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Messages - Grandewd

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16
Script Debug / Re: How do you get a gargoyle to fly?
« on: October 08, 2014, 02:33:28 PM »
Yea, I saw that too (and it does work, btw)... Didn't want to assign a key and use the built in macro in the client, and this obviously avoids that. 
*Wonders if there are more event macro's that I can't find any reference for in the docs...*

17
Script Debug / How do you get a gargoyle to fly?
« on: September 30, 2014, 01:36:42 AM »
Nothing in the docs regarding flying that I can find...
So, how do you get your gargoyle to fly?

18
Script Debug / Re: Regarding event pathfind and while loop... question.
« on: September 29, 2014, 11:39:14 AM »
I believe I see the logic now, Manwinc...  Thanks much for taking the time to explain...  :)

19
Script Debug / Re: Regarding event pathfind and while loop... question.
« on: September 28, 2014, 10:42:30 PM »
Its because of the Logic:  while #charposx <> 2149 && #charposy <> 1415 ; <- Logic
So once either your #Charposx = 2149 or your #Charposy = 1415 it will break from the while because you are telling it to only move while BOTH of them aren't what you want. ....
Which is why pathfind is part of the loop, so it WILL keep trying until BOTH conditions are met.

That will force it to continue to perform the code until it satisifies both Conditions.
Exactly!   I mean isn't that what the AND (&&) is saying.... Isn't that the condition - that BOTH have to be true ? What else would AND be for?

Forgive me for being obtuse, but I'm trying to see why my logic is off...

20
Script Debug / Regarding event pathfind and while loop... question.
« on: September 27, 2014, 02:34:36 PM »

 :-[
Here's the simple code I'm using:
Code: [Select]
event pathfind 2149 1415 -23
while #charposx <> 2149 && #charposy <> 1415
   {
    wait 5
    event pathfind 2149 1415 -23
   }

I know Cheffe said in the doc's:
Quote
Please note that your script will keep on executing while the character is moving.
but in my example the script jumps out of the while loop before it reaches the coords. 
This is in one of my houses, and nothing is keeping it from reaching the destination tile. 

How/why is it leaving the while loop before the condition is met?  ???

21
Item Evaluation / Re: TrailMyx's Paperdoll Totalizer
« on: September 25, 2014, 09:02:31 PM »
 :D
Good grief!

Yet another TM original I've stumbled upon that has put a smile on my face....

First, I can put it on a menu button and instantly see what I'm forgetting to bring - or - didn't know I lost (Siege).... hehehe, I love it!

Second, I can quickly inventory a chest and get an html of what's in it.... Ye ha!

You the man son...  ;)

22
Item Evaluation / Re: Miffy's Item Finder
« on: September 25, 2014, 08:30:23 PM »
Have I told you how much I love this thing?  So damn fast...  I gotta take it apart and see how you got that speed.  My finditem/event property's can't get anywhere near the speed of this thing...
Thanks for sharing it!   ;)

23
Script Debug / Re: Is my logic sound here?
« on: September 24, 2014, 10:19:06 AM »
Hey TM...
Yea, you're right about alternative coords and waits of course.  If I were pathfinding around a dungeon or somewhere where unexpected stuff might get in the way, then I'd have alternatives.  Most my pathfind scripts are for running around my 5 houses, etc. so I generally know there's no reason to not get there.....
 ;)

24
Script Debug / Is my logic sound here?
« on: September 23, 2014, 01:36:18 PM »
Hi all,

I'm using the code below to make certain I get to the coords in event pathfind.  It seems to work fine, but wondering if there are any issues doing it like this:

Code: [Select]
top:
event pathfind 2149 1415 -23 3s
wait 1s
if #charposx <> 2149 && #charposy <> 1415
   {
    wait 10
    goto top
   }
else
halt

25
IDOC tools / Re: TrailMyx's IDOC Finder v1.6
« on: September 06, 2014, 09:35:52 PM »
The least I could do.....  ;)

26
IDOC tools / Re: TrailMyx's IDOC Finder v1.6
« on: September 06, 2014, 05:05:20 PM »
 :)
Hey TM, great script with a cosmetic change.  Surprised nobody mentioned it before.
When you use the Pause button, it moves it's position up and almost covers the Clear IDOC button. (see image)



Here's those parts with the problem:
When you set/call the menu, the Pause button is set to draw @ 236 84 71 25 
Code: [Select]
menu Button EUOButton1 236 84 71 25 Pause
But, when you Pause/Continue, it's set differently. IE @ 236 60 67 25 Continue and same for Pause.
Code: [Select]
menu Button EUOButton1 236 60 67 25 Continue
menu Button EUOButton1 236 60 67 25 Pause

So, just change the codes for the Continue/Pause to where it's originally called with the Menu, ie @ 236 84 71 25  and all is good....
 ;)

27
Script Debug / Re: Voice control
« on: September 02, 2014, 08:26:57 AM »
...... she does tend to hold the button down though..  = )
She's just making sure...  ;)

28
Script Debug / Stopping a script when it's menu is closed....
« on: August 31, 2014, 04:51:40 PM »
:)
Here's what I've been using to call all my menu's, of which I have many....  :-\

Code: [Select]
set #menuButton N/A
set %EndScript #false
Repeat
  If #MenuButton <> N/A
     {
     gosub #menuButton
     set #menuButton N/A
     }
until #menubutton = closed
halt  ; End script


I have 3 menu's called exactly like the above snippet.
If I close the menu with the red-x, two of them stop the menu script.  The 3rd one never will do that (and I want it to)...
Wtf am I missing?

 :-[

29
Script Debug / Re: Voice control
« on: August 31, 2014, 04:44:37 PM »
That's a neat idea.  Yeh, voice processing lag is kinda annoying.  Even Siri has to say something to hide the fact that processing is going on.
One would think with today's higher-end systems, that the recognition process for short spoken words would be in the nanoseconds, not milliseconds.  Somebody needs to get off their ass on that front if you ask me... Talk about a problem begging for a solution... You know the future is all voice as well as I do... so where the hell is the innovation in that area?  ::)

30
Script Debug / Re: Voice control
« on: August 30, 2014, 04:57:22 PM »
Yea, it sure has potential...  ;)
I've been experimenting with an app called tazti, but not really happy with the bit of lag between the voice command and tazti resolving it to keys...  :'(

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