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Messages - Cuemif

Pages: 1 [2] 3
16
Freeshard specific scripts / Re: Heartwood Fletcher Quest for Bolts
« on: October 07, 2010, 09:36:22 PM »
Yes or it will throw away your heartwood kits

17
Scripting Chat / Re: Adding a hotkey
« on: October 06, 2010, 01:14:51 PM »
I do want it to open faster right now it takes like 4 to 5 secs to open my bags and that is just well TO slow I am a semi fast learner so I am gonna look more into this

18
Scripting Chat / Re: Adding a hotkey
« on: October 06, 2010, 12:46:35 PM »
So... all I need to do is add
Code: [Select]
onhotkey %bag_to_keep_open_2
gosub open_bag %bag_to_keep_open_2

Here there and everywhere?

19
Scripting Chat / Re: Adding a hotkey
« on: October 06, 2010, 12:21:50 PM »
I am gonna have to figure this out

20
Scripting Chat / Re: Adding a hotkey
« on: October 06, 2010, 12:12:40 PM »
Something for everyone to consider when using hotkeys.  Since onhotkey isn't latched, it's easy to miss the key.  People originally reported in the CLAw that it would take quite a bit of time for the script to react to keyboard selections.  My solution was to build a function that would just set flags and allow the script to handle a successful keypress later.  So I had a function:

Code: [Select]
;-------------------------------------------------------------------------------
sub CheckHotKey
  menu get EUOEditKey1
  onhotkey #MENURES ALT
    set %targetkey #TRUE
  menu get EUOEditKey2
  onhotkey #MENURES ALT
    set %lootarea #TRUE
return

And then I could pepper the code with "gosub CheckHotKey" to scan and capture at a higher rate.  Then you just look at the variables %targetkey and %lootarea to make the call that a key has been pressed.

To get onhotkey to be response, I'd just do this:

Code: [Select]
gosub HandleItemLoggingToHistory
gosub CheckHotKey
gosub VerifyLootCheckmarks
gosub CheckHotKey
gosub ManageIgnoreList
gosub CheckHotKey
gosub HandleExternalInterface
gosub CheckHotKey

No more hotkey lag complaints.... ;)

Yes the lag is crazy BUT the above confuses me lol

21
Scripting Chat / Re: Adding a hotkey
« on: October 06, 2010, 11:36:06 AM »
Ok I added
Code: [Select]
set %hotkey_bag_to_keep_open_1 Mat top of script
And then right below Mainloop: I added
Code: [Select]
onhotkey %bag_to_keep_open_1
gosub open_bag %bag_to_keep_open_1

Then at bottom of script I added this
Code: [Select]
sub open_bag
set #lobjectID %1
event macro 17
wait 10
return

It still does not work I even held the M key down for about 5 secs what might I be doing wrong ?

22
Scripting Chat / Re: Adding a hotkey
« on: October 06, 2010, 10:48:55 AM »
Ok what I added there is my script. I do not think that there is a loop . GOD I am a newb I should just stop trying lol sorry . Please help if you can later

23
Scripting Chat / Adding a hotkey
« on: October 06, 2010, 05:48:47 AM »
I was trying to add a hot key to this here script was wondering if I could get a quick help out with it as my attempts are fail

Code: [Select]
set %bag_to_keep_open_1 VACTRMD
set %bag_to_keep_open_2 BOPVKMD


set #lobjectID %bag_to_keep_open_1
event macro 17
wait 10
set #lobjectID %bag_to_keep_open_2
event macro 17
wait 10

Thank you so much and sorry about my lame newbness

24
Scripting Chat / Re: Modding A script
« on: October 04, 2010, 08:55:12 PM »
BING good job ty SOOOO much now I just need to get it to work with pots and I am set TY TY TY TY

25
Scripting Chat / Re: Modding A script
« on: October 04, 2010, 08:38:49 PM »
Nope this did not work :( I tired it before I posted and I just tired again  still no good

26
Scripting Chat / Modding A script
« on: October 04, 2010, 08:16:29 PM »
Ok here is what i am trying to do . On my shards there have blessed Reg/Bandage bags and Blessed Potion Bags. This script here will not find the bands or pots in the bags unless the bags are open there for the scripts shuts off heal/cure by potions or bands. I have tired everything I can think of and it just does not work . If someone could PLEASE help me I would be greatly thankful

Bands Bag ID is VACTRMD
Potion Bag ID is BOPVKMD

Cerveza - We don't post up others work, we link to it.
Sorry boss
http://www.easyuo.com/forum/viewtopic.php?p=13869#13869

27
Scripting Chat / Re: Keeping bags open
« on: October 04, 2010, 06:31:18 PM »
Ok I am pulling my hair out here I can't get it to use the bands for the bag I am so confused why this is not working

28
Scripting Chat / Re: Keeping bags open
« on: October 04, 2010, 05:47:19 PM »
Ok I changed it just now the script thinks the bag is the bands and when it goes to heal me it does not use a bandage hmmmm

29
Scripting Chat / Re: Keeping bags open
« on: October 04, 2010, 05:40:21 PM »
I see from the other site that you have blessed bandage bags on your shard, and that's why you're trying to keep this opened.

You really don't need to keep it opened. You can use an item from a bag/chest/box without it being opened on screen, you just have to know where to use it from.

As a test of that... if you have UOAssist make your disrobe bag and put all your armor/clothes into it. Put that bag inside a secure, or in your bankbox or wherever. DO NOT open that bag with your armor. Now use UOA hotkey to dress. You'll put on all those items without ever opening the bag.

finditem ZJF C_ , %blessed_bag

You'll have to define your blessed bag at the top of CEO medic. Then just put that line wherever CEO Medic looks for bandages.

Ok I would rather do it this way . thank you for the help but let me show you what I am trying I am just unable to get it to work right I am sure I am doing something wrong

first I set my bag at the top like this
Code: [Select]
set %blessed_bag_Bands CKF (or do I use the VACTRMD code?)
Then when it looks for aids I did this
Code: [Select]
sub aids
finditem ZLF C_, %bless_bag_Bands

if #findkind <> -1

what am I doing wrong ?

30
Scripting Chat / Re: Keeping bags open
« on: October 04, 2010, 08:08:25 AM »
Ok I will gi ve that a shot if it does not worl I will post here damn work need to hurry so I can go back to uo lol

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