearly outlevel the ones i've seen on Easyuo and that's exactly why I am joining this community.
I hope to get to know you all more soon.
-Iraq-

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